Blue Nightmare Posted December 30, 2017 Posted December 30, 2017 Im looking for the enb used in this image https://imgur.com/G60NaP1 Or anything simalar its the blue distant fog vector ish effect im after
27X Posted December 30, 2017 Posted December 30, 2017 That's unko and the "blue vectorish fog" (whatever the fuck that's supposed to mean) is a function of automatic global AO settings + skylighting being turned on in .319
Blue Nightmare Posted December 31, 2017 Author Posted December 31, 2017 Vector art is like this https://static.vecteezy.com/system/resources/previews/000/104/504/non_2x/free-flat-mountains-landscape-vector.jpg An image built out of solid tones and colors. Sorry im a graphics designer so that term is fairly common to me, i forget its not the case with everyone In my example image it kinda has a vector like appearance in the far background on the mountains Just looking at the unko enb it dose indeed look like the one thank you i spent several hours on google doing random search terms to find anything related lol When you say automatic global AO settings you mean 'AutomaticAmbientCalculation' right, so i just need to enable it? Wile i have you here or anyone who reads this, is there a way to have skylighting enabled in the enbseries.ini but also have grass shadows disabled in the skyrimprefs.ini? Im making a zelda breath of the wild style grass and complete game texture set, in order to get the grass like in my attached images i have to set the grass shadows off but this means i get weird artifacts on the grass meshes if i enable skylighting. Just wondering if there is a known way around it, im guessing not as know one has attempted this kinda art style in skyrim before but i figured id ask.
27X Posted December 31, 2017 Posted December 31, 2017 Yep, enable that, and for a stronger effect also enable skylighting. To get the exact effect you want I'm fairly certain you have to edit the grass nifs themsevles to remove the shadowing, as skylighting is actually another application of AO from a single source instead of per source casting like normal. Someone had done an effect like that before, P sure it was not on the nexus however might try "cel shaded skyrim" or the like in google.
Blue Nightmare Posted December 31, 2017 Author Posted December 31, 2017 Do you happen to know what it is i need to edit in the grass nif, didnt know i could disable shadows on a nif to nif basis Searching 'cel shaded skyrim' just comes up with the dovatoon enb that ads edge detection(outlines over everything) not what im looking for. Im fine with what i have with the grass if i can disable shadows cast from the grass nif but still enabling me to have skylighting.
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