joemann Posted December 11, 2017 Posted December 11, 2017 Hello All I recently started playing CK2 and it is the first game that makes me want to start modding. I have no knowledge on programming but would like to learn . I have been playing around with some event files from the KSV mod and can now change pictures and text. I am now trying to add sound to an event, but am not able to make it work. Is this possible and if so how? I have tried the following: # Oral sex 31 character_event = { id = ksv.431 desc = ksv431desc picture = GFX_evt_ksv.sexoral2 sound = "gagging_female_01" is_triggered_only = yes This does not work. Anybody know how to do this? Thanks
ngppgn Posted December 11, 2017 Posted December 11, 2017 You can try putting the sound = x inside an immediate = {} to get the sound when you receive the event or inside an option = {} to get it when you click on said option. Welcome to ck2 modding!
joemann Posted December 11, 2017 Author Posted December 11, 2017 Thanks for your answer. I'm glad to know it is possible to do this! However, i have tried some variations of your solutions but I can't get it to work. Probably because I am so new to this that I misinterpret what you mean. For example, I have tried (in the same script as above): { sound = gagging_female01 } and also option = { sound = gagging_female01 } The first one produces no sound but breaks of the event The second one doesn't interrupt the event but still no sound (except for the regular game sounds) I would really appreciate it if you could spell it out for a newbie! Thanks again.
Abominus Posted December 11, 2017 Posted December 11, 2017 #Blend In-mission success letter_event = { id = MNM.3251 border = GFX_event_letter_frame_religion desc = EVTDESC_MNM_3251 is_triggered_only = yes option = { name = EVTOPTA_MNM_3251 if = { limit = { has_quest = quest_secret_religions_societies_blend_in } clr_quest = quest_secret_religions_societies_blend_in sound_effect = secret_cults_blend_in remove_character_modifier = attempting_to_blend_in clr_character_flag = blending_in_timer } add_society_currency_medium_effect = yes decrease_visibility_effect = yes } } The effect is "sound_effect". secret_cults_blend_in = { file = "secret_cults_blend_in_01.wav" volume = 65 on_demand = yes } This is the file: interface/sound.sfx https://ck2.paradoxwikis.com/Commands Maybe that could help you.
joemann Posted December 12, 2017 Author Posted December 12, 2017 I tried the following: character_event = { id = ksv.43 desc = ksv43desc picture = GFX_evt_ksv.sexoral1 is_triggered_only = yes option = { name = ksvoptionfurther character_event = { id = ksv.431 } sound_effect = gagging_female_01 {gagging_female_01 = file = "gagging_female_01.wav" volume = 65 on_demand = yes } } It did not work. Did I put {gagging_female_01 = file = "gagging_female_01.wav" volume = 65 on_demand = yes } in the right place? You refer to the interface/ sound.sfx file. However, my sound effect is not an existing game file (so it won't be in the main interface/ sound sfx file) and it i in the wav format. Does my new sound file need to be in sfx format and if so where do I put it? Do I need to create a separate sound sfx file in the interface directory of the mod? I appreciate your help, but if you are new to this, each answer raises ten new questions I am enjoying myself though!
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