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There needs to be more sex animations


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Posted

I've noticed that there are a few essential components missing to four-play's sex animations. I'm going to list the important ones that are missing.

 

*Cunnilingus/oral sex on female

*Squirting/female ejaculation

*Lesbian sex animaitons

*Female masturbation with dildo

*Female anal masturbation

Posted

Agreed! We needed a new animator! Wahoo! This is awesome! Let us all know when you are done!!!

Posted

I think I was misunderstood.

 

I'm not going to create animations because I don't know how or how to get them into the game.

 

What I was trying to say is that we don't have any lesbian, cunnilungus, or dildo masturbation animations.

 

Squirting/female ejaculation is much needed as well.

Posted

I have seen all those anims out there, but buried into other mods. what we need is a organizer that you can select anims for it to search by tag, type, name and they only initializes those that you want. That way you can have more varied mods and stay below the FNIS limit. 

Posted
3 hours ago, Parky said:

I have seen all those anims out there, but buried into other mods. what we need is a organizer that you can select anims for it to search by tag, type, name and they only initializes those that you want. That way you can have more varied mods and stay below the FNIS limit. 

This is fallout 4, there is no FNIS

Posted

In general, a few aggressive lesbian animations would be much appreciated. They don't really exist, even for Skyrim. I think some people might either just not be into that, or don't have any ideas. 

Posted

The bottleneck isn't in creating animations; just look at how quickly animators got onboard with Wicked Whims the moment there was a system for them to use.

 

The problem is getting more than a handful of animations into the game at the same time. Basically we can only replace a few idle animations at any given moment and, if I understand correctly, what FNIS does for Skyrim is hook those animations and replace them on-the-fly... But we don't have an equivalent of FNIS, for various reasons, but mainly because F4SE still doesn't have the script hooks necessary.

 

This is really a situation where if a framework existed animators *would* be animating for FO4. There just doesn't seem to be much point at the moment.

Posted

You are partially correct. It is actually VERY easy to add animations via the CK. You just have your havok animation file placed properly in your folders and then Insert Child on a LOOSE FILE in a behaviour type in the Animation Tool. I've added many where I've needed them in my mods... most recently with Basic Needs. You just give it an ID, set anim type to: DYN_ActivationLoop and select the havok animation file. Its that easy... you can assign these to rugs or furniture or even apply them directly to an actor via papyrus. Heck, you can even assign these as Idles in dialogue...

 

Capture.thumb.JPG.f52c31f50c986f47fd1b47b8126f88af.JPG

 

But adding them dynamically, as we would surely need to with four-play, yep, requires some sort of loader tool, which I believe Jaam is working on...

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