RaverLord Nito Posted November 30, 2017 Share Posted November 30, 2017 I need some help with a personel mod. I'm using this mod https://www.nexusmods.com/skyrim/mods/62574/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D62574%26preview%3D&pUp=1 To recreate my oblivion character. I made a custom skin for the follower because i want to keep a different skin for the regular argonians. The skin and hand textures come out fine with the multi color scales however the head does not. It keeps the default colors. I made a different head and applied the textures to that. It doesnt seem to be working. Any way to fix this? This is what the issue looks like Link to comment
Andy14 Posted December 1, 2017 Share Posted December 1, 2017 Each race uses specific TextureSets for body and head. Head starts with SkinHeadMale + Race / SkinHeadFemale + Race (In TextureSets). Additional with _Age, Old, Scars etc. Create a TextureSet for your race (argonian) and select your textures (dds). Then open the race Argonian -> Tab Tinting -> at the bottom of the list add your new TextureSet. Notice the Male <> Female option at the top of the Race window. Now open your follower and select -> Tab Character Gen Parts -> Face Complexion your version. Note: It will be necessary to re-export the NPC head with Ctrl + F4. Further note: If the character is already in save game with old settings, it usually has no effect. All tricks in console with SetNPCWeight, Disable, Enable are temporary only. Link to comment
RaverLord Nito Posted December 2, 2017 Author Share Posted December 2, 2017 So it still is causing an issue but this time the colors arent there on the texture. It appears when i make the textureset but not when its on the head. Link to comment
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