OHYA Posted September 7, 2016 Posted September 7, 2016 Can you give me a list with links of all mods/tools i need? I don't understand English so much and they does me difficulty...
johnwnorton Posted September 15, 2016 Posted September 15, 2016 Forgive me if I am missing something here but is this mod playable right now, I understand this is a "Preview". There seems to be a lack of documentation, how do I use the slavery features? i also would like to know
Strec Posted September 15, 2016 Author Posted September 15, 2016 So the mod is here as a demo or a preview to give you an idea of what it can be and to have some returns from players. It is (I play with) enough stable to be a caps giver and a settlers spawner. Many more features will be ameliored, updated or added later. As said the mod is far to be complete but may be playable or at least testable. Did you try it, I think it's auto-documented edit: didn't test it since Nuka World delivery so perhaps it broke the mod, as a lot of others... If so you'll have to wait for the next version.
Perko Posted September 21, 2016 Posted September 21, 2016 I have a little problem,namely i can't get the first quest included in this mod. I'm trying to aiming some raiders and the others NPC to enslave them but nothing showing up. I tried to start quest from the console, but here it's the same - nothing showing up, also in the pipboy and on the map. I used StartQuest, SetStage, ResetQuest command (i get the quest id from the xedit - 39004B83) but nothing appeared. Could somebody help me?
Strec Posted September 22, 2016 Author Posted September 22, 2016 Tried with Nuka World activated and no problem, the quest starts. You may have a compatibility or load order problem.
johnwnorton Posted September 23, 2016 Posted September 23, 2016 Tried with Nuka World activated and no problem, the quest starts. You may have a compatibility or load order problem. i also tried to start it several times - can u tell me the load order for it? sometimes the screen freezes when i try to capture one... any hints?
ray_magini92 Posted November 14, 2016 Posted November 14, 2016 I know there has not been a comment on this board for a little while but can someone please right a how to on this mod? I don't have any mods that alter my perk chart but the initial quest does not start for me. would love to compare this mod to abduction and f4ss but need to get it working 1st. Thanks
Strec Posted November 14, 2016 Author Posted November 14, 2016 Abandoned? I know there has not been a comment on this board for a little while but can someone please right a how to on this mod? I don't have any mods that alter my perk chart but the initial quest does not start for me. would love to compare this mod to abduction and f4ss but need to get it working 1st. Thanks Not really abandonned, just not started for now, this was just a preview, not a complete mod to test. Not sure I'll rally start the dev, for now I'm not able to see wher it can go and what can be the real difference between a settler and a slave ...
remois Posted November 15, 2016 Posted November 15, 2016 As far as slaving goes those are ressource, so I wouldn't count them in the settlers count (no food no beds). You could pen them and use a brahmin feed, put them in cages. For cannibals, you could set up a butcher station that would process slaves to make new components that would in turn permit to craft foods that would remove dark cravings... Also you could craft decorations like raiders and super mutants. Why not kill them and embalm them to act as manequins (You could ask to borrow models from namira's goat for foods and convert them maybe http://www.loverslab.com/topic/50398-namiras-goat/) Other things that would require modelers/animators: Another thing that could be fun if you can get animators or modellers to work on this is to create human furniture: Make a mat for your slave to act as a bench table or chair, make human fences. (those ones would still be alive on the contrary to those with the butcher station, just very very uncomfortable) They also could be affected to tasks that raise happiness in the camp like waving a fan, dancing, playing music, serving as punching ball It would be fun to have them act as the suicider molerats or supermutants too You could also feature a slave training pen for them to be happy to serve you ... (which would change the ai package and maybe dialog)
HornyBitch69 Posted June 16, 2017 Posted June 16, 2017 not to seem like this is to be mean but could you make a NON DLC version of this? Would love to try it out.
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