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Export problems with 3DSMAX and Nif plugins with Oblivion.


Strakin

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Posted

I want to export an animation from 3DSMAX 8 with the nifplugin

and i get the message:

"You have attempted to add a child to a ninode which already is a child of another ninode"

 

but only if i check "add accum nodes" in the settings. If i dont check "add accum nodes" it exports. But i think it exports in the wrong way then cause the animations are either not working or they are bad positioned. I tried to fix this with moving the pivot point of BIP01 in 3DSMAX but then 3DSMAX crashes... grmpf

 

I export only the kf.

 

Any ideas about this anyone? i try to change some animations of Loverslab. Some are changeble, some not, but maybe if i can export this accum nodes i may have some possibillities to create a handfull of new animations (on basis of the old ones)

 

I attached my oblivion export settings

  • 3 weeks later...
Posted

This is because you have a skeleton with a Bip01 NonAccum bone.

Need a skeleton without Bip01 NonAccum bone.

 

max 2008 file for right export

http://www.mediafire.com/?34kwhv9csinmugm

 

Settings^

18ed6247c41bb505fd1cf4881993999f.jpg

 

PS. Also need to know (and do not suffer in the future)

Bip01 movement on the Y axis is not exported right in the usual way.

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