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(I haven't got any ideas so far regarding how to enslave them without collars since somehow it doesn't seem likely that the gangers would have slave collars' date=' at least in my opinion)

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seems you just suggested the "Go get us some collars for these bitches" quest..

 

they could keep them at ncrcf until then

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In terms of two routes, there are two choices for each. A absolute good path, a chaotic good, a chaotic bad and absolute bad. This is assuming you are doing the Run Goodsprings Run quest.

 

Absolute good: In recruiting for Goodsprings' defence for Ringo, Sunny will probably tell you to bugger off. You'll have a speech check (probably 30 or Lady Killer) to apologise and she'll reconsider after the shootout. After the shootout, she'll say that she was wrong about you and perhaps you are welcome to bed with her any time.

 

Chaotic good: Instead of passing the check, you can say this is for the good of Goodsprings in which she'll say that she'll accept but she'll keep an eye on you. After the quest, she'll accept she wasn't too careful and she'll forgive but any resulting rape will result in a reputation loss.

 

Chaotic bad: You go to the Powder Gangers and offer to get Ringo in return for Sunny and Trudy. You go and get Ringo (peacefully or dead, your choice). After the quest ends, you and some gangers take control of the town. Sunny and Trudy are permanently slaves for you. It's up to you to turn the saloon into a whorehouse.

 

Absolute evil: Same as above but you offer Trudy and Sunny as whores for the NCR plus Ringo and others dead. After the quest, you escort them to the prison where they'll whore out for the rest of the game. You'll also get to do them for free as you're the one that instigate it.

 

That's for that quest.

 

If you're planning on doing my blackmail route, the alternative would be to have a holotape of Sunny and Cheyenne located nearby in the saloon. I'd put it on either next to the Fixing Things magazine OR on the pool table. In picking it up, you can add an extra dialogue when you and Sunny are at the fireplace. You can demand sex from her anytime (you just need to put an extra dialogue in her hello greeting for this to work which shouldn't be too hard).

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Guest Loogie

they could keep them at ncrcf until then

 

Wouldn't make sense. Cobb and his boys want Goodsprings so they don't have to leech off of the NCRCF Powder Gangers.

 

I would suggest something like keeping them locked up in the gas station or something until collars are found by the player.

 

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Hm ideas are good but someone needs to make this first so 2 routes is enought :)

 

All i can say that "Wastelandplayer" mod was more interesting than "Animated Prostitution" dialogue and those pervy quests fitted into story line perfectly.

 

Also i belive Shinteo who made small demo so far got enought skill to pull this off i really liked it.

 

And i kinda don't like idea about working with Cobl guy is pathetic should be option to screaw him over :)

 

The blackmail route maybe would fit Trudy but Sunny is too good person to do anything bad with Cheyenne...

 

I just hope this mod will be made so i can have play though with evil character...

 

 

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@Sora3 Hm diden't know this i never failed in killing geckos :)

 

 

I found that out by accident which was funny as Sunny went STFU on me and walked off. I was like 'Teach me, bitch!' and enslaved her after she refused again. :P

 

@Cathal, I'm not sure if there are collars hardcoded in the GECK already. The majority of slavery mods out there have the collars are programmed by the modders themselves.

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bomb collars are certainly in the base game data, if you mean FO3 or thepitt style slave collars, those are not.

 

edit: hmm the wiki has the same model for both but I could have sworn the collars looked different in FO3. been a while since playing it though

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bomb collars are certainly in the base game data' date=' if you mean FO3 or thepitt style slave collars, those are not.

 

edit: hmm the wiki has the same model for both but I could have sworn the collars looked different in FO3. been a while since playing it though

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If that's the case, then it is possible to use those bomb collars and perhaps craft a detonator for those?

 

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So, idea.

 

Sunny Smiles sent you to collect plants. On the way there, the quest triggers, and you detour to Doc Mitch for some sleeping pills, on the pretense of nightmares from being buried alive.

 

Mix the pill in with the herbs and get Sunny to test it.

 

Take advantage of her while she's out of it.

 

When she wakes up, proceed as normal to Trudy.

 

This way, quest not really affected.

 

However, if the fetch collar quest is triggered, where do you go to get some? Legion?

 

 

 

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Guest Loogie

I'd imagine that trader in the Fort would be a good source, random wandering merchants, could use the collars found in OWB, the Legion slave trader at Cottonwood, the holdout weapon guy on the strip, Mick and Ralph's, etc.

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Legion raid camp would be a better choice, since it's a camp deep within enemy territory seemingly for raiding/procuring slaves it should have ample supply of collars, plus its closer to Goodsprings so less running around would be involved.

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I know Loogie, but I kind of forgot to explain my reasoning in the previous post ;p

 

What I meant to say it's better in the long run to make as few places as possible one can get collars from since as the mod will grow (and I'm hoping for that :D) possibly there will be more NPC's to enslave and two things might happen:

 

-slave collars becoming as common as bottle caps buyable pretty much everywhere ( I know I'm greatly exaggerating and You didn't mean it that way, it's just for the sake of making a point :])

 

-at that point Shinteo would probably arrive at a conclusion that some of the collar selling NPC's should be removed/modified and would unnecessarily waste time on removing them/modifying them, IMHO it'd be better to start with one place then eventually expand if one isn't enough.

 

I know I've just made a bunch of wild "if's" and "maybe's" but I hope You'll understand where I'm coming from :].

 

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I don't think slave collars are that common in the Mojave Wasteland, only in Legion territory is probably where it is more common than Sunset Sarsaparilla.

 

@ Shinteo, if you're going down that part, you need to have a message box (similar to ED-E's repair message) in order to activate the sex whilst she's unconscious. That might be a bit difficult to do so I'd be more inclined to leave the rape in there but allow a different route instead.

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Actually there is a mod that covers the making of collars:

 

http://newvegasnexus.com/downloads/file.php?id=39227

 

Due to me having almost no idea on how to actually make a mod I don't know however what is easier to do' date=' use another mod or writing something from scratch.

 

@Sora3

I was talking about a hypothetical situation where collars are added to vendors across the Mojave.

[/quote']

 

Even so, in your hypothetical sense, it doesn't really make sense though. Suddenly these people were slavers/buying these collars now? And I agree with rikuth in not depending on the mod. It is good and all but it'll introduce a lot of headaches if used. I'm pretty sure the remnants of Fallout 3 are still on New Vegas so collars could be still there.

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Require help.

 

I've managed to get the quest up and running, at least the first part of it. However, I am not able to solve one of the problems in this. Namely, how to get the NPC to talk to you after the deed is done.

 

If anyone knows, please advice.

 

If not, then consider this another demo. I'm moving on to Trudy until I can figure out how to finish off Sunny Smiles' part of things.

 

Same as before; New game, Sunny Smiles' tutorial quest, though there will be a new ingredient to collect. Talk to her after you made the altered healing power.

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