braknaar Posted March 27, 2016 Posted March 27, 2016 www.youtube.com/watch?v=krW5YfTKiUM&feature=youtu.be I used outfit studio to add hdt to the I love cleavage version of the elven armor. I followed a simple guide and I must say, succeeded almost entirely. The only hitch is that my character's breasts do not bounce (and presumably the butt). I didn't think to include in the video a demonstration of how I currently do have butt and boob bounce but I do. It seems to be a problem with the ...base shape mesh of the outfit...? I appreciate the help!
myuhinny Posted March 27, 2016 Posted March 27, 2016 My guess is that the body doesn't have the needed nodes in it. Load it up into nifskope click the body and open up the BSDismemberSkinInstance in the left hand list underneath the highlighted line then click bones and look at what bone nodes are attached to the body if the body is missing nodes throw the bodies back into outfit studio and readd the nodes to everything.
braknaar Posted March 29, 2016 Author Posted March 29, 2016 My guess is that the body doesn't have the needed nodes in it. Load it up into nifskope click the body and open up the BSDismemberSkinInstance in the left hand list underneath the highlighted line then click bones and look at what bone nodes are attached to the body if the body is missing nodes throw the bodies back into outfit studio and readd the nodes to everything. You're right. I checked in nifskope and the baseshape is missing the breast bones. Could you explain how to re add the nodes in outfit studio or link a tutorial? Thanks for pointing me in the right direction.
dTd Posted March 29, 2016 Posted March 29, 2016 Load up the outfit in outfit studio, load the body nif as a reference that contains the bones you need, select the breast/butt/belly bones and copy selected weights only, export, do the same for the the _1 and _0 file.
braknaar Posted March 29, 2016 Author Posted March 29, 2016 I pretty much solved it. Thanks for the help!
Recommended Posts
Archived
This topic is now archived and is closed to further replies.