SurverX Posted March 27, 2020 Posted March 27, 2020 On 3/19/2020 at 4:54 PM, saltshade said: I sometimes experience some lag when I get hit with this mod enabled. Have you applied a filter to the scripts in this mod to keep them from causing lag? If not, you should read this: "Both OnHit and OnMagicEffectAply can be safely used, even if they're spammy events, but the scripts should have some kind of filter. In my own mods, I've used a State filter (event gets called, goes to State "Busy", and no new calls saturate while it's busy, then got to State " " and the event gate is open agan) or a Bool filter that also adds a blockade for saturating calls and goes away when it finishes." Hi. In my mod "Dancing Penis" (see one mail above) i do have such a "filter". Here you can define how many hits should be executed to save performance. It works for Oldrim, LE and SE. So... try it ?
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