Sizustar Posted August 10, 2011 Posted August 10, 2011 I noticed that there are multiple mods and add on that enchance the graphic of the world, etc. But no specific guide on which one to use, so here is one that will hopefully be helpful to you. If I make any mistake, or you can think of better replacement, please let me know, and I'll Update/change it asap. Ver 1.0 08/10/2011 Ver 1.01 08/11/2011 - Put all picture in Spoiler tag It'll be divided into World - Low end card(256~512MB) World - High End Card(Current generation of GTX or higher) World - Vinalla Oblivion Distance Landscape Other(Items, etc) Lighting Tools(EBGE, ENB) Low End Cards For Cards with 256MB~512MB memory(Older cards. I would say, using Qarl's Texture Pack 2+Other will get you the best Graphic with framerate. Qarl's Texture Pack 2 http://elderscrolls.filefront.com/file/Qarls_Texture_Pack_2;64762 What is it? It is an High-Rez texture replacement for Oblivion. It replaces, Architeche, Rocks, Landscape and Clutters. For example, an Before and After picture Before After Skingrad Roof Textures http://www.tesnexus.com/downloads/file.php?id=5134 This replace 2 Low rez(256x256) Texture from QTP 2 that was missed After Better Tiling for QTP 2 V 1.11 http://www.tesnexus.com/downloads/file.php?id=6996'>http://www.tesnexus.com/downloads/file.php?id=6996 This reduce Tiling, and makes the game overall look better from all distance. http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1873 This reduce the file size of QTP 2 to about 1/4 of it's size for better running framerate. Parallaxed Qarl textures V1.11 http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1957 This pack enable parallax shader on most architecture and fort ruins models. The result is an improved mid-range sharpness, and a displacement 3d effect at close range. Castles, houses, fort ruins will benefit from this enhanced effect. Before http://i28.photobucket.com/albums/c209/dev_akm/oblivion/oto/world/compare/08q.jpg' alt='08q.jpg'> After ~~~~~~~~~~~~~~~~~Recomended Installation Order~~~~~~~~~~~~~~~~~~~~~~~ 1. Non-Parallax (At least 512MB Graphic card) Qarl's Texture Pack 2 Skingrad Roof Textures Better Tiling Textures v1.11 2. Non-Parallax, (At least 256MB Graphic card) Qarl's Texture Pack 2 Skingrad Roof Textures Better Tiling Textures v1.11 Qarl Normal Maps Reduced v2.0 3. Parallax, (At least 512MB Graphic card) Qarl's Texture Pack 2 Better Tiling Textures v1.11 Parallaxed Qarl Textures v1.0 (已包含Skingrad Roof Textures) Parallaxed Qarl Textures v1.1 Update 4. Parallax, (At least 256MB Graphic card) Qarl's Texture Pack 2 Better Tiling Textures v1.11 Parallaxed Qarl Textures v1.0 Parallaxed Qarl Textures v1.1 Update Qarl Normal Maps Reduced v2.0 The Best combonation of Graphic and Framerate(For example on a laptop) Would be Option 2. ~~~~~~~~~~~World - High End Card(Current generation of GTX or higher) Qarl's Texture Pack 3 http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=4721 I don't think this really needs an introduction QTP3 UOP32 Compatibility Patch (Can be used for QTP3 Redmized) http://www.tesnexus.com/downloads/file.php?id=11261 QTP3/QTP3 Redmized will have some conflict with mesh in UOP, if you install QTP, then UOP, this fixes that, This should be installed last. QTP3 Reduced by Bob Markinson http://www.tesnexus.com/downloads/file.php?id=14057 Reduced the Texture size by about 1/2 for increased performance, this has 3 version Lite, Regular and Maximized Lite - Compared to default QTP3, can saves about 50~130MB of ram Regular - An icnreased 20~50MB of ram is saved Maximized - About 250MB of ram saved. You need to install Lite first, then Regular(If you wish) and Max(If you wish) Reduced Normal Maps for Qarl's Texture Pack 3 by Nikojiro http://planetelderscrolls.gamespy.com/View.php?id=2724&view=OblivionMods.Detail Reduce the Texture size to about 1/4 size of origional QTP3 Redimized by Bomret dev_akm http://planetelderscrolls.gamespy.com/View.php?id=3813&view=OblivionMods.Detail An Reduced + Optimized pack of QTP 3, this only reduce and optomize the Texture, but doesn't change the mesh, for people that can't run QTP3. QTP3 Redimized Reduced by -pk- http://www.tesnexus.com/downloads/file.php?id=26038 This is the Reduced patch for QTP 3 Redemized, same as QTP, except made for QTP3 Redemized, split into Lite, Regular and Max too Mesh Optomization PYFFI Optimized QTP3 Meshes - Fixed by Beyonder http://www.tesnexus.com/downloads/file.php?id=26756 This optomize the Mesh for QTP 3 PyFFI Patcher by jonwd7 http://www.tesnexus.com/downloads/file.php?id=36882 This is basicly, you optomizing the Mesh yourself with this Patcher. PyFFI optimizes NIF meshes. "PyFFI-ing" Oblivion meshes can lead to significant improvements in performance. You can read more about PyFFI and what it does for Oblivion meshes in the latest thread, located here: http://forums.bethsoft.com/index.php?/topic/1158842-inforelz-pyffi-python-file-format-interface/ QTP3 Custom Road Texture (and more) v1.0 by -pk- http://www.tesnexus.com/downloads/file.php?id=26075 Replace the texture of the Road http://www.tesnexus.com/downloads/images/26075-1-1248640994.gif'>http://www.tesnexus.com/downloads/images/26075-1-1248640994.gif Install with Wyrebash It has 3 file set 00 - QTP3R 01 - Vanilla Oblivion 02 - -pk- self created Texture [img[http://www.tesnexus.com/downloads/images/26075-1-1248640994.gif[/img] Detailed Terrain v0.4 http://www.tesnexus.com/downloads/file.php?id=15245 Replace the texture and shadre of the Terrain, making it more detailed (Can be used without QTP3, if used with QTP3, one will replace the other) Before After QTP3 Transparent Rock Texture Fix http://www.tesnexus.com/downloads/file.php?id=31595 If you installed QTP3, you will notice a bug at Echo Cave. Before After ~~~~~~~~~~~~~~~~~Installation Order~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Option A. 1. Qarl Texture Pack 3 + v1.3 Patch or QTP3 Redimized (+ QTP3R Patch) 2. - You can choose not to - QTP3 Reduced or Reduced Normal Maps for Qarl's Texture Pack 3 or QTP3 Redimized Reduced 3. Install UOP and it's other patch 4. QTP3 UOP32 Compatibility Patch v2.3 5. Optomize the Mesh, PYFFI Optimized QTP3 Meshes - Fixed (If you use QTP3) PyFFI Patcher(If you use QTP3R 6. Detailed Terrain v0.4 (Up to you) 7. QTP3 Custom Road Texture (and more) v1.0 (Up to you) 8. QTP3 Transparent Rock Texture Fix Option B. 1. Install the UOP and it's other patch 2. Qarl Texture Pack 3 + v1.3 Patch or QTP3 Redimized (+ QTP3R Patch) 3. - You can choose not to - QTP3 Reduced or Reduced Normal Maps for Qarl's Texture Pack 3 or QTP3 Redimized Reduced 4. Optomize the Mesh, PYFFI Optimized QTP3 Meshes - Fixed (If you use QTP3) PyFFI Patcher(If you use QTP3R 5. Detailed Terrain v0.4 (Up to you) 6. QTP3 Custom Road Texture (and more) v1.0 (Up to you) 7. QTP3 Transparent Rock Texture Fix ~~~~~~~~~~~~~~~~~~~~Vinalla Oblivion High Rez~~~~~~~~~~~~~~~~~~~~~~~~~ If you like the Default Vanilla Oblivion texture, or you feel the QTP2 or QTP3 are too "different" or system intensive. this is the option for you. Bomret's Detailed Normal Maps for Vanilla v1.1 by Bomret http://tesnexus.com/downloads/file.php?id=18430 - Conflict with QTP2/3 - Compatibale with Parallax Cities Giga-Pack - Has an High-Rez pack available Before After Bomrets Detailed Normal Maps for Vanilla Higher Res Landscap http://tesnexus.com/downloads/file.php?id=18429 Install normal Maps above, and if you wish, you can install this Bomret's Texture Pack: Shivering Isles by Bomret http://www.tesnexus.com/downloads/file.php?id=28378 Improve the graphic of Shivering Isles And the final option is the Vibrant series of texture VibrantDistantLOD and Vanilla Textures Enhancements http://www.tesnexus.com/downloads/file.php?id=18677 This is all enchanced Vanilla texture, so the size, etc are almost the same Split into multiple file, you can pick and choose which one to use Will conflict with Mikal33's Improved Trees Flora and other Before After Really Textured Normals http://www.tesnexus.com/downloads/file.php?id=38204 Boomrat's texture doesn't include Clothing, Armor, Weapon and Creature, this one does, but This one doesn't include Clutter..Can be used together to replace what one is missing in another. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Installation Order~~~~~~~~~~~~~~~~~~~~ 1. Unofficial Patch 3.2.0+Unofficial Shivering Isle 1.4.0+Unofficial Mods Patch 1.5.0+Unofficial Patch Supplements 2. Bomret's Detailed Normal Maps+Really Textured Normals (Will replace texture that Vibrant serie missed) 3. Diverse Grasses Main(Don't overwrite Bomrat or UOP) (Can be installed after Vibrant) 4. Rpg Black Dragon LowTriPolyGrasses (Recomend using Level 0+SI) to have Long and short grass 5. Rpg Black Dragon Trees *Your choice* 6. Vibrant Serie Vibrant Textures Vibrant Textures SI Vibrant Architecture Vibrant Architecture SI Vibrant Textures Clutter and More Vibrant Textures Clutter and More SI Vibrant DistantLod Vibrant DistantLod Si Vibrant Distant Normal Vibrant Grain Filter Vibrant Weather Option 2 - Combine QTP+These Vanilla to. After installing the Vinilla High-rez. Use the QTP2/3/3R that you want to replace all texture, andy that isn't replaced by QTP will be the High-rez Vanilla texture. ~~~~~~~~~~~~~~~~~~~~~~~Distance Landscape~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section can be seperated into 3 part Color Maps - Everything that has color in it is part of this Normal Maps - Makes object seems to have bump/depth and shading LOD - Load Object Distance, but in this case it's the texture in \Data\Textures\LandscapeLOD Better Tiling Textures for Qarl Pack by Blade9722 Mikal33 http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.Detail&id=1928 The aim of this pack is to combine close range stunning photographical detail of Qarl texture pack 2 with mid range pleasant non-tiling effect of Captnkill landscape pack. In order to achieve this mipmap levels have been manually and carefully tweaked. This is an add-on for Qarl texture pack 2 REQUIRED BTQ V1.11 An Update to the aboved LOD patch http://www.tesnexus.com/downloads/file.php?id=6996 2048*2048 Color Map for BTQ http://www.tesnexus.com/downloads/file.php?id=7212 http://www.tesnexus.com/downloads/file.php?id=5146 Border Region http://www.tesnexus.com/downloads/file.php?id=5147 4096*4096 Color Map for BTQ http://www.megaupload.com/?d=W0TY6NRN Before After 2048*2048 PK LandscapeLOD Color by -pk- http://www.tesnexus.com/downloads/file.php?id=27023 Before After 2048 Qarl's Compressed 4096 LOD Normal Maps http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2246 Qarls, can be used to replace LandscapeLOD, but 4096*4096...some people think is excessive BT1024 + Koldorn Medium Noise BT1024 + Koldorn Medium Noise + QN4096 Smaller and Better-looking Qarl's LOD Normal Maps v1.1 by Deathb0rn http://tesnexus.com/downloads/file.php?id=32709 The previous version of Qarl's LOD Normal has Compression Artifact, Deathb0rn has tried to remieied it with this LOD Before After 4096X4096 Normal Map 2048X2048 Border Regions LOD OMOD http://www.tesnexus.com/downloads/file.php?id=18497 This is an OMOD of Blade9722's Landscape LOD 4096x4096 replacement Blade9722's Landscape LOD 2048x2048 border regions replacement textures Qarl's LOD normal maps 4096x4096 compressed Reduced LandscapeLOD Textures by Blade9722 and Qarl http://www.tesnexus.com/downloads/file.php?id=11441 Reduced LandscapeLOD Textures Produced as part of The Oblivion Texture Overhaul project, these LandscapeLOD texture packs are separated into two groups: BT - color maps from BTQ landscape Lods (Blade9722's LandscapeLODs based on Better Tiling Qarl project). The BT set includes 1024x1024 and 512x512 versions (Blade9722 already made 4096x4096 and 2048x2048 versions). QN - normal maps from Qarl's LOD normals 4096 compressed (Qarl's LandscapeLOD normal maps). The QN set includes 2048x2048, 1024x1024, and 512x512 versions (Qarl only released the 4096x4096 version). You can use the BT and QN versions together since since BT only alters the color maps and QN only alters the normal maps. Pick one of each. These reduced versions will NOT have the same quality as the originals. If you're not worried about performance, you should use the originals instead of these. Another Option, if you wish to improve LOD, but not lose Ram, etc. You can use an alternate Noise Filter with an 512*512 LOD Koldorns LOD Noise Replacer v1.3 http://www.tesnexus.com/downloads/file.php?id=12801 Default Noise Filter Koldorns LOD Noise Replacer If you like the LOD to be clearer, you can try this Noise filter instead HTF's Noise Replacer http://www.tesnexus.com/downloads/file.php?id=9949 BE 2048 LOD HTF Noise Filter ~~~~~~~~~~~Depth of Field~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I would actually recomend using OBGEv2 or OBGEv3 for the Depth of Field effect Qarl and Timeslip's Depth of Field http://www.tesnexus.com/downloads/file.php?id=8773 This comes in Low, Medium and High setting. BTQ 2048 BTQ 2048+ Depth of Field High MrMuhs RPG-BlackDragons dynamic Depth-of-Field v1. http://www.tesnexus.com/downloads/file.php?id=33406 MrMuhs & RPG-BlackDragons Dynamic Depth-of-Field could be viewed as an expansion to Qarl & Timeslips Depth-of-Field mod and it is compatible to MrMuhs and RPG-BlackDragons Waterrefraction. The new effect of the dynamic DoF (omg-dynamicDoF.esp) is the adjustment of the blur-distance to the view-distance. In other words: Look at near objects and the screen will be blurred little more behind it, look at far distances and the blur-range will increase until it finally disappears. There is also another version in this archive (omg-staticDoF.esp), which is nearly similar to Qarl & Timeslips DoF, but the blur-effect also disappears when looking in the distant. Do not activate both esp's at the same time!. ~~~~~~~~~~~~~AEVWD =Almost Everything Visible When Distance~~~~~~~~~ Have you travelled and have a ruin suddenly appear in front of you? This fixes that problem There are a few version..but only one is recomended. Really AEVWD http://www.tesnexus.com/downloads/file.php?id=20053 TES4LODGen v3.0.15 http://www.tesnexus.com/downloads/file.php?id=15781 TES4LODGen is a One-Click DistantLOD Generator, as most player made object don't have a LOD set, this tool will build one for you, giviing you more FPS. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Installation Order~~~~~~~~~~~~~~~~~~~~~~ 1. World(Your choice, QTP2, or QTP3 or QTP3R or Vinilla High-rez) 2. BTQ+QN 3. HTF Noise Replacer or Koldorn LOD Noise Replacer (Choose only one) 4. Depth of Field (Your choice) 5. Really AEVWD 6. TES4LODGen v3.0.15
Sizustar Posted August 10, 2011 Author Posted August 10, 2011 ~~~~~~~~~~~~~~~~~~~~~~~~~OTHERS(ITEMS, etc)~~~~~~~~~~~~~~~~~~~~~~~~~~ The following Mods will change Object, trees, etc of ingame to make them look better. Improved Doors and Flora v1.1 http://www.tesnexus.com/downloads/file.php?id=8298 Improved Trees and Flora v1.0 http://www.tesnexus.com/downloads/file.php?id=8500 Improved Trees and Flora 2 v1.1 http://www.tesnexus.com/downloads/file.php?id=11891 Improved Flora Harvest Fix http://www.tesnexus.com/downloads/file.php?id=20109 Improved Fruits, Vegetables, and Meats http://www.tesnexus.com/downloads/file.php?id=10487 Unique Signs v1.0 http://tesnexus.com/downloads/file.php?id=25314 Better Silverware and Goldware http://www.tesnexus.com/downloads/file.php?id=27825 Improved Amulets and Rings http://www.tesnexus.com/downloads/file.php?id=17147 better staffs texture http://www.tesnexus.com/downloads/file.php?id=3646 Alluring Potion Bottles v3 http://www.tesnexus.com/downloads/file.php?id=33531 Better Potion Bottle http://elderscrolls.filefront.com/file/Better_Potion_Bottles;63361 VAs Better Gold http://www.tesnexus.com/downloads/file.php?id=1826 CM Better Wine http://www.tesnexus.com/downloads/file.php?id=4429 Leviathan Soulgems v1.0 http://www.tesnexus.com/downloads/file.php?id=10403 Book Jackets:Oblivion http://www.tesnexus.com/downloads/file.php?id=5570 Improve Fire and Flame http://www.tesnexus.com/downloads/file.php?id=38061 Real Lava http://www.tesnexus.com/downloads/file.php?id=6854 For Monsters, There are 2 choice Dall's Creatures http://www.tesnexus.com/downloads/file.php?id=14532 Or Mythic Animal/creature/etc pack Mythic Animals http://www.tesnexus.com/downloads/file.php?id=29638 Mythic Madness(SI) http://www.tesnexus.com/downloads/file.php?id=38251 Mythic Creatures http://www.tesnexus.com/downloads/file.php?id=29569 Mythic Ghosts and Goblins http://www.tesnexus.com/downloads/file.php?id=36000 Mythic Gatekeeper http://www.tesnexus.com/downloads/file.php?id=35951 Mehrunes Dagon Retex by themythofstrider http://www.tesnexus.com/downloads/file.php?id=29314 Trees RPG-BlackDragons Trees - Can be used with Enchanced Vegetation http://www.tesnexus.com/downloads/file.php?id=34182 This changes all the tree in Oblivion and SI to have more branches and leaves Enhanced Vegetation v1.1 - DO NOT USE WITH NATURAL VEGETATION http://www.tesnexus.com/downloads/file.php?id=23783 Change the size and shape of vegetations Enhanced Vegetation - Darker trunks version http://www.tesnexus.com/downloads/file.php?id=36411 An change to the Enchanced Vegetation to have darker plants ~~~~~~~~~~~~~~~~~~~~~~~~~~~~Lightnings~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are mainly two choice for Lightning The Illumination Within serie. http://www.tesnexus.com/downloads/file.php?id=3700 http://www.tesnexus.com/downloads/file.php?id=4955 And Animated Window Lighting System and Chimneys http://www.tesnexus.com/downloads/file.php?id=19628 AWLS is an illuminated window system that has three goals: 1) Add illuminated windows to all vanilla building meshes in such a way that also allows all mods using vanilla buildings to also have illuminated windows without the need of patches. 2) Allow the player to choose to have the lights on 24/7, at night only, or also during rainy weather. The player can pick what option is best for him or her by using one or none of the three included plugins (medium and advanced plugins require OBSE v14 or higher). 3) Add smoke effects to all chimneys if desired. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~TOOLS or Utilities~~~~~~~~~~~~~~~~ ENBSeries for TES Oblivion http://www.tesnexus.com/downloads/file.php?id=26291 This thing has automatic setting, when you turn on the effect, it'll look nice, but pretty much kill your FPS..XD OBGEv2 or OBGEv3 http://www.tesnexus.com/downloads/file.php?id=30054 I'm not really good at explaining how to use this, but it can be used ot achieve the same effect as ENBS, but requires user input. Crysis Color Mood OBGE Controller http://shy.jsphr.net/upload/img/ups26400.zip With this, you won't have to click on OBGEv2 Support every time OBGE Liquid Water http://www.tesnexus.com/downloads/file.php?id=37825 Shader for Water for better effect
EvenstarGW Posted August 11, 2011 Posted August 11, 2011 Nice guide, would have liked this when I was trying to figure it all out, so I'm sure it will help people. For RAEVWD, I recommend not to activate the Imperial City plugin unless you really can't do without. It adds stuff which is mostly hidden behind the IC walls from almost any perspective. Only place I found it actually visible was from Aleswell. Not worth the performance hit in my opinion. Also, I'm missing weather mods on the list. I'd recommend All Natural for that. Having the interior light change over the course of the day, and being able to see the sky out the windows, I couldn't do without anymore. It does require Wrye Bash, but anyone serious about modding Oblivion should use that anyway.
snarfies Posted August 16, 2011 Posted August 16, 2011 I use Alluring Potion Bottles v3 (http://www.tesnexus.com/downloads/file.php?id=33531) - they look pretty nice.
saddad Posted August 16, 2011 Posted August 16, 2011 In case qtp2: http://devnull.sweetdanger.net/worldqtp2.html
polluxval Posted August 19, 2011 Posted August 19, 2011 the only god thing of OGBE its the OBGE liquid water. other than that, i consider it crap. i compared graphics with bloom + AA + mods and i get amazing graphics. OBGE + custom shaders + forced AA = CTD's, black screens, horrible shapes. i liked the borderlands style graphics with OBGE but i get bored of it in a few days. i still use the old OBGE 1 with my AA and everything run smooth and fine. anw. thanks for this incredible guide, it helped me to find a couple of mod i didnt have and they see pretty good.
Stryker Posted August 20, 2011 Posted August 20, 2011 the only god thing of OGBE its the OBGE liquid water. other than that' date=' i consider it crap. i compared graphics with bloom + AA + mods and i get amazing graphics. OBGE + custom shaders + forced AA = CTD's, black screens, horrible shapes. i liked the borderlands style graphics with OBGE but i get bored of it in a few days. i still use the old OBGE 1 with my AA and everything run smooth and fine. anw. thanks for this incredible guide, it helped me to find a couple of mod i didnt have and they see pretty good. [/quote'] I got the same feelings about OBGEv2. Never liked it as much, yeah there are some pretty DOF options, but the thing I disliked is that I can't use AA on it. Yeah it has its own AA plugin, but it's such a resource hog and doesn't even look that good. I sticked with OBGE1.
Sizustar Posted August 20, 2011 Author Posted August 20, 2011 I tried out OBGEv1, OBGEv2, and OBGEv3. And I'm stucking wtih OBGEv2+ENbserie
alako Posted September 6, 2011 Posted September 6, 2011 Have you try OBGEv3 with Liquid Water? My screen turn black if I enable any SSOA or AA effect.
Sizustar Posted September 6, 2011 Author Posted September 6, 2011 Have you try OBGEv3 with Liquid Water? My screen turn black if I enable any SSOA or AA effect. Actually, I'm currently using OBGEv3+Liquid Water. I'll get some screenshot in a bit. I don't have any black screen problem. Are you by chance using a Nvidia card?
polluxval Posted September 6, 2011 Posted September 6, 2011 the black screen its fixed by changing the option in the nvidia control panel to let the 3d application decide. if u change that option ull get a black screen. if still have issues try the black screen fixes find on the nexus. and if u dont have a nvidia card then i dont know what could be. i decided to give a new chance to obge3 a few days ago and so far everything run well, the graphics are nice and the godrays and effects the shaders add give another level of immersion to the game. still, sometimes i miss bloom, but when i see the water i remember why i choose obge.
alako Posted September 6, 2011 Posted September 6, 2011 IT WORKS!!! I was foolish enough to leave that Antialiasing on. Godrays finally works!!! Thank you soooooo much. Now I am using Godrays.fx Volumetric_SSAO.fx CrysisDoF.fx HLSLbleachbypass.fx ENBColorEffect.fx HLSLColorGrading03.fx MDLAA.fx water.fx My graphic card is really hurting now.
Sizustar Posted September 6, 2011 Author Posted September 6, 2011 IT WORKS!!! I was foolish enough to leave that Antialiasing on. Godrays finally works!!! Thank you soooooo much. Now I am using Godrays.fx Volumetric_SSAO.fx CrysisDoF.fx HLSLbleachbypass.fx ENBColorEffect.fx HLSLColorGrading03.fx MDLAA.fx water.fx My graphic card is really hurting now. There's a few other AA choice shader in OBGE' date=' try one till you find one you like. Hmm...*Debates making a OBGE screenshot topic* But here's my regular gameplay screenshot with OBGEv3+Liquid Water. *No outside editing in Photoshop* Screenshot really isn't good for Raining photo [img']http://i1230.photobucket.com/albums/ee490/Star_Sizu/ScreenShot27.jpg[/img] Regular scenery Lake/River water effect [/spoiler Swimming water does change with your character Sunset with Subglare~
alako Posted September 6, 2011 Posted September 6, 2011 How did you get the sun ring effect?? is it part of the new godrays 6.0 feature?? Here is a few ss I took after I fix my OBGEV3 Morning at home: Nature reclaim everything: Home sweet home: Cloudy sunset: Nighttime: Bridge at night: [/code]
Mordyn Posted September 6, 2011 Posted September 6, 2011 Anyone using crysis DoF can post some ss here? I want to compare them to my rendering, which I think is not that good...
Sizustar Posted September 6, 2011 Author Posted September 6, 2011 Anyone using crysis DoF can post some ss here? I want to compare them to my rendering' date=' which I think is not that good... [/quote'] alako and I have CrysisDOF on.
alako Posted September 6, 2011 Posted September 6, 2011 It makes a big difference, especially for the LOD view.
Sizustar Posted September 7, 2011 Author Posted September 7, 2011 How did you get the sun ring effect?? is it part of the new godrays 6.0 feature?? I used one of the Sun Glare mods. I don't remember which one I used. Just search Sun Glare on Tesnexus' date=' there's many varation. Decided to install All Natural and tweaked my OBGE setting a bit. Still trying to get the blur to work right..XD Sunset [img']http://i1230.photobucket.com/albums/ee490/Star_Sizu/ScreenShot45.jpg[/img] Foggy Normal Rain Thunder Storm There is some subtle diffrence between Sunny Clear and Default weather Clear Night Sky Regular night Thnuder storm night(Very dark) Normal Rain Night Foggy Night Inside Dungeon
Mordyn Posted September 7, 2011 Posted September 7, 2011 Anyone using crysis DoF can post some ss here? I want to compare them to my rendering' date=' which I think is not that good... [/quote'] alako and I have CrysisDOF on. Thanks, it seems my crysisdof is buggy BTW, what sun, night sky and moon are you using? Night sky is especially beautiful
Sizustar Posted September 10, 2011 Author Posted September 10, 2011 This looks like an interesting add-on to Qarl's grass, etc. Haven't tried it yet. Going to try out Dead Island first..XD http://www.tesnexus.com/downloads/file.php?id=37336
Sizustar Posted September 10, 2011 Author Posted September 10, 2011 Here's some screenshot with Lush and Gaudy Landscape and Grass and Tree Mod, and I tweaked my OBGE again some more. Also Last time, I forgot to include Snow picture.
alako Posted September 10, 2011 Posted September 10, 2011 Maybe we should open a screen shot thread. Here is mine with Gaudy Landscape and Grass and Tree Mod + OBGEv3 + Realistic Sunglare + OBGE Liquid Water Lovely Water Lovely Dress Lovely UFO Lovely Sun glare and Trees 1 Lovely Sun glare and Trees 2 Lovely Sun glare and Trees 3 Weird OBGE shader Questions: 1) Is it possible to add some kind of ambient light to oblivion so that every screen shot looks like "lovely dress"? With no light source, skin looks worse than plastic. 2) Is there any way to control the weather in All-Natural? Sometimes it gets quite annoying when overcast continue for days.
Sizustar Posted September 11, 2011 Author Posted September 11, 2011 Questions: 1) Is it possible to add some kind of ambient light to oblivion so that every screen shot looks like "lovely dress"? With no light source' date=' skin looks worse than plastic. 2) Is there any way to control the weather in All-Natural? Sometimes it gets quite annoying when overcast continue for days. [/quote'] I thought about a screenshot thread. But can't decide whether to make it a OBGE screenshot or just a Pretty Scenery screenshot. But I'm not sure about Ambient light, unless you get or create a accessory with constant light on(Possible?) your best bet is to use this mod. Screenshooters Illumination 1_2 http://www.tesnexus.com/downloads/file.php?id=16493 It gives you crystal that you can drop to give lights Or tweaking OBGE..I know there's an settting in the Oblivion.ini to make night..brighter. 2. You can set the time how long each eather last in allweather.ini, So I don't like foggy and overcast, I set them to last only 1 hour. The other thing is when I want ot take screenshot, I change the weather with the console. fw (000+Weather ID number) So to get overcast you'll type fw 00038eec 08BBC thunderstorm (Kvatch) 370CE Paradise 38EEC overcast 38EED snowing (Seems to work only in specific area) 38EEE clear 38EEF foggy 38EF0 cloudu 38EF1 thunderstorm 38EF2 raining 32e15 oblivion default 67198 oblivion electrical 67199 oblivion storm (Oblivion) 671A1 oblivion mountain fog 6bC8B oblivion storm (MQ16) 836D5 oblivion storm (Tamriel) C0999 oblivion sigil C42DE Sigil Whiteout 15883 SE32 Gloom Storm 41775 SI Test Bliss Clear 44F58 SI Clear Blue 44F59 SI Cloudy 44F5A SI Fog 44F5C SI Rain 44F5D SI Thunderstorm 452B5 SE09 Summoning Weather 6D221 SI Clear 01 6D222 SI Clear 03 71D2F SI Test Ash 77B28 SI Overcast 77B56 SI Waiting Room 77C0A SI Ordered Fringe 78801 SI Clear 79D76 SI Mania Fog 825A6 SE13 Jiggy Weather 8EF42 SI Clear Trans
O_O Posted September 24, 2011 Posted September 24, 2011 Can I use PYFFI Optimized QTP3 Meshes - Fixed by Beyonder http://www.tesnexus.com/downloads/file.php?id=26756 with QTP3 Redimized by Bomret dev_akm http://planetelderscrolls.gamespy.com/View.php?id=3813&view=OblivionMods.Detail
Sizustar Posted September 24, 2011 Author Posted September 24, 2011 Can I use PYFFI Optimized QTP3 Meshes - Fixed by Beyonder http://www.tesnexus.com/downloads/file.php?id=26756 with QTP3 Redimized by Bomret dev_akm http://planetelderscrolls.gamespy.com/View.php?id=3813&view=OblivionMods.Detail No, one's QTP3, while the other is for QTP3 redimized. Choose the one you're using.
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