Diamondback Posted October 29, 2017 Share Posted October 29, 2017 As I was swapping between my armors in-game, I noticed there are some body texture differences in certain armors, creating seams in hands, feet, and neck. I have PureSkinTexture - UUNP as my skin texture mod. The 1st pic has no problems with it. I tested it in game, no seams. However, the 2nd pic has a noticeably different gloss on the body. Thus, the seams. I checked both .nifs and they all point to the same .dds files. I rebuilt both armors in BodySlide, but no dice on the 2nd one. Are there any ways to fix this? Link to comment
Azazellz Posted October 29, 2017 Share Posted October 29, 2017 Glossines and specular strength can be tweaken in armor's .nif files. Open this files via NifScope, select body, open corresponding NiTriShape block, go to BSLightingShaderProperty block and look for Glossiness an Specular Strength values. Link to comment
Diamondback Posted October 30, 2017 Author Share Posted October 30, 2017 Thanks, Azazellz. Now they both have the same gloss and specular effect.I did note down the glossiness and specular values from the 2nd pic. It might be handy. Link to comment
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