AventadorGT3 Posted July 14, 2016 Posted July 14, 2016 This is my first try to model a dress dorm scratch and convert it into fallout Release 1.0 Download http://www.nexusmods.com/fallout4/mods/17049/? ●Quick Description Model&Texture: AventadorGT3 Technical Help: Jordan1q2, alan81512, 蓿念, GrinnginUrchen. Feature: Skirt and hairstyle with physics. BodySlide compatible. Two options of skirt, one is normal, the other is more likely to flutter I really appreciate their support, without their help I'm far from being able to finish this. Creating this mod cost me one month, please contact me if you have ideas improving the mod.
GrinnginUrchen Posted July 18, 2016 Posted July 18, 2016 Send me a link to download and ill see If i can fix it for you. Or work out whats casing the problem.
AventadorGT3 Posted July 18, 2016 Author Posted July 18, 2016 Send me a link to download and ill see If i can fix it for you. Or work out whats casing the problem. Thank you.
Kiara Posted July 18, 2016 Posted July 18, 2016 just my two cent's, But as far as skirt problems go, they are mostly due to nif nodes, skirts need the BSClothExtraData node. Don't know, if you have it, if yes, just ignore this post ;-)
DustinMock Posted July 18, 2016 Posted July 18, 2016 No sure if this may be the problem or not, but have you checked the bone weights for the skirt in outfit studio? May be accidentally tied to the wrong bone on the body.
AventadorGT3 Posted July 19, 2016 Author Posted July 19, 2016 Thanks for your help. But after one failure after another, I don't think I can carry on. I feel sorry about this but... Here's the link to the project, max file and psd files included. Check it out if anyone is interested. http://pan.baidu.com/s/1jINLIV8
AventadorGT3 Posted July 21, 2016 Author Posted July 21, 2016 Almost there, but something goes wrong, some parts get dark black, I dont know why https://www.flickr.c...143870453@N06/?
Halstrom Posted July 21, 2016 Posted July 21, 2016 keep trying its like trying to crack a terminal, but you will get there eventually then that problem will be no more.
AventadorGT3 Posted July 21, 2016 Author Posted July 21, 2016 keep trying its like trying to crack a terminal, but you will get there eventually then that problem will be no more. Thanks.
Berdusk Posted July 21, 2016 Posted July 21, 2016 I am not seeing the blackness you're talking about, but I can definitely verify the bone weights problem. I'm sure my solution is not the way you are supposed to resolve it, but... When I have something that just doesn't quite fit the body for some reason, what I'll do is try (in Outfit Studio) scaling smaller (keeping to the original scale as much as possible), paint the weights, scale it back to original size, then export to NIF. Note that it's important not to go too far when scaling it down, or you're going to create more problems than you solve. I think this has to do with the body having its own bounding spheres, and you have to keep the mesh you're building around it within those spheres. I'm not really sure, as I'm relatively new to this, myself (started near the end of May), but it works for me. I hope that helps in some small way. Oh - and when it's done, if you'd allow it, I would love to use that hairstyle for one of my mods. It's beautiful!
AventadorGT3 Posted July 21, 2016 Author Posted July 21, 2016 I am not seeing the blackness you're talking about, but I can definitely verify the bone weights problem. I'm sure my solution is not the way you are supposed to resolve it, but... When I have something that just doesn't quite fit the body for some reason, what I'll do is try (in Outfit Studio) scaling smaller (keeping to the original scale as much as possible), paint the weights, scale it back to original size, then export to NIF. Note that it's important not to go too far when scaling it down, or you're going to create more problems than you solve. I think this has to do with the body having its own bounding spheres, and you have to keep the mesh you're building around it within those spheres. I'm not really sure, as I'm relatively new to this, myself (started near the end of May), but it works for me. I hope that helps in some small way. Oh - and when it's done, if you'd allow it, I would love to use that hairstyle for one of my mods. It's beautiful! Nice thinking about the solution. But as you said I may not use it. For now the dress is apparently fitted to the body. There are some clippings around groin when crouching but I think it's acceptable. What I'm having problem now is the OutfitStudio process, causing the skirt mesh moved away as I posted. For the hairstyle, do you want the model or just the finished hairstyle mod?
GrinnginUrchen Posted July 21, 2016 Posted July 21, 2016 Got it working for you. Changed the outfit into 3 files the Skirt the main part and the gloves. Also setup the 1st person mesh.
AventadorGT3 Posted July 22, 2016 Author Posted July 22, 2016 Got it working for you. Changed the outfit into 3 files the Skirt the main part and the gloves. Also setup the 1st person mesh. Really? That's awesome. Can I test it?
Berdusk Posted July 23, 2016 Posted July 23, 2016 I am not seeing the blackness you're talking about, but I can definitely verify the bone weights problem. I'm sure my solution is not the way you are supposed to resolve it, but... When I have something that just doesn't quite fit the body for some reason, what I'll do is try (in Outfit Studio) scaling smaller (keeping to the original scale as much as possible), paint the weights, scale it back to original size, then export to NIF. Note that it's important not to go too far when scaling it down, or you're going to create more problems than you solve. I think this has to do with the body having its own bounding spheres, and you have to keep the mesh you're building around it within those spheres. I'm not really sure, as I'm relatively new to this, myself (started near the end of May), but it works for me. I hope that helps in some small way. Oh - and when it's done, if you'd allow it, I would love to use that hairstyle for one of my mods. It's beautiful! Nice thinking about the solution. But as you said I may not use it. For now the dress is apparently fitted to the body. There are some clippings around groin when crouching but I think it's acceptable. What I'm having problem now is the OutfitStudio process, causing the skirt mesh moved away as I posted. For the hairstyle, do you want the model or just the finished hairstyle mod? I could probably make the model work. It would be for my iCurie mod, which I've certainly done as much with less before, but if you're going to add physics I'll wait for the mod. Provided you are inclined to share, which is the vibe I'm getting (and thanks).
PootisPowah Posted August 1, 2016 Posted August 1, 2016 Cool. I made an armor based on an anime aswell but im unable to import it into the game :C
AventadorGT3 Posted August 1, 2016 Author Posted August 1, 2016 Cool. I made an armor based on an anime aswell but im unable to import it into the game :C If you do want to port it to the game, then make up your mind and start learning. There're not many tutorials but I think there are many people willing to lend a hand
AventadorGT3 Posted August 2, 2016 Author Posted August 2, 2016 I am not seeing the blackness you're talking about, but I can definitely verify the bone weights problem. I'm sure my solution is not the way you are supposed to resolve it, but... When I have something that just doesn't quite fit the body for some reason, what I'll do is try (in Outfit Studio) scaling smaller (keeping to the original scale as much as possible), paint the weights, scale it back to original size, then export to NIF. Note that it's important not to go too far when scaling it down, or you're going to create more problems than you solve. I think this has to do with the body having its own bounding spheres, and you have to keep the mesh you're building around it within those spheres. I'm not really sure, as I'm relatively new to this, myself (started near the end of May), but it works for me. I hope that helps in some small way. Oh - and when it's done, if you'd allow it, I would love to use that hairstyle for one of my mods. It's beautiful! Nice thinking about the solution. But as you said I may not use it. For now the dress is apparently fitted to the body. There are some clippings around groin when crouching but I think it's acceptable. What I'm having problem now is the OutfitStudio process, causing the skirt mesh moved away as I posted. For the hairstyle, do you want the model or just the finished hairstyle mod? I could probably make the model work. It would be for my iCurie mod, which I've certainly done as much with less before, but if you're going to add physics I'll wait for the mod. Provided you are inclined to share, which is the vibe I'm getting (and thanks). Hey, the hairstyle mod is available
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