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Error: Could not be resolved


nehaberlan

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Hi,

 

I have a mod.

 

When, I select "Check for Errors" to find if there are errors in the mod, I got "Error: Could not be resolved" for several items.

 

They seem like activators. I checked the Activator List, and searched them by their FormID. But, I couldn't find them.

I couldn't find them in the Creation Kit too.

 

In the game, I don't get any problem/CTD. I would like to clear them in the TES5Edit, but I don't know how.

 

Thank you in advance...

 

post-779020-0-62804400-1477908040_thumb.jpg

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The object has a script with properties.

Now the script is removed but the property reference is still here.

 

It is not a big deal. But the correct way to fix it, when you remove a script from an object, is to clean the values of the properties before removing the script.

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The object has a script with properties.

Now the script is removed but the property reference is still here.

 

It is not a big deal. But the correct way to fix it, when you remove a script from an object, is to clean the values of the properties before removing the script.

 

Roger that (I think...) :)

 

I used a method in the TES5Edit:

 

1. I went to the where the message had.

2. Then, Right-Click above the message 'til I got the option "Remove".

3. Then, I clicked "Remove" option.

 

So, when I checked for errors again, I didn't see those messages.

 

But still, I'm not sure if it's the correct solution.

 

Thanks...

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