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[CKit] Problems generating SEQ File with scene dialogue


donotbugme

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Posted

Here we go again, I'm testing some scene stuff in the ckit in a fresh mod. Im not having ANY dialogue in my scene. Basically what I understand this to be a problem with not having a SEQ file. so fine I type in the cmd line

 

creationkit.exe -GenerateSEQ:SGS.esp

 

Where SGS.esp is the esp of my new mod.

 

I get the following output from the CKIT

 

MASTERFILE: Could not get file pointer for sgs.esp , aborting automated process.
 
I've never seen this error before. googling it only brings me to a random Nexusmods page for animal followers that does not have any relevance to what im trying to do.
 
Any tips on what I should try next?
 
Is the SEQ file not the issue here?
Posted

Two points: generate the SEQ file with TES5Edit.

Open the esp, right click on it, Other->Create SEQ file.

 

Second: be sure your quest is started. (No idea how your quest should start.)

Posted

Two points: generate the SEQ file with TES5Edit.

Open the esp, right click on it, Other->Create SEQ file.

 

this is exactly how i do it too. always works first try for me.

Posted

Turns out launching the same command through steam as a launch option works fine. go figure. I'll need to redownload Tes5Edit, its supposed to be a really handy tool and would make things less painful for things like this.

 

Thanks!

Posted

TES5Edit is a mandatory tool when you are creating mods.

 

Good luck with your mod development.

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