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Error: Could not be resolved


nehaberlan

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Posted

Hi,

 

I have a mod.

 

When, I select "Check for Errors" to find if there are errors in the mod, I got "Error: Could not be resolved" for several items.

 

They seem like activators. I checked the Activator List, and searched them by their FormID. But, I couldn't find them.

I couldn't find them in the Creation Kit too.

 

In the game, I don't get any problem/CTD. I would like to clear them in the TES5Edit, but I don't know how.

 

Thank you in advance...

 

post-779020-0-62804400-1477908040_thumb.jpg

Posted

The object has a script with properties.

Now the script is removed but the property reference is still here.

 

It is not a big deal. But the correct way to fix it, when you remove a script from an object, is to clean the values of the properties before removing the script.

Posted

The object has a script with properties.

Now the script is removed but the property reference is still here.

 

It is not a big deal. But the correct way to fix it, when you remove a script from an object, is to clean the values of the properties before removing the script.

 

Roger that (I think...) :)

 

I used a method in the TES5Edit:

 

1. I went to the where the message had.

2. Then, Right-Click above the message 'til I got the option "Remove".

3. Then, I clicked "Remove" option.

 

So, when I checked for errors again, I didn't see those messages.

 

But still, I'm not sure if it's the correct solution.

 

Thanks...

Posted

Yes, is it a post-fix.

 

Again, the error is not critical.

Posted

I just saw this video by coincidence.

 

 

It is helpful...

 

Thanks...

For the NULL errors, or the other kind errors, what would you suggest?

 

I've searched for "remove" option, but there is none.

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