ostwind Posted July 1, 2017 Posted July 1, 2017 Please help with armored trolls.I'm using MNC 7.11. (I absolutely do not accept 9.3 and later).But there a member is included only in the ice troll in the armor.The usual troll in the armor does not turn on.I modified exLabNudeCreaturesDG.esp a little.Added missing meshes. https://yadi.sk/d/sXipLPAy3KfFn7 However, now when trying to have sex with both armored trolls - crash to desktop (CTD).Here is the source of the script. https://yadi.sk/d/vbsBS5ol3Kefd2 I do not understand anything in scripts. ;;;;;;;;;;;;;;;; Troll Stuff ;;;;;;;;;;;;;;;;Race Property DLC1TrollRaceArmored AutoRace Property DLC1TrollFrostRaceArmored AutoArmor Property DLC1SkinTrollArmored AutoArmor Property DLC1SkinTrollFrostArmored AutoArmor Property slncDLC1TrollArmoredErect AutoArmor Property slncDLC1TrollFrostArmoredErect AutoArmor Function getArmortrollNudeSuit(Actor creature)Armor retval = noneArmor skinBase = creature.getLeveledActorBase().getSkin()if skinBase == DLC1SkinTrollArmoredretval = slncDLC1TrollArmoredErectelseif skinbase == DLC1SkinTrollFrostArmoredretval = slncDLC1TrollFrostArmoredErectendifreturn retvalEndfunction If you remove the piece about skins and leave the end function (and compile it), it does not crash.But the penises do not appear in armored trolls.Please help with the script.Thank you in advance.
Nazzzgul666 Posted July 1, 2017 Posted July 1, 2017 (I absolutely do not accept 9.3 and later). May i ask why?
ostwind Posted July 1, 2017 Author Posted July 1, 2017 (I absolutely do not accept 9.3 and later). May i ask why? Firstly, version 9.3 constantly goes to the CTD Secondly, I have my own assembly of animations for different creatures and adjustment of positions in the script. Thirdly, version 7.11 is very stable (except armored trolls). Fourthly, in version 9.3 there are creatures that I hate. (For example, rats). And I do not want to turn them off, I want them just not to be. You'd better help with the script, and not ask my personal preferences.
Nazzzgul666 Posted July 1, 2017 Posted July 1, 2017 (I absolutely do not accept 9.3 and later). May i ask why? Firstly, version 9.3 constantly goes to the CTD Secondly, I have my own assembly of animations for different creatures and adjustment of positions in the script. Thirdly, version 7.11 is very stable (except armored trolls). Fourthly, in version 9.3 there are creatures that I hate. (For example, rats). And I do not want to turn them off, I want them just not to be. You'd better help with the script, and not ask my personal preferences. I've asked because i thought it's not completley impossible that i either share your opinion, or that http://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ would be an alternative. Probably not the case, i would consider it stable but i never had problems with 9.3 either. I can't help you with the script because i don't know how, though.
ostwind Posted July 2, 2017 Author Posted July 2, 2017 (I absolutely do not accept 9.3 and later). May i ask why? Firstly, version 9.3 constantly goes to the CTD Secondly, I have my own assembly of animations for different creatures and adjustment of positions in the script. Thirdly, version 7.11 is very stable (except armored trolls). Fourthly, in version 9.3 there are creatures that I hate. (For example, rats). And I do not want to turn them off, I want them just not to be. You'd better help with the script, and not ask my personal preferences. I've asked because i thought it's not completley impossible that i either share your opinion, or that http://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ would be an alternative. Probably not the case, i would consider it stable but i never had problems with 9.3 either. I can't help you with the script because i don't know how, though. 10.х SLAL Edition - Is not very stable even in comparison with 9.3. I will not install it. If you can not help with the script, then why build a flood?
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