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Rape animation being overrun/replaced mid animation


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Hey there, long time lurker of the site and honestly I usually either manage to sort out my problems on my own or simply re install, but after recently reinstalling it seems whenever a rape animation plays out, the animation at the start will work just fine until about a second into it when the victim then finds themselves lying on the ground, seemingly in pain as they reach out continuously. I can take a few screenshots if necessary, just really curious if anyone might know an animation mod or something similar, because as far as my knowledge goes I have no such things installed, 

At any rate, here is the load list 

 

 

 

 0  0 FalloutNV.esm
 1  1 DeadMoney.esm
 2  2 HonestHearts.esm
 3  3 OldWorldBlues.esm
 4  4 LonesomeRoad.esm
 5  5 GunRunnersArsenal.esm
 6  6 ClassicPack.esm
 7  7 MercenaryPack.esm
 8  8 TribalPack.esm
 9  9 CaravanPack.esm
10  a MikotoBeauty.esm
11  b Sexout.esm
12  c SexoutCommonResources.esm
13  d SexoutPregnancyV3.esm
14  e SexoutOffSpring.esm
15  f SexoutSlavery.esm
16 10 SexoutSoliciting.esm
17 11 Fertile Breeder.esp
18 12 SexoutTryout.esm
19 13 SexoutWorkingGirl.esp
20 14 FBCaptured.esp
21 15 Project Nevada - Core.esm
22 16 Project Nevada - Equipment.esm
23 17 Project Nevada - Rebalance.esp
24 18 Project Nevada - Cyberware.esp
25 19 SexoutIntimacy.esm
26 1a UnethicalDeeds.esm
27 1b More Perks.esm
28 1c The Mod Configuration Menu.esp
29 1d Birth adjust.esp
30 1e SmallerTalk.esp
31 1f SexoutBreeder.esp
32 20 WeaponModsExpanded.esp
33 21 More Perks Update.esp
34 22 Alternative Start.esp
35 23 SexoutSpunk.esp
36 24 SexoutConsequences.esp
37 25 WMX-DLCMerged.esp
38 26 Project Nevada - WMX.esp
39 27 Project Nevada - Dead Money.esp
40 28 Project Nevada - Honest Hearts.esp
41 29 Project Nevada - Old World Blues.esp
42 2a Project Nevada - Lonesome Road.esp
      Project Nevada - Gun Runners' Arsenal.esp
43 2b MojaveDelight.esp
44 2c MikotoBeauty.esp
45 2d WMX-POPMerged.esp
46 2e 1nivVSLArmors.esp
   

 

 

 
Any help or tips anyone could give on the subject would be much appreciated, until then I will hunt for the solution myself and see if I can't figure out where I goofed up.
 
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Well, I used LOOT and it grouped them together as such anyways, using the Fallout manager it happens to tell me each of them have the header of an ESM despite being an ESP and kind of just automatically pulls them back alongside the ESMs whenever I do happen to move them. I can try messing with my load order more though.

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I don't know about you, but I never put much faith on automatic load sorters. It's more involved, but there's a certain hierarchy on which ESMs goes first. For now, why not try grouping the ESMs as LL modders recommends them?

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Well, I managed to go back a few saves and it seemingly worked out, not exactly sure what the issue was with it but its solved for now, appreciate the help any ways though, going to get around to also shuffling my load list back around.

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