Halstrom Posted February 5, 2018 Share Posted February 5, 2018 All I really want is a Multiplier, but instead we have MUL+ADD which I assume means Multiply X by Y then Add Y to the result? Link to comment
AWP3RATOR Posted February 6, 2018 Share Posted February 6, 2018 I looked.... can't find any actual documentation on that particular setting. From what I gather, it's what you assume it is. Take the base stat and multiply it, then add. Though in this screenshot, they are using both. Looks like the ADD tag is used on keywords here, whereas SET is a true/false and a ref setting. The stability, sights, etc. are using the MUL+ADD https://www.creationkit.com/fallout4/index.php?title=Object_Mod Link to comment
Halstrom Posted February 6, 2018 Author Share Posted February 6, 2018 Yeah but how the hell do I divide 10 by 5, MUT+ADD setting of -0.2 gets a result of 1.8? This math makes my head hurt Link to comment
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