erc1971 Posted February 28, 2017 Posted February 28, 2017 I was wondering why some of Funnybizness' animations had objects present (like the pillory shows up), but others did not appear (such as a table). So, I started looking through the txt file in his animation pack. I see it uses the Zaz animation pack (which I have), but some of the animations call for items from NSAP (object="NSAP_funnyanimobject_orctable", strap_on=True) <-- for example. However, the NSAP appears defunct and has no objects in it anyways. Is there someplace I go for these? Thanks, Eric
myuhinny Posted February 28, 2017 Posted February 28, 2017 NSAP's animobjects are stored inside it's BSA for easy override. 20150412 - Ver 2.3a ----------------------------------------------------------- • fixes start animations on Leitp female solo toy animations • vaginal object animations tagged as "Masturbation" • anal object animations tagged as "SexToy" • packed animobjects into BSA file for easy override • fixed fomod information http://www.loverslab.com/files/file/1488-redundant-non-sexlab-animation-pack/
erc1971 Posted February 28, 2017 Author Posted February 28, 2017 So how do I access the meshes/textures in the BSA? Thanks, Eric
Arthacs Posted February 28, 2017 Posted February 28, 2017 BSA extractor, if u use Mod Organizer it already got one, just activate it in Settings->Plugins. -note, Ive never used any others than the one in MO, so I dunno if the link is for something good.
myuhinny Posted February 28, 2017 Posted February 28, 2017 There is also FOMM (fallout mod manager) and the newer OBMM have a built in BSA extractor. I have used the FOMM one for quite awhile.
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