OH1972 Posted September 17, 2016 Posted September 17, 2016 Papyrus Log closes as follows: [CF][Creature] Removing both API armours from ["Ma'randru-jo" [WIDeadBodyCleanupScript < (000C8225)>]] and doing nothing else[09/17/2016 - 12:07:44PM] [CF][Creature Apply] Not activating ["Gloth" [WIDeadBodyCleanupScript < (0002C929)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:07:47PM] [CF][Creature] Finished on ["Khayla" [WIDeadBodyCleanupScript < (0007433F)>]][09/17/2016 - 12:07:47PM] [CF][Framework] Deactivated actor ["Khayla" [WIDeadBodyCleanupScript < (0007433F)>]][09/17/2016 - 12:07:49PM] [CF][Creature] Removing both API armours from ["Khayla" [WIDeadBodyCleanupScript < (0007433F)>]] and doing nothing else[09/17/2016 - 12:07:54PM] Removed 14 unused settings. Finished at 327.459015[09/17/2016 - 12:08:04PM] [CF][Framework] Didn't activate actor ["Karinda" [Actor < (1901FBCF)>]]; already has effect[09/17/2016 - 12:08:04PM] [CF][Framework] Didn't activate actor ["Horse" [Actor < (00068D74)>]]; already has effect[09/17/2016 - 12:08:05PM] [DCUR] Periodical update starts[09/17/2016 - 12:08:06PM] [CF][Framework] Activating actor ["Ma'randru-jo" [WIDeadBodyCleanupScript < (000C8225)>]][09/17/2016 - 12:08:06PM] [CF][Framework] Didn't activate actor ["Horse" [Actor < (0009B7A9)>]]; already has effect[09/17/2016 - 12:08:06PM] [CRDE] nearest batch size:5[09/17/2016 - 12:08:06PM] [CRDE] checking vulnerability[09/17/2016 - 12:08:06PM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[6] for actor Jervar[09/17/2016 - 12:08:06PM] [CF][Framework] Didn't activate actor ["Ri'saad" [Actor < (00074340)>]]; already has effect[09/17/2016 - 12:08:06PM] [CF][Creature Apply] Not activating ["Lillith Maiden-Loom" [WIDeadBodyCleanupScript < (0010E2B6)>]]; creature isn't registered; race=["Old People Race" [Race <ElderRace (00067CD8)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:08:06PM] [CRDE] current fame nums:(slut, slave, exhi) 0/0/0[09/17/2016 - 12:08:07PM] [CRDE] chastity:False: a:False b:TRUE g:False[09/17/2016 - 12:08:07PM] [CRDE] approachroll enslave: 28.666666 / sex: 48.666668 / a: bjorlam[09/17/2016 - 12:08:07PM] [CRDE] slave lvl: 0 vuln lvl: 0[09/17/2016 - 12:08:07PM] [CRDE] Player is armed, protected[09/17/2016 - 12:08:07PM] [CRDE] closest npc(s):[09/17/2016 - 12:08:07PM] [CRDE] OnUpdate time:34.468994[09/17/2016 - 12:08:08PM] [DCUR] Sex attacks are out of cooldown. Checking conditions![09/17/2016 - 12:08:36PM] [CF][Creature] Started on ["Ma'randru-jo" [WIDeadBodyCleanupScript < (000C8225)>]] with race/skin ["Khajiit" [Race <KhajiitRace (00013745)>]]["" [Armor < (00069CE3)>]][09/17/2016 - 12:08:37PM] [CF][Creature] ["Ma'randru-jo" [WIDeadBodyCleanupScript < (000C8225)>]] unaroused[09/17/2016 - 12:08:37PM] [CF][Creature] Not doing anything on ["Ma'randru-jo" [WIDeadBodyCleanupScript < (000C8225)>]]; slot restrictions have equipped items[09/17/2016 - 12:08:44PM] [CF][Creature Apply] Not activating ["Stormcloak Soldier" [Actor < (6B002559)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:08:45PM] [CF][Creature Apply] Not activating ["Whiterun Guard" [Actor < (6B0025E2)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:08:45PM] [CF][Creature Apply] Not activating ["Crab" [Actor < (120304C6)>]]; creature isn't registered; race=["Crab" [Race <CrabRace (120107D2)>]] skin=["" [Armor < (12000E4D)>]][09/17/2016 - 12:08:45PM] [CF][Creature Apply] Not activating ["Crab" [Actor < (120304C7)>]]; creature isn't registered; race=["Crab" [Race <CrabRace (120107D2)>]] skin=["" [Armor < (12000E4E)>]][09/17/2016 - 12:08:45PM] [CF][Creature Apply] Not activating ["Stormcloak Soldier" [Actor < (6B00255A)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:08:45PM] [CF][Creature Apply] Not activating ["Imperial Soldier" [Actor < (6B00254F)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:08:45PM] [CF][Creature Apply] Not activating ["Stormcloak Soldier" [Actor < (6B0025CF)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:08:45PM] [DCUR] Periodical update starts[09/17/2016 - 12:08:45PM] [CF][Creature Apply] Not activating ["Imperial Soldier" [Actor < (6B00258F)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:08:45PM] [CF][Creature Apply] Not activating ["Whiterun Guard" [Actor < (6B00259B)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:08:45PM] [CF][Creature Apply] Not activating ["Imperial Soldier" [Actor < (6B002590)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:08:45PM] [CF][Creature Apply] Not activating ["Stormcloak Soldier" [Actor < (6B00256C)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:08:45PM] [CF][Creature Apply] Not activating ["Jervar" [WIDeadBodyCleanupScript < (0001A69E)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:08:45PM] [CF][Creature Apply] Not activating ["Nazeem" [WIDeadBodyCleanupScript < (0001A6A4)>]]; creature isn't registered; race=["Redguard" [Race <RedguardRace (00013748)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:08:45PM] [CF][Creature Apply] Not activating ["Whiterun Guard" [Actor < (6B00259E)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:08:56PM] VM is freezing...[09/17/2016 - 12:08:56PM] VM is frozen[09/17/2016 - 12:08:57PM] Saving game...[09/17/2016 - 12:08:57PM] VM is thawing...[09/17/2016 - 12:09:01PM] SEXLAB - NOTICE: ValidateActor(Rooster) -- FALSE -- They are possibly a creature but creature animations are currently disabled[09/17/2016 - 12:09:01PM] SEXLAB - NOTICE: ValidateActor(chicken) -- FALSE -- They are possibly a creature but creature animations are currently disabled[09/17/2016 - 12:09:06PM] [CF][Creature Apply] Not activating ["Stormcloak Soldier" [Actor < (6B00256E)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:09:07PM] SEXLAB - NOTICE: ValidateActor(Nimriel) -- TRUE -- MISS[09/17/2016 - 12:09:07PM] [CF][Creature Apply] Not activating ["Imperial Soldier" [Actor < (6B002554)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:09:08PM] [CF][Creature Apply] Not activating ["Stormcloak Soldier" [Actor < (6B002583)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:09:08PM] [CF][Creature Apply] Not activating ["Ahlam" [WIDeadBodyCleanupScript < (0001A6A5)>]]; creature isn't registered; race=["Redguard" [Race <RedguardRace (00013748)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:09:08PM] [CF][Creature Apply] Not activating ["Stormcloak Soldier" [Actor < (6B00258A)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:09:09PM] [CF][Creature Apply] Not activating ["Imperial Soldier" [Actor < (6B002557)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:09:10PM] [CF][Creature Apply] Not activating ["Imperial Soldier" [Actor < (6B00254E)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:09:10PM] [CF][Creature Apply] Not activating ["Stormcloak Soldier" [Actor < (6B002588)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:09:11PM] [CF][Creature Apply] Not activating ["Imperial Soldier" [Actor < (6B002552)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:09:11PM] [CF][Creature Apply] Not activating ["Imperial Captain" [Actor < (6B002550)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:09:12PM] [CF][Creature Apply] Not activating ["Whiterun Guard" [Actor < (6B00259C)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:09:12PM] [CF][Creature Apply] Not activating ["Stormcloak Soldier" [Actor < (6B00258B)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:09:12PM] [CF][Creature Apply] Not activating ["Whiterun Guard" [Actor < (6B00259A)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:09:12PM] [CF][Creature Apply] Not activating ["Imperial Soldier" [Actor < (6B002587)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]][09/17/2016 - 12:09:13PM] SOS SchlongLess: Ahlam entered schlongless state[09/17/2016 - 12:09:14PM] SEXLAB - NOTICE: ValidateActor(Crab) -- FALSE -- They are possibly a creature but creature animations are currently disabled[09/17/2016 - 12:09:15PM] SOS Actor Schlongify: new schlong for Imperial Soldier got schlong index 0 size 5[09/17/2016 - 12:09:15PM] SEXLAB - NOTICE: ValidateActor(Crab) -- FALSE -- They are possibly a creature but creature animations are currently disabled[09/17/2016 - 12:09:16PM] SEXLAB - NOTICE: ValidateActor(Nimriel) -- TRUE -- HIT[09/17/2016 - 12:09:17PM] [DCUR] Sex attacks are out of cooldown. Checking conditions![09/17/2016 - 12:09:18PM] [CF][Creature Apply] Not activating ["Crab" [Actor < (120304C3)>]]; creature isn't registered; race=["Crab" [Race <CrabRace (120107D2)>]] skin=["" [Armor < (12000E4E)>]] I repeatedly had a crash walking into the same area, with the same or similar papyrus log (entering new cell?) Load order: # This file was automatically generated by Mod Organizer.Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Legendary Edition Patch.espSkyrim Project Optimization - Full Version.esmSchlongs of Skyrim - Core.esmBeeingFemale.esmApachiiHairFemales.esmPubicMeshColorRE.esmApachiiHair.esmhdtHighHeel.esmSexLab.esmDevious Devices - Assets.esmSexLabAroused.esmSexLab Attraction.esmCreatureFramework.esmSkyTEST-RealisticAnimals&Predators.esmCampfire.esmZaZAnimationPack.esmDevious Devices - Integration.esmDevious Devices - Expansion.esmdaymoyl.esmSexLab - Sexual Fame [sLSF].esmCutting Room Floor.espBFAP v1.0.espEnhancedLightsandFX.espRelightingSkyrim.espEnhanced Landscapes.espBlush When Aroused CE.espAuto Unequip Ammo.espAHZmoreHUD.espShowRaceMenuAlternative.espBlush When Aroused.espMoss Rocks.espFNIS.espLock Overhaul.espLoversVictim.espSexLabNudeCreatures.espSexLabNudeCreaturesDB.espBetter Stealth AI for Followers.espConvenient Horses.espSlaveTats.espRaceMenuMorphsUUNP.espCharacter Creation Overhaul.espCCO - Diverse Races And Genders.espCCO - Dynamic Skill Progression.espDeviousDevice - More Devious Quest.espLeftHandRings - Dawnguard.espCharacterMakingExtender.espELFX - Dragonborn.espELFX - Exteriors.espELFX - Dawnguard.espCollegeOfWinterholdImmersive.espWeapons & Armor Fixes_Remade.espDevious Devices - For the Masses II.espSkyRe_Main.espSkyRe_EnemyScaling.espDaedric Dawnbreaker.espSexLabNudeCreaturesDG.espEstrusChaurus.espmoveit.espFootprints.espMoreNastyCritters.espLeftHandRings.espSexLab Aroused Creatures.espLoversVictim_DogsnHorses.espNonSexLabAnimationPack.espWetandCold.espWetandCold - Ashes.espRaceMenuPlugin.espUnreadBooksGlow.espzzEstrus.espSLA Monitor Widget.espSexLab Approach.espSexLab Warmbodies.espSkyTEST-RealisticAnimals&Predators-Dawnguard.espSleepTight.espPrometheus_No_snow_Under_the_roof.espYOT - Your Own Thoughts.espRelightingSkyrim_DB.espRealShelter.espELFXEnhancer.espSexLab_Solutions.espxazPrisonOverhaul.espxazPrisonOverhaul - Patch.espRealisticNeedsandDiseases.espNorthern Bathhouses.espCWIELnFXPatch.espSkyRe_EncounterZones.espCaptured Dreams.espFeminine Females.espSexLab-Stories.espaMidianBorn_ContentAddon.espaMidianborn_Skyforge_Weapons.espwolfclub.espBFT Ships and Carriages.espRealistic Boat Bobbing.espHarvestOverhaul.espHarvestOverhaul_SkyRe_Patch.espHarvestOverhaul_skyBirds_v0.931_Patch.espPurewaters.espHentaiCreatures.espHeight Adjusted Races - True Giants and Mammoths - Smaller Giant Edition.espHeight Adjusted Races - True Giants and Mammoths.espHeight Adjusted Races - Oblivion Lore Heights.espFurther Dark Dungeons for ENB.espThe Honored Dead.espCloaks.espsanguinesDebauchery.espDeviousAssetsName_Patch.espEnhancedCharacterEdit.espRaceMenu.esp1nivWICCloaks.esp1nivWICSkyCloaksPatch.espDD FtM - Cloaks WIC patch.espfallentreebridges.espRelightingSkyrim_HF.espEnhanced Landscapes - Solstheim.espSMIM-Merged-All.espHarvestOverhaulCreatures.espDeviouslyHelpless.espSchlongs of Skyrim.espSOS - VectorPlexus Regular Addon.espHarvestOverhaulCreatures_RND_Animal_Loot_All_DLC.espSFO - Dragonborn.espdD - Realistic Ragdoll Force - Realistic.espskyui.espTimingIsEverything.espvImmersiveBeds.espwizDynamicThings.espRSPatch.espDeviously Cursed Loot.espPopulated Lands Roads Paths.espSimpleSlavery.espRelightingSkyrim_DG.espPopulated Cities Towns Villages.espEnhanced Landscapes - DLC Patch.espSkyCasino.espqayl.espCWIDawnDragonPatch.espDevious Deviants.espSkyTEST-RealisticAnimals&Predators-Dragonborn.espCCO - Permanent Birthsigns.espPlace2Sleep.espShowersInInns.esppchs_loansharks.espSkyrim Flora Overhaul.espRealShelter USLEEP Patch.espFrostfall.espHunterborn.espSexLab_Dialogues.espBeeingFemaleBasicAddOn.espSexLab-StoriesDevious.espClothing & Clutter Fixes.espSkyRe_EnemyAI.espRemodeled Armor - Vanilla Replacer.espWAFR Pre ReProccer Patch.espSPTConsistentOlderPeople.espDeviously Enslaved.espMF_RadiantProstitution.espApropos.espRadiant-SchlongsPatch (1).espThe Paarthurnax Dilemma.espExtended Encounters.espSexLab Romance.espsextoys-calyps-2.espHoldBorderBanners.espSkyRe_Combat.espMy Home Is Your Home.espRBB - Row Boats - Hearthfire Hotfix.espSexLab_Solutions_PO_Patch.espSDpatch - frostfall.espSexLabDefeat.espUIExtensions.espJaxonzEnhGrab.espZaZHDTWorkshop.espWetFunction.espEstrusSpider.espSexLabDangerousNights2.esp12FemaleBrows.espAddItemMenu.espExtended Slider Colors.espKS Hairdos - HDT.espNPC Body Scale Randomizer.espSexLab_SOS-Stapon.espRevampedExteriorFog.espSkyrim Particle Patch for ENB - Flame Atronach Fix.espTrueStorms.espEnhanced Landscapes - Dark Fantasy.espSLAnimLoader.espSLALAnimObj.espNecroAnims.esparousalvisuals.espRemodeled Armor - Vanilla Replacer - Dawnguard.espRemodeled Armor - Vanilla Replacer - Dragonborn.espYOT - Frostfall Module 3.0.espSMIM-DragonbornTernFix.espSMIM-DungeonsCliffsIceSkirts.espSMIM-FarmhouseFlickeringFix.espSMIM-FurnitureChestSnowFix.espTTT_ArousedNips.espSOSRaceMenu.espXPMSE.espAlternate Start - Live Another Life.espccas_starts.espImmerSlave.espSkyFalls + SkyMills + DG + DB.espEnhanced Landscapes - Grass.espRBB - Travel Merge.espWeapons & Armor_TrueWeaponsLvlLists.espBring Out Your Dead - Legendary Edition.espSkyRe_Survivalism.espSlaveTatsEventsBridge.espUnofficial Misc Bug Fixes.espSexLab RND.espUSLEEPSurvivalModPatch.espAMB Glass Variants Lore.espDifferently Ebony.espDDB_NS_Skyre_Patch.espReProccer.espDynDOLOD.esp Thanks for any suggestion.
hexenhaus Posted September 17, 2016 Posted September 17, 2016 That is no valid load order. I just checked it briefly but there are many mods in a wrong position- Did you use LOOT? Also you should build a Bashed Patch with Wrye Bash and consider to reduce the number of script mods. Furthermore if you want beastial animations you must activate creature animations in Sexlab MCM menu. Try that and if your problems still persist we can look for other solutions.
OH1972 Posted September 17, 2016 Author Posted September 17, 2016 That is no valid load order. I just checked it briefly but there are many mods in a wrong position- Did you use LOOT? Also you should build a Bashed Patch with Wrye Bash and consider to reduce the number of script mods. Furthermore if you want beastial animations you must activate creature animations in Sexlab MCM menu. Try that and if your problems still persist we can look for other solutions. When I used LOOT, it put the mods into an order that caused the game to crash on startup. So I took the load order of a different MO profile that I knew would start and tried to adjust - it worked inasmuch as it allowed me to start the game and load a save. I have no idea why Creature Animations wasn't activated, thought that was done when I set up the new game, thanks for pointing that out. But the game still crashes at the same location with a similar papyrus log. This time, some messages about Sanguine's Debauchery were intermixed with the CF stuff. What are the main load order problems you see? Will see that I build a bashed patch.
hexenhaus Posted September 17, 2016 Posted September 17, 2016 Never had one issue with LOOT mod order. So the problem is most likely with your installed mods, incompatibilities, settings and overall script load. Especially the last point is critical. You use mods like Wet and Cold, SD+, DDE, Frostfall, Convenient Horses and many more. You won't get a stable game with that. Period =) Further more you use redundant and outdated mods like SL DangerousNights, LoversVictim, etc. while Cursed Loot offers the same features. You probably get the game to load/start, but your setup will break the game. My suggestion is that you uninstall all mods (at least the script mods) and think about what you really need and then install/activate one by one, look up their requirements, patches, features, incompatibilities etc. Use a bashed patch and tweak your settings (S.T.E.P).
OH1972 Posted September 17, 2016 Author Posted September 17, 2016 Running LOOT again resulted in the same problem as before, the game crashed on startup with a complete Papyrus log of [09/17/2016 - 06:38:51PM] Papyrus log opened (PC) [09/17/2016 - 06:38:51PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.[09/17/2016 - 06:38:51PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)[09/17/2016 - 06:38:51PM] Memory page: 128 (min) 512 (max) 76800 (max total)[09/17/2016 - 06:38:59PM] Cannot open store for class "ddunequiphandlerscript", missing file?[09/17/2016 - 06:38:59PM] Cannot open store for class "ddunequipmcmscript", missing file?[09/17/2016 - 06:39:01PM] Cannot open store for class "follower3dnpc", missing file?[09/17/2016 - 06:39:03PM] Cannot open store for class "_arissa_inpc_behavior", missing file?[09/17/2016 - 06:39:03PM] Cannot open store for class "chherdingquestscript", missing file? Not sure why arissa is mentioned there, the mod is disabled in this profile.
hexenhaus Posted September 17, 2016 Posted September 17, 2016 Never had one issue with LOOT mod order. So the problem is most likely with your installed mods, incompatibilities, settings and overall script load. Especially the last point is critical. You use mods like Wet and Cold, SD+, DDE, Frostfall, Convenient Horses and many more. You won't get a stable game with that. Period =) Further more you use redundant and outdated mods like SL DangerousNights, LoversVictim, etc. while Cursed Loot offers the same features. You probably get the game to load/start, but your setup will break the game. My suggestion is that you uninstall all mods (at least the script mods) and think about what you really need and then install/activate one by one, look up their requirements, patches, features, incompatibilities etc. Use a bashed patch and tweak your settings (S.T.E.P). And use CrashFIxes(Nexus/LL). By the way the Papyrus log does not help
majorfreak Posted September 19, 2016 Posted September 19, 2016 not to mention zzestrus *shudder* i'd love to try out that and say slaverun reloaded, plus SD+, and other wacky buggy but probably interesting mods...but, first, i want to make sure my current mod list is stable 'enough' before slapping on temporary mods i know are going to completely screw my game
Recommended Posts
Archived
This topic is now archived and is closed to further replies.