GHOSTMD Posted December 12, 2017 Posted December 12, 2017 Hey guys, as the topic says i have a question regarding Sexout. Is it normal that you re quite limited with your sexoptions on start??? Even after i choose the Dominant perk, no new smallertalk text hookups where in place. Is it related to the "XP" you gain (stated in MCM on SexoutNG)? Where are the dom animations though? Slave punishment, Bondage? Submitting NPCs? (can t even call them "manually") I use SexoutSex 1.6, unethical Deeds WIP 1.02 Beta, so pretty basic you might say. I tested via Bangatron if strapon sex is installed correctly, it is even some rough animations are there, didn t found any explicit BDSM animations though The animations itself IS installed (checked via GECK) and Sexout seems to work just fine.
Guest Posted December 12, 2017 Posted December 12, 2017 @GHOSTMD If you talking about the Zaz's bdsm animations, not all mods is using it, because they are just isn't oriented for this stuff. Try to check the newest slavery/bdsm oriented mods, and you'll get all what you need. Also if those mods is too old, Zaz's animation can to don't working/starting properly, simply because they used is old Sexout Api For starting animations through the console you can try this player.NX_SetEVFo "Sexout:Start::ActorA" SomeActorA ;Required, change the text on hexadecimal id of npc, or if it's a player - change on player or playerref player.NX_SetEVFo "Sexout:Start::ActorB" SomeActorB ;not necessary, change the text on hexadecimal id of npc, or if it's a player - change on player or playerref player.NX_SetEVFo "Sexout:Start::ActorC" SomeActorC ;not necessary, change the text on hexadecimal id of npc, or if it's a player - change on player or playerref player.NX_SetEVFl "Sexout:Start::Anim" SomeAnimNumber ;not necessary, change the text on Animation number you need player.NX_SetEVFl "Sexout:Start::duration" SomeDuration ;not necessary, change the text on time in seconds player.NX_SetEVFl "Sexout:Start::nUseZAZ" 1 ;Required for trigger the Zaz's animations player.cios xx0027A8 ;where xx Sexout id from loadorder
dborg2 Posted December 12, 2017 Posted December 12, 2017 The Dominant-Perk and Submissive-Perk have never been used in mods, as far as I know and are therefor only for your own Roleplaying. (Note that I never have used Unethical Deeds, as it's not my fetish)
GHOSTMD Posted December 13, 2017 Author Posted December 13, 2017 ahh... i see Neutron i already know how to call the anims manually: i call them via bat XXX.txt file in the console What i need are the correct numbers of the animations... i found some ZAZ anims but all, what happend was a broken masturbation (or it looked like it) 2101 was one i believe.... i was just wondering WHY they aren t listed in the Animation Manager Tryout might be the best shoot i think... but if the DOM perk isn t used at all... it doesn t matter i think. i can t say if UD uses the anims, i have to test further.... i think it might be better to reinstall the CORE and DATA since SCR overwrote the ZAZ Anims ... that might be broke them (do not think so, though) any other mods than UD and Tryout i might try to get those anims running?
Guest Posted December 13, 2017 Posted December 13, 2017 8 hours ago, GHOSTMD said: ahh... i see Neutron i already know how to call the anims manually: i call them via bat XXX.txt file in the console What i need are the correct numbers of the animations... i found some ZAZ anims but all, what happend was a broken masturbation (or it looked like it) 2101 was one i believe.... i was just wondering WHY they aren t listed in the Animation Manager Tryout might be the best shoot i think... but if the DOM perk isn t used at all... it doesn t matter i think. i can t say if UD uses the anims, i have to test further.... i think it might be better to reinstall the CORE and DATA since SCR overwrote the ZAZ Anims ... that might be broke them (do not think so, though) any other mods than UD and Tryout i might try to get those anims running? All Zaz's stuff is already integrated into the Sexout. SCR have the same resource files that it has been in the standalone plugin and don't required to reinstall or even using the original ZAZ's esp About other mods. If you know how to use the GECK, I don't think that it can be a problem to integrate any anims, you want. If you need more detailed info about how to mod with Sexout, on the DL page of Sexout(stable), you can find a file that named "Sexout-API-Guide-Offline-Backup-September-22-16.7z". In it you can check all actual info about how to work with the latest Sexout api. If you'll be need a help with understanding this api, you can try to pm me about it Animation lists ZAZSexAnimations List20120806 .txt ZAZBDAnimations List 20120806.txt
GHOSTMD Posted December 14, 2017 Author Posted December 14, 2017 Animation lists ZAZSexAnimations List20120806 .txt ZAZBDAnimations List 20120806.txt Thanks for the animaton lists, Neutron. Now i am sure i made a mistake calling the anims... since i tested for 2001 and 2002. the 2p kneeling whip animation and got the broken masturbation.... maybe i aimed wrong or so.... i ll test further. In addition... i barely know how to search things "weapons" in GECK, i just reacall some minor things from back then when i adjusted the assault rifle in FO3. Don t know if i would be able to put the animation calls in a UD Patch (doubt it) but worth a shoot.... no clue how to make a proper "call" in the script so the animation would be triggered by smaller talk .... for now... further teststing is needed... and i gonna enjoy some FNV playthrough (took me long enough to get my hands on that nice game though, praise GoG) Oh before i forget, thank you for your help Neutron
Guest Posted December 14, 2017 Posted December 14, 2017 @GHOSTMD You're welcome How did you call the Sexout act? Above you said, that you call it from .bat file. Maybe your commands list is bad? What an Api did you use for it? example of apis Spoiler Legacy set sexoutNG.ActorA to SomeActorA set sexoutNG.ActorB to SomeActorB CIOS SexoutBegin Nx Someref.NX_SetEVFo "Sexout:Start::ActorA" SomeActorA Someref.NX_SetEVFo "Sexout:Start::ActorB" SomeActorB CIOS SexoutBegin Multi UDF (only via the Geck) call fnSexoutActRunFull (Ar_Map "ActorA"::SomeActorA, "ActorB"::SomeActorB) Legacy api is works, but a bit broken, you can't set a plugin(like zaz, nUseZAZ now is doesn't works in Legacy) and duration NX api works fine, but have less function that have the Multi UDF Multi UDF can also works with special flags for proper a random pick the animations For finding the proper dialogs via having only a part of text, I'm using a tool that calls "ESP-ESM Translator", just load the right plugin and inside the Original text column type a some part of text from a dialog, it will find to you an editor id/hex id for this dialog that you can easily find in the geck Link for a tool(don't worry about that it's for Skyrim, this tool can works with the mosts games) - https://www.nexusmods.com/skyrimspecialedition/mods/921/? If you want to add the calling script into the dialog, just find the right dialog and add it via the geck, it's simple. for example Multi UDF call with animations that you said above, just change the text SomeActor* on Npcs/pc id. If it's a player - type Player, if it's a npc - type the right ref id (text only, not hexadecimal) if you know it, Or if it calling from a dialog and you need to put a Npc from this dialog - type GetSelf Blank example call fnSexoutActRunFull (Ar_Map "ActorA"::SomeActorA, "ActorB"::SomeActorB, "Plugin"::"ZAZ", "anim"::SomeAnimNumber) Example for dialog call fnSexoutActRunFull (Ar_Map "ActorA"::Player, "ActorB"::GetSelf, "Plugin"::"ZAZ", "anim"::2002)
GHOSTMD Posted December 17, 2017 Author Posted December 17, 2017 @Neutron_rus ahhh no no, you missunderstood me a little bit, not a bat file. I call a TXT file in the FNV folder via BAT command in the console. To test / call the animations i followed the tutorial of the master himself ^^ Here: Testing / Call ZAZ Animations API ? No sorry i don t use any of the modders APIs. Just the "Casual" SexoutNG CORE + DATA + Skeleton installation alongside SexoutSex 1.6, SmallerTalk, SexoutShop, UD, and a bunch of fadetoblack removers Veronica, Cass, Vanessa, Willow and a "general Fade to Black" thats all For the Bodys i use Beware of Girl and Breezes at the moment (consider testing other bodies since i have some neck seam issues because of FCO) and thats it.... my txt file literlly looks the same like ZAZ himself wrote it in the tutorial set "12000dc0".anim to 2001 set "12019333".actora to getself set "12019333".actorb to Player set "12019333".nUseZAZ to 1 cios 12019336 [/Code] and the command in the console is: bat zaz2p.txt
Guest Posted December 17, 2017 Posted December 17, 2017 @GHOSTMD Code that you wrote it's a legacy api that now is can't work with Zaz's stuff anymore (Just see the date of the tutorial, it's a September 2012, Sexout can been changed a lot). Use the code that I wrote to you above. Just do the changes like you did it with your code, remove my commentaries and put in the your txt file. (If "Getself" will not work with the NX commands through the console, probably you will need to use the hexadecimal ref id of npc for it) a bit edited code from my upper post. player.NX_SetEVFo "Sexout:Start::ActorA" Getself ;Required, change the text on hexadecimal id of npc, or if it's a player - change on player or playerref player.NX_SetEVFo "Sexout:Start::ActorB" player ;not necessary, change the text on hexadecimal id of npc, or if it's a player - change on player or playerref player.NX_SetEVFl "Sexout:Start::Anim" 2001 ;not necessary, change the text on Animation number you need player.NX_SetEVFl "Sexout:Start::nUseZAZ" 1 ;Required for trigger the Zaz's animations player.cios xx0027A8 ;where xx Sexout id from loadorder Also Modders Api it's just a text (manual, if you want to call that) about how to works with the Sexout and nothing else more...
GHOSTMD Posted December 28, 2017 Author Posted December 28, 2017 ahh i see damned that might explain it then, why it plays a "broken" animation for me. (just playing FNV atm... so my raction time is kinda long now sorry) I ll try that.... don t know if i might set up a "own" mod with some kinky animation, i think my set of modding abilities is to restricted right now.
GHOSTMD Posted December 30, 2017 Author Posted December 30, 2017 @Neutron_rus Ok i tested it, putting the code you give me in the txt file "zaz2p2p.txt" When i call the file via console "bat zaz2p2.txt" console gives back that it doesn t know the variable NX_SetEVFo and NX_SetEVFl no sexout loading errors though when savegame is loaded (in console)
Guest Posted December 30, 2017 Posted December 30, 2017 @GHOSTMD Did you have the NVSE extender (NX) installed? Or maybe you forgotten to remove my commentaries after ";". Also I think that "bat" doesn't work with the nx vars. So, just try to do it manually through the console, and don't forget to click on the target npc
GHOSTMD Posted December 30, 2017 Author Posted December 30, 2017 yes ofc @Neutron_rus as i said i do not see any errors, when loaded ahhh yes i put the ";" in it damned.... *sighs* well as far as i understand is BAT command just tells FNV to find the file and execute the code aye? soo the code has to look like this then? player.NX_SetEVFo Sexout:Start::ActorA Getself player.NX_SetEVFo Sexout:Start::ActorB player player.NX_SetEVFl Sexout:Start::Anim 2001 player.NX_SetEVFl Sexout:Start::nUseZAZ 1 player.cios xx0027A8 seems like i misstook teh SetEVFl for SetEVF1 too hm....
dborg2 Posted December 31, 2017 Posted December 31, 2017 Quote player.cios xx0027A8 You'll need to replace the xx with the hex loadorder number of Sexout. (just my 2 cents)
GHOSTMD Posted January 2, 2018 Author Posted January 2, 2018 @dborg2 yes i know that, even the outdated tutorial in the first place had the hexreferences for the chars @Neutron_rus Sorry to bother you further, i have done some testing now. my code lines i use are looking like this: player.NX_SetEVFo "Sexout:Start::ActorA" Getself player.NX_SetEVFo "Sexout:Start::ActorB" player player.NX_SetEVFl "Sexout:Start::Anim" 2001 player.NX_SetEVFl "Sexout:Start::duration" 15 player.NX_SetEVFl "Sexout:Start::nUseZAZ" 1 player.cios 170027A8 console gives back the error "Getself" not found for paramet val. same goes for "player" when i use the hex digits for the player (17019333) and the target nothing happens at all yes i tried both way, calling my TXT file via bat command and typing it in the console itself oh i forgot i have also this error: SexoutActRunFull: Aborting, actor is invalid code -1
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