nehaberlan Posted October 31, 2016 Posted October 31, 2016 Hi, I have a mod. When, I select "Check for Errors" to find if there are errors in the mod, I got "Error: Could not be resolved" for several items. They seem like activators. I checked the Activator List, and searched them by their FormID. But, I couldn't find them. I couldn't find them in the Creation Kit too. In the game, I don't get any problem/CTD. I would like to clear them in the TES5Edit, but I don't know how. Thank you in advance...
Guest Posted October 31, 2016 Posted October 31, 2016 The object has a script with properties. Now the script is removed but the property reference is still here. It is not a big deal. But the correct way to fix it, when you remove a script from an object, is to clean the values of the properties before removing the script.
nehaberlan Posted October 31, 2016 Author Posted October 31, 2016 The object has a script with properties. Now the script is removed but the property reference is still here. It is not a big deal. But the correct way to fix it, when you remove a script from an object, is to clean the values of the properties before removing the script. Roger that (I think...) I used a method in the TES5Edit: 1. I went to the where the message had. 2. Then, Right-Click above the message 'til I got the option "Remove". 3. Then, I clicked "Remove" option. So, when I checked for errors again, I didn't see those messages. But still, I'm not sure if it's the correct solution. Thanks...
Guest Posted October 31, 2016 Posted October 31, 2016 Yes, is it a post-fix. Again, the error is not critical.
nehaberlan Posted November 1, 2016 Author Posted November 1, 2016 I just saw this video by coincidence. It is helpful... Thanks... For the NULL errors, or the other kind errors, what would you suggest? I've searched for "remove" option, but there is none.
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