Strakin Posted September 3, 2012 Posted September 3, 2012 I want to export an animation from 3DSMAX 8 with the nifplugin and i get the message: "You have attempted to add a child to a ninode which already is a child of another ninode" but only if i check "add accum nodes" in the settings. If i dont check "add accum nodes" it exports. But i think it exports in the wrong way then cause the animations are either not working or they are bad positioned. I tried to fix this with moving the pivot point of BIP01 in 3DSMAX but then 3DSMAX crashes... grmpf I export only the kf. Any ideas about this anyone? i try to change some animations of Loverslab. Some are changeble, some not, but maybe if i can export this accum nodes i may have some possibillities to create a handfull of new animations (on basis of the old ones) I attached my oblivion export settings
TDA Posted September 22, 2012 Posted September 22, 2012 This is because you have a skeleton with a Bip01 NonAccum bone. Need a skeleton without Bip01 NonAccum bone. max 2008 file for right export http://www.mediafire.com/?34kwhv9csinmugm Settings^ PS. Also need to know (and do not suffer in the future) Bip01 movement on the Y axis is not exported right in the usual way.
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