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CTD seems to be connected to creature framework


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Papyrus Log closes as follows:

 


[CF][Creature] Removing both API armours from ["Ma'randru-jo" [WIDeadBodyCleanupScript < (000C8225)>]] and doing nothing else
[09/17/2016 - 12:07:44PM] [CF][Creature Apply] Not activating ["Gloth" [WIDeadBodyCleanupScript < (0002C929)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:07:47PM] [CF][Creature] Finished on ["Khayla" [WIDeadBodyCleanupScript < (0007433F)>]]
[09/17/2016 - 12:07:47PM] [CF][Framework] Deactivated actor ["Khayla" [WIDeadBodyCleanupScript < (0007433F)>]]
[09/17/2016 - 12:07:49PM] [CF][Creature] Removing both API armours from ["Khayla" [WIDeadBodyCleanupScript < (0007433F)>]] and doing nothing else
[09/17/2016 - 12:07:54PM] Removed 14 unused settings.  Finished at 327.459015
[09/17/2016 - 12:08:04PM] [CF][Framework] Didn't activate actor ["Karinda" [Actor < (1901FBCF)>]]; already has effect
[09/17/2016 - 12:08:04PM] [CF][Framework] Didn't activate actor ["Horse" [Actor < (00068D74)>]]; already has effect
[09/17/2016 - 12:08:05PM] [DCUR] Periodical update starts
[09/17/2016 - 12:08:06PM] [CF][Framework] Activating actor ["Ma'randru-jo" [WIDeadBodyCleanupScript < (000C8225)>]]
[09/17/2016 - 12:08:06PM] [CF][Framework] Didn't activate actor ["Horse" [Actor < (0009B7A9)>]]; already has effect
[09/17/2016 - 12:08:06PM] [CRDE] nearest batch size:5
[09/17/2016 - 12:08:06PM] [CRDE] checking vulnerability
[09/17/2016 - 12:08:06PM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[6] for actor Jervar
[09/17/2016 - 12:08:06PM] [CF][Framework] Didn't activate actor ["Ri'saad" [Actor < (00074340)>]]; already has effect
[09/17/2016 - 12:08:06PM] [CF][Creature Apply] Not activating ["Lillith Maiden-Loom" [WIDeadBodyCleanupScript < (0010E2B6)>]]; creature isn't registered; race=["Old People Race" [Race <ElderRace (00067CD8)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:08:06PM] [CRDE] current fame nums:(slut, slave, exhi) 0/0/0
[09/17/2016 - 12:08:07PM] [CRDE] chastity:False: a:False b:TRUE g:False
[09/17/2016 - 12:08:07PM] [CRDE] approachroll enslave: 28.666666 / sex: 48.666668 / a: bjorlam
[09/17/2016 - 12:08:07PM] [CRDE] slave lvl: 0 vuln lvl: 0
[09/17/2016 - 12:08:07PM] [CRDE] Player is armed, protected
[09/17/2016 - 12:08:07PM] [CRDE] closest npc(s):
[09/17/2016 - 12:08:07PM] [CRDE] OnUpdate time:34.468994
[09/17/2016 - 12:08:08PM] [DCUR] Sex attacks are out of cooldown. Checking conditions!
[09/17/2016 - 12:08:36PM] [CF][Creature] Started on ["Ma'randru-jo" [WIDeadBodyCleanupScript < (000C8225)>]] with race/skin ["Khajiit" [Race <KhajiitRace (00013745)>]]["" [Armor < (00069CE3)>]]
[09/17/2016 - 12:08:37PM] [CF][Creature] ["Ma'randru-jo" [WIDeadBodyCleanupScript < (000C8225)>]] unaroused
[09/17/2016 - 12:08:37PM] [CF][Creature] Not doing anything on ["Ma'randru-jo" [WIDeadBodyCleanupScript < (000C8225)>]]; slot restrictions have equipped items
[09/17/2016 - 12:08:44PM] [CF][Creature Apply] Not activating ["Stormcloak Soldier" [Actor < (6B002559)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:08:45PM] [CF][Creature Apply] Not activating ["Whiterun Guard" [Actor < (6B0025E2)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:08:45PM] [CF][Creature Apply] Not activating ["Crab" [Actor < (120304C6)>]]; creature isn't registered; race=["Crab" [Race <CrabRace (120107D2)>]] skin=["" [Armor < (12000E4D)>]]
[09/17/2016 - 12:08:45PM] [CF][Creature Apply] Not activating ["Crab" [Actor < (120304C7)>]]; creature isn't registered; race=["Crab" [Race <CrabRace (120107D2)>]] skin=["" [Armor < (12000E4E)>]]
[09/17/2016 - 12:08:45PM] [CF][Creature Apply] Not activating ["Stormcloak Soldier" [Actor < (6B00255A)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:08:45PM] [CF][Creature Apply] Not activating ["Imperial Soldier" [Actor < (6B00254F)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:08:45PM] [CF][Creature Apply] Not activating ["Stormcloak Soldier" [Actor < (6B0025CF)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:08:45PM] [DCUR] Periodical update starts
[09/17/2016 - 12:08:45PM] [CF][Creature Apply] Not activating ["Imperial Soldier" [Actor < (6B00258F)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:08:45PM] [CF][Creature Apply] Not activating ["Whiterun Guard" [Actor < (6B00259B)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:08:45PM] [CF][Creature Apply] Not activating ["Imperial Soldier" [Actor < (6B002590)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:08:45PM] [CF][Creature Apply] Not activating ["Stormcloak Soldier" [Actor < (6B00256C)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:08:45PM] [CF][Creature Apply] Not activating ["Jervar" [WIDeadBodyCleanupScript < (0001A69E)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:08:45PM] [CF][Creature Apply] Not activating ["Nazeem" [WIDeadBodyCleanupScript < (0001A6A4)>]]; creature isn't registered; race=["Redguard" [Race <RedguardRace (00013748)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:08:45PM] [CF][Creature Apply] Not activating ["Whiterun Guard" [Actor < (6B00259E)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:08:56PM] VM is freezing...
[09/17/2016 - 12:08:56PM] VM is frozen
[09/17/2016 - 12:08:57PM] Saving game...
[09/17/2016 - 12:08:57PM] VM is thawing...
[09/17/2016 - 12:09:01PM] SEXLAB - NOTICE: ValidateActor(Rooster) -- FALSE -- They are possibly a creature but creature animations are currently disabled
[09/17/2016 - 12:09:01PM] SEXLAB - NOTICE: ValidateActor(chicken) -- FALSE -- They are possibly a creature but creature animations are currently disabled
[09/17/2016 - 12:09:06PM] [CF][Creature Apply] Not activating ["Stormcloak Soldier" [Actor < (6B00256E)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:09:07PM] SEXLAB - NOTICE: ValidateActor(Nimriel) -- TRUE -- MISS
[09/17/2016 - 12:09:07PM] [CF][Creature Apply] Not activating ["Imperial Soldier" [Actor < (6B002554)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:09:08PM] [CF][Creature Apply] Not activating ["Stormcloak Soldier" [Actor < (6B002583)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:09:08PM] [CF][Creature Apply] Not activating ["Ahlam" [WIDeadBodyCleanupScript < (0001A6A5)>]]; creature isn't registered; race=["Redguard" [Race <RedguardRace (00013748)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:09:08PM] [CF][Creature Apply] Not activating ["Stormcloak Soldier" [Actor < (6B00258A)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:09:09PM] [CF][Creature Apply] Not activating ["Imperial Soldier" [Actor < (6B002557)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:09:10PM] [CF][Creature Apply] Not activating ["Imperial Soldier" [Actor < (6B00254E)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:09:10PM] [CF][Creature Apply] Not activating ["Stormcloak Soldier" [Actor < (6B002588)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:09:11PM] [CF][Creature Apply] Not activating ["Imperial Soldier" [Actor < (6B002552)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:09:11PM] [CF][Creature Apply] Not activating ["Imperial Captain" [Actor < (6B002550)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:09:12PM] [CF][Creature Apply] Not activating ["Whiterun Guard" [Actor < (6B00259C)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:09:12PM] [CF][Creature Apply] Not activating ["Stormcloak Soldier" [Actor < (6B00258B)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:09:12PM] [CF][Creature Apply] Not activating ["Whiterun Guard" [Actor < (6B00259A)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:09:12PM] [CF][Creature Apply] Not activating ["Imperial Soldier" [Actor < (6B002587)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
[09/17/2016 - 12:09:13PM] SOS SchlongLess: Ahlam entered schlongless state
[09/17/2016 - 12:09:14PM] SEXLAB - NOTICE: ValidateActor(Crab) -- FALSE -- They are possibly a creature but creature animations are currently disabled
[09/17/2016 - 12:09:15PM] SOS Actor Schlongify: new schlong for Imperial Soldier got schlong index 0 size 5
[09/17/2016 - 12:09:15PM] SEXLAB - NOTICE: ValidateActor(Crab) -- FALSE -- They are possibly a creature but creature animations are currently disabled
[09/17/2016 - 12:09:16PM] SEXLAB - NOTICE: ValidateActor(Nimriel) -- TRUE -- HIT
[09/17/2016 - 12:09:17PM] [DCUR] Sex attacks are out of cooldown. Checking conditions!
[09/17/2016 - 12:09:18PM] [CF][Creature Apply] Not activating ["Crab" [Actor < (120304C3)>]]; creature isn't registered; race=["Crab" [Race <CrabRace (120107D2)>]] skin=["" [Armor < (12000E4E)>]]

 

 

I repeatedly had a crash walking into the same area, with the same or similar papyrus log (entering new cell?)

 

Load order:

 

 

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Skyrim Project Optimization - Full Version.esm
Schlongs of Skyrim - Core.esm
BeeingFemale.esm
ApachiiHairFemales.esm
PubicMeshColorRE.esm
ApachiiHair.esm
hdtHighHeel.esm
SexLab.esm
Devious Devices - Assets.esm
SexLabAroused.esm
SexLab Attraction.esm
CreatureFramework.esm
SkyTEST-RealisticAnimals&Predators.esm
Campfire.esm
ZaZAnimationPack.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
daymoyl.esm
SexLab - Sexual Fame [sLSF].esm
Cutting Room Floor.esp
BFAP v1.0.esp
EnhancedLightsandFX.esp
RelightingSkyrim.esp
Enhanced Landscapes.esp
Blush When Aroused CE.esp
Auto Unequip Ammo.esp
AHZmoreHUD.esp
ShowRaceMenuAlternative.esp
Blush When Aroused.esp
Moss Rocks.esp
FNIS.esp
Lock Overhaul.esp
LoversVictim.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDB.esp
Better Stealth AI for Followers.esp
Convenient Horses.esp
SlaveTats.esp
RaceMenuMorphsUUNP.esp
Character Creation Overhaul.esp
CCO - Diverse Races And Genders.esp
CCO - Dynamic Skill Progression.esp
DeviousDevice - More Devious Quest.esp
LeftHandRings - Dawnguard.esp
CharacterMakingExtender.esp
ELFX - Dragonborn.esp
ELFX - Exteriors.esp
ELFX - Dawnguard.esp
CollegeOfWinterholdImmersive.esp
Weapons & Armor Fixes_Remade.esp
Devious Devices - For the Masses II.esp
SkyRe_Main.esp
SkyRe_EnemyScaling.esp
Daedric Dawnbreaker.esp
SexLabNudeCreaturesDG.esp
EstrusChaurus.esp
moveit.esp
Footprints.esp
MoreNastyCritters.esp
LeftHandRings.esp
SexLab Aroused Creatures.esp
LoversVictim_DogsnHorses.esp
NonSexLabAnimationPack.esp
WetandCold.esp
WetandCold - Ashes.esp
RaceMenuPlugin.esp
UnreadBooksGlow.esp
zzEstrus.esp
SLA Monitor Widget.esp
SexLab Approach.esp
SexLab Warmbodies.esp
SkyTEST-RealisticAnimals&Predators-Dawnguard.esp
SleepTight.esp
Prometheus_No_snow_Under_the_roof.esp
YOT - Your Own Thoughts.esp
RelightingSkyrim_DB.esp
RealShelter.esp
ELFXEnhancer.esp
SexLab_Solutions.esp
xazPrisonOverhaul.esp
xazPrisonOverhaul - Patch.esp
RealisticNeedsandDiseases.esp
Northern Bathhouses.esp
CWIELnFXPatch.esp
SkyRe_EncounterZones.esp
Captured Dreams.esp
Feminine Females.esp
SexLab-Stories.esp
aMidianBorn_ContentAddon.esp
aMidianborn_Skyforge_Weapons.esp
wolfclub.esp
BFT Ships and Carriages.esp
Realistic Boat Bobbing.esp
HarvestOverhaul.esp
HarvestOverhaul_SkyRe_Patch.esp
HarvestOverhaul_skyBirds_v0.931_Patch.esp
Purewaters.esp
HentaiCreatures.esp
Height Adjusted Races - True Giants and Mammoths - Smaller Giant Edition.esp
Height Adjusted Races - True Giants and Mammoths.esp
Height Adjusted Races - Oblivion Lore Heights.esp
Further Dark Dungeons for ENB.esp
The Honored Dead.esp
Cloaks.esp
sanguinesDebauchery.esp
DeviousAssetsName_Patch.esp
EnhancedCharacterEdit.esp
RaceMenu.esp
1nivWICCloaks.esp
1nivWICSkyCloaksPatch.esp
DD FtM - Cloaks WIC patch.esp
fallentreebridges.esp
RelightingSkyrim_HF.esp
Enhanced Landscapes - Solstheim.esp
SMIM-Merged-All.esp
HarvestOverhaulCreatures.esp
DeviouslyHelpless.esp
Schlongs of Skyrim.esp
SOS - VectorPlexus Regular Addon.esp
HarvestOverhaulCreatures_RND_Animal_Loot_All_DLC.esp
SFO - Dragonborn.esp
dD - Realistic Ragdoll Force - Realistic.esp
skyui.esp
TimingIsEverything.esp
vImmersiveBeds.esp
wizDynamicThings.esp
RSPatch.esp
Deviously Cursed Loot.esp
Populated Lands Roads Paths.esp
SimpleSlavery.esp
RelightingSkyrim_DG.esp
Populated Cities Towns Villages.esp
Enhanced Landscapes - DLC Patch.esp
SkyCasino.esp
qayl.esp
CWIDawnDragonPatch.esp
Devious Deviants.esp
SkyTEST-RealisticAnimals&Predators-Dragonborn.esp
CCO - Permanent Birthsigns.esp
Place2Sleep.esp
ShowersInInns.esp
pchs_loansharks.esp
Skyrim Flora Overhaul.esp
RealShelter USLEEP Patch.esp
Frostfall.esp
Hunterborn.esp
SexLab_Dialogues.esp
BeeingFemaleBasicAddOn.esp
SexLab-StoriesDevious.esp
Clothing & Clutter Fixes.esp
SkyRe_EnemyAI.esp
Remodeled Armor - Vanilla Replacer.esp
WAFR Pre ReProccer Patch.esp
SPTConsistentOlderPeople.esp
Deviously Enslaved.esp
MF_RadiantProstitution.esp
Apropos.esp
Radiant-SchlongsPatch (1).esp
The Paarthurnax Dilemma.esp
Extended Encounters.esp
SexLab Romance.esp
sextoys-calyps-2.esp
HoldBorderBanners.esp
SkyRe_Combat.esp
My Home Is Your Home.esp
RBB - Row Boats - Hearthfire Hotfix.esp
SexLab_Solutions_PO_Patch.esp
SDpatch - frostfall.esp
SexLabDefeat.esp
UIExtensions.esp
JaxonzEnhGrab.esp
ZaZHDTWorkshop.esp
WetFunction.esp
EstrusSpider.esp
SexLabDangerousNights2.esp
12FemaleBrows.esp
AddItemMenu.esp
Extended Slider Colors.esp
KS Hairdos - HDT.esp
NPC Body Scale Randomizer.esp
SexLab_SOS-Stapon.esp
RevampedExteriorFog.esp
Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
TrueStorms.esp
Enhanced Landscapes - Dark Fantasy.esp
SLAnimLoader.esp
SLALAnimObj.esp
NecroAnims.esp
arousalvisuals.esp
Remodeled Armor - Vanilla Replacer - Dawnguard.esp
Remodeled Armor - Vanilla Replacer - Dragonborn.esp
YOT - Frostfall Module 3.0.esp
SMIM-DragonbornTernFix.esp
SMIM-DungeonsCliffsIceSkirts.esp
SMIM-FarmhouseFlickeringFix.esp
SMIM-FurnitureChestSnowFix.esp
TTT_ArousedNips.esp
SOSRaceMenu.esp
XPMSE.esp
Alternate Start - Live Another Life.esp
ccas_starts.esp
ImmerSlave.esp
SkyFalls + SkyMills + DG + DB.esp
Enhanced Landscapes - Grass.esp
RBB - Travel Merge.esp
Weapons & Armor_TrueWeaponsLvlLists.esp
Bring Out Your Dead - Legendary Edition.esp
SkyRe_Survivalism.esp
SlaveTatsEventsBridge.esp
Unofficial Misc Bug Fixes.esp
SexLab RND.esp
USLEEPSurvivalModPatch.esp
AMB Glass Variants Lore.esp
Differently Ebony.esp
DDB_NS_Skyre_Patch.esp
ReProccer.esp
DynDOLOD.esp

 

 

Thanks for any suggestion.

 

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That is no valid load order. I just checked it briefly but there are many mods in a wrong position- Did you use LOOT? 

 

Also you should build a Bashed Patch with Wrye Bash and consider to reduce the number of script mods.

 

Furthermore if you want beastial animations you must activate creature animations in Sexlab MCM menu.

 

 

Try that and if your problems still persist we can look for other solutions.

Link to comment

That is no valid load order. I just checked it briefly but there are many mods in a wrong position- Did you use LOOT? 

 

Also you should build a Bashed Patch with Wrye Bash and consider to reduce the number of script mods.

 

Furthermore if you want beastial animations you must activate creature animations in Sexlab MCM menu.

 

 

Try that and if your problems still persist we can look for other solutions.

 

When I used LOOT, it put the mods into an order that caused the game to crash on startup. So I took the load order of a different MO profile that I knew would start and tried to adjust - it worked inasmuch as it allowed me to start the game and load a save.

 

I have no idea why Creature Animations wasn't activated, thought that was done when I set up the new game, thanks for pointing that out. But the game still crashes at the same location with a similar papyrus log. This time, some messages about Sanguine's Debauchery were intermixed with the CF stuff.

 

What are the main load order problems you see?

 

Will see that I build a bashed patch.

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Never had one issue with LOOT mod order. So the problem is most likely with your installed mods, incompatibilities, settings and overall script load.

 

Especially the last point is critical. You use mods like Wet and Cold, SD+, DDE, Frostfall, Convenient Horses and many more. You won't get a stable game with that. Period =)

 

Further more you use redundant and outdated mods like SL DangerousNights, LoversVictim, etc. while Cursed Loot offers the same features.

 

You probably get the game to load/start, but your setup will break the game.

 

 

My suggestion is that you uninstall all mods (at least the script mods) and think about what you really need and then install/activate one by one, look up their requirements, patches, features, incompatibilities etc. Use a bashed patch and tweak your settings (S.T.E.P).

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Running LOOT again resulted in the same problem as before, the game crashed on startup with a complete Papyrus log of

 

[09/17/2016 - 06:38:51PM] Papyrus log opened (PC)

[09/17/2016 - 06:38:51PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[09/17/2016 - 06:38:51PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[09/17/2016 - 06:38:51PM] Memory page: 128 (min) 512 (max) 76800 (max total)
[09/17/2016 - 06:38:59PM] Cannot open store for class "ddunequiphandlerscript", missing file?
[09/17/2016 - 06:38:59PM] Cannot open store for class "ddunequipmcmscript", missing file?
[09/17/2016 - 06:39:01PM] Cannot open store for class "follower3dnpc", missing file?
[09/17/2016 - 06:39:03PM] Cannot open store for class "_arissa_inpc_behavior", missing file?
[09/17/2016 - 06:39:03PM] Cannot open store for class "chherdingquestscript", missing file?

 

 

Not sure why arissa is mentioned there, the mod is disabled in this profile.

Link to comment

Never had one issue with LOOT mod order. So the problem is most likely with your installed mods, incompatibilities, settings and overall script load.

 

Especially the last point is critical. You use mods like Wet and Cold, SD+, DDE, Frostfall, Convenient Horses and many more. You won't get a stable game with that. Period =)

 

Further more you use redundant and outdated mods like SL DangerousNights, LoversVictim, etc. while Cursed Loot offers the same features.

 

You probably get the game to load/start, but your setup will break the game.

 

 

My suggestion is that you uninstall all mods (at least the script mods) and think about what you really need and then install/activate one by one, look up their requirements, patches, features, incompatibilities etc. Use a bashed patch and tweak your settings (S.T.E.P).

 

And use CrashFIxes(Nexus/LL).

 

 

By the way the Papyrus log does not help ;)

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not to mention zzestrus *shudder*

 

i'd love to try out that and say slaverun reloaded, plus SD+, and other wacky buggy but probably interesting mods...but, first, i want to make sure my current mod list is stable 'enough' before slapping on temporary mods i know are going to completely screw my game

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