The Lonesome Spirit Posted May 10, 2018 Posted May 10, 2018 Anyone know how to do this? If so, can you make a tutorial or just explain how, thanks.
Icarus18902 Posted June 20, 2018 Posted June 20, 2018 Short answer: Not worth the time. Trust me, it's way to hard than it looks, because hkx files need to be targeted to a skeleton before exporting, get a keyframe file and only then you can import the skeleton applying the keyframe file. I don't recommened using Blender, 3ds max has a wonderful import addon, a lot easier and more intuitive. @Doctor Fate
Make-Use-Of-ME Posted August 10, 2019 Posted August 10, 2019 can be done using Blender 2.8. used Qavimator into Blender 2.8 using native BVH. has export capability to FBX. you'd likely need to check yourself though
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