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MNC scripts do not work


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Please help with armored trolls.
I'm using MNC 7.11. (I absolutely do not accept 9.3 and later).
But there a member is included only in the ice troll in the armor.
The usual troll in the armor does not turn on.
I modified exLabNudeCreaturesDG.esp a little.
Added missing meshes.

https://yadi.sk/d/sXipLPAy3KfFn7

However, now when trying to have sex with both armored trolls - crash to desktop (CTD).
Here is the source of the script.

https://yadi.sk/d/vbsBS5ol3Kefd2

I do not understand anything in scripts.

;;;;;;;;;;;;;;;
; Troll Stuff ;
;;;;;;;;;;;;;;;

Race Property DLC1TrollRaceArmored Auto
Race Property DLC1TrollFrostRaceArmored Auto


Armor Property DLC1SkinTrollArmored Auto
Armor Property DLC1SkinTrollFrostArmored Auto

Armor Property slncDLC1TrollArmoredErect Auto
Armor Property slncDLC1TrollFrostArmoredErect Auto

Armor Function getArmortrollNudeSuit(Actor creature)
Armor retval = none
Armor skinBase = creature.getLeveledActorBase().getSkin()
if skinBase == DLC1SkinTrollArmored
retval = slncDLC1TrollArmoredErect
elseif skinbase == DLC1SkinTrollFrostArmored
retval = slncDLC1TrollFrostArmoredErect
endif
return retval
Endfunction

If you remove the piece about skins and leave the end function (and compile it), it does not crash.
But the penises do not appear in armored trolls.
Please help with the script.
Thank you in advance.

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(I absolutely do not accept 9.3 and later).

 

May i ask why?

 

Firstly, version 9.3 constantly goes to the CTD

Secondly, I have my own assembly of animations for different creatures and adjustment of positions in the script.

Thirdly, version 7.11 is very stable (except armored trolls).

Fourthly, in version 9.3 there are creatures that I hate. (For example, rats). And I do not want to turn them off, I want them just not to be.

 

You'd better help with the script, and not ask my personal preferences.

Link to comment

 

 

(I absolutely do not accept 9.3 and later).

 

May i ask why?

 

Firstly, version 9.3 constantly goes to the CTD

Secondly, I have my own assembly of animations for different creatures and adjustment of positions in the script.

Thirdly, version 7.11 is very stable (except armored trolls).

Fourthly, in version 9.3 there are creatures that I hate. (For example, rats). And I do not want to turn them off, I want them just not to be.

 

You'd better help with the script, and not ask my personal preferences.

 

I've asked because i thought it's not completley impossible that i either share your opinion, or that http://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ would be an alternative. Probably not the case, i would consider it stable but i never had problems with 9.3 either.

I can't help you with the script because i don't know how, though.

Link to comment

 

 

 

(I absolutely do not accept 9.3 and later).

 

May i ask why?

 

Firstly, version 9.3 constantly goes to the CTD

Secondly, I have my own assembly of animations for different creatures and adjustment of positions in the script.

Thirdly, version 7.11 is very stable (except armored trolls).

Fourthly, in version 9.3 there are creatures that I hate. (For example, rats). And I do not want to turn them off, I want them just not to be.

 

You'd better help with the script, and not ask my personal preferences.

 

I've asked because i thought it's not completley impossible that i either share your opinion, or that http://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ would be an alternative. Probably not the case, i would consider it stable but i never had problems with 9.3 either.

I can't help you with the script because i don't know how, though.

 

10.х SLAL Edition - Is not very stable even in comparison with 9.3.

I will not install it.

If you can not help with the script, then why build a flood?

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