MuteDay Posted September 24, 2015 Author Share Posted September 24, 2015 the reason i changed the age to 8 is because durring mideival times the legal age to start combat training and training for most job training was 8 years old. it also used to be the legal age for marraige. but i am working on adding alot of new features Link to comment
zia Posted September 24, 2015 Share Posted September 24, 2015 That's actually a common misconception. Very very few people were married at such a young age. A quick google search is saying 12 - 14 would be closer to reality than 8. Also on a side note: Having it so low is causing errors with individuals having fewer traits on age up, resulting in less than appealing characters. (I would recommend just leaving it at 16)Â Link to comment
MuteDay Posted September 24, 2015 Author Share Posted September 24, 2015 if you enjoy the base game then why are you looking for mods. anyway will make a seperate download for you guys with the age at 14 and it does not effect traits Link to comment
Jack Archer Posted September 24, 2015 Share Posted September 24, 2015 agreed, 16 was set to do two things. One, keep it very much legal with courts. Two, makes mechanics much easier for other mods who start working at The game proscribed age of 16. (dark world immediately comes to mind. have you actually tested a playthrough with the Adult age at 8? since it starts training at 6 if i remember correctly. Link to comment
daemonforge Posted September 24, 2015 Share Posted September 24, 2015 agreed, 16 was set to do two things. One, keep it very much legal with courts. Two, makes mechanics much easier for other mods who start working at The game proscribed age of 16. (dark world immediately comes to mind. have you actually tested a playthrough with the Adult age at 8? since it starts training at 6 if i remember correctly.  If you look at the first post, it mentions that training age was changed to 1 (one). Link to comment
Jack Archer Posted September 24, 2015 Share Posted September 24, 2015  agreed, 16 was set to do two things. One, keep it very much legal with courts. Two, makes mechanics much easier for other mods who start working at The game proscribed age of 16. (dark world immediately comes to mind. have you actually tested a playthrough with the Adult age at 8? since it starts training at 6 if i remember correctly.  If you look at the first post, it mentions that training age was changed to 1 (one).   That's... a dash too early? at max, i'd personally roll for 4. If anything, instructions can be provided to change the age limits. Link to comment
zia Posted September 24, 2015 Share Posted September 24, 2015 if you enjoy the base game then why are you looking for mods. anyway will make a seperate download for you guys with the age at 14 and it does not effect traits It does effect traits, you're starting at age 1 for training, they turn adult at 8, that's 7 years of education. default starts training at 6 and ends at 16 which is 10 years. That lose of 3 years turns into less time for events to fire, which can result in fewer traits. Â And if your doing a separate download for age change why not just leave it at 16 (default) for the optional? Â Link to comment
Stromglave Posted September 24, 2015 Share Posted September 24, 2015 again i like the mod a lot but i want more realistic birth rates other wise the religion is cool too Link to comment
Stromglave Posted September 24, 2015 Share Posted September 24, 2015 That's actually a common misconception. Very very few people were married at such a young age. A quick google search is saying 12 - 14 would be closer to reality than 8. Also on a side note: Having it so low is causing errors with individuals having fewer traits on age up, resulting in less than appealing characters. (I would recommend just leaving it at 16)Â Â Â Im afire i have to disagree with you there the people who could get marred ie afford it marry later namely around 12-13 thou who could not normal couple around 8-13 as a normal age group history proves this. Â more so there are many examples of Russaen Tzars and the Hapsburg as a examples little with young marrages. Link to comment
OmegaHeaven Posted September 26, 2015 Share Posted September 26, 2015 I feel like you've stolen a bunch of other people's work without giving them credit. Â Just saying. Link to comment
qw11 Posted September 26, 2015 Share Posted September 26, 2015 Awesome mod, well it would be but the current massive fertility and health bonus kinda ruins it, definately needs a change, it would be best if it didn't give bonus at all.Everyone, if you want a quick fix for fretility and health, open sexual_religions (crusader kings II > mod > SexCru > common > religions) and change fertility and health under character_modifier to 0 .. That removes it, or you can change it whatever you want. Link to comment
MuteDay Posted September 26, 2015 Author Share Posted September 26, 2015 v1.0 that im working on is a complete rewrite just it wont be released till i complete at least half of what is planned. v1.0 will no longer be a small addon but pretty much a complete overhaul Link to comment
Stromglave Posted September 26, 2015 Share Posted September 26, 2015 looking foreword to it mute take your time thou Link to comment
MuteDay Posted September 28, 2015 Author Share Posted September 28, 2015 i am im currently "with permission" adding a very expanded version of ab02's war whore event adding so far close to 20 different posible outcomes and other things like that and same goes for the rape events Link to comment
ReMeDy Posted September 28, 2015 Share Posted September 28, 2015  ---> virginity will always give child virgin trait    Just a heads-up for your testing. It may be something that can be tweaked via the defines.lua, but I've not looked into it yet. A child is set to develop 5 traits before they become an adult. If you assign them a trait right out of the gate such as Virgin, then it may stunt the growth of every child by shorting them a trait.   Whoa, wait... Does that mean if I reject a trait on a child via an event, I can get a free event involving a different trait to replace the trait I rejected? For example, if I receive an event about my child being kind and I discipline them for it, and they lose the acquired Kind trait, that won't count against the 5 trait limit? Link to comment
Jack Archer Posted September 28, 2015 Share Posted September 28, 2015   ---> virginity will always give child virgin trait    Just a heads-up for your testing. It may be something that can be tweaked via the defines.lua, but I've not looked into it yet. A child is set to develop 5 traits before they become an adult. If you assign them a trait right out of the gate such as Virgin, then it may stunt the growth of every child by shorting them a trait.   Whoa, wait... Does that mean if I reject a trait on a child via an event, I can get a free event involving a different trait to replace the trait I rejected? For example, if I receive an event about my child being kind and I discipline them for it, and they lose the acquired Kind trait, that won't count against the 5 trait limit?  Indeed. the game tries to give the kid a chance to get 5 traits. if theres less than 5, the game will simply shove events at you to get him up to snuff. Link to comment
MuteDay Posted September 28, 2015 Author Share Posted September 28, 2015 i believe so Link to comment
MuteDay Posted September 28, 2015 Author Share Posted September 28, 2015 lmao death by cock trait. used for custom death reason lol lil sneak hint of what im working on Link to comment
ReMeDy Posted September 29, 2015 Share Posted September 29, 2015    ---> virginity will always give child virgin trait    Just a heads-up for your testing. It may be something that can be tweaked via the defines.lua, but I've not looked into it yet. A child is set to develop 5 traits before they become an adult. If you assign them a trait right out of the gate such as Virgin, then it may stunt the growth of every child by shorting them a trait.   Whoa, wait... Does that mean if I reject a trait on a child via an event, I can get a free event involving a different trait to replace the trait I rejected? For example, if I receive an event about my child being kind and I discipline them for it, and they lose the acquired Kind trait, that won't count against the 5 trait limit?  Indeed. the game tries to give the kid a chance to get 5 traits. if theres less than 5, the game will simply shove events at you to get him up to snuff.   Is it possible for the game to simply not have enough time to feed the child 5 traits before they reach adulthood (age 16)? Let's say I have a child with three traits and they're age 15. Are you saying I'll get a heavy dose of events then momentarily to get my child up to 5, or is it possible I won't have enough time to hit the 5 cap? I think this is important to know, because late in a child's life, it might be wise to just accept whatever traits occur, because I don't have time to be dicking around changing out traits late if time is a factor. Link to comment
ReMeDy Posted September 29, 2015 Share Posted September 29, 2015   agreed, 16 was set to do two things. One, keep it very much legal with courts. Two, makes mechanics much easier for other mods who start working at The game proscribed age of 16. (dark world immediately comes to mind. have you actually tested a playthrough with the Adult age at 8? since it starts training at 6 if i remember correctly.  If you look at the first post, it mentions that training age was changed to 1 (one).   That's... a dash too early? at max, i'd personally roll for 4. If anything, instructions can be provided to change the age limits.   Agreed on the age. It's kind of funny when you consider it... Can a child really start being "trained" at age 1? Most kids learn to walk at 10-12 months, on average. Some kids don't become potty trained until age 2. Let's all think about that, lol. We're teaching babies to become Arbitrary or Cynical while they're in diapers!?  "Older children can begin learning to fix themselves a simple snack (around 4 years of age), prepare a sandwich (by age 5), spread and cut with a table knife (age 6) and wash/bathe without help (by age 7)." http://blog.chw.org/2012/12/learn-what-ages-children-should-start-doing-more-things-on-their-own/  Yes, bump up the guardian age commencement to age 4, minimum.  Link to comment
MuteDay Posted September 29, 2015 Author Share Posted September 29, 2015 Â Â Â agreed, 16 was set to do two things. One, keep it very much legal with courts. Two, makes mechanics much easier for other mods who start working at The game proscribed age of 16. (dark world immediately comes to mind. have you actually tested a playthrough with the Adult age at 8? since it starts training at 6 if i remember correctly. If you look at the first post, it mentions that training age was changed to 1 (one). That's... a dash too early? at max, i'd personally roll for 4. If anything, instructions can be provided to change the age limits. Agreed on the age. It's kind of funny when you consider it... Can a child really start being "trained" at age 1? Most kids learn to walk at 10-12 months, on average. Some kids don't become potty trained until age 2. Let's all think about that, lol. We're teaching babies to become Arbitrary or Cynical while they're in diapers!? Â "Older children can begin learning to fix themselves a simple snack (around 4 years of age), prepare a sandwich (by age 5), spread and cut with a table knife (age 6) and wash/bathe without help (by age 7)." http://blog.chw.org/2012/12/learn-what-ages-children-should-start-doing-more-things-on-their-own/ Â Yes, bump up the guardian age commencement to age 4, minimum. moved age to 6 and marrage age still 8 but adult age is 14 Â and to your other question i will be moving it back to default and having sexuality and virgin traits show up on adulthood Link to comment
MuteDay Posted September 29, 2015 Author Share Posted September 29, 2015 oh and some extra info please do not use this with harem kings this mod is not ment to use with harem kings and AB02 will be built into and expanded inside this mod so AB02 is not recomended but still compatable. dark world works fine. although it wont use the custom sexuality features. decided to drop compatability patches due to someone saying i stole someones work as of the new version in the process all things will be custom except for the things from AB02 due to i have permission to use his/her work. and all work from him/her will be heavly modified except for the event images Link to comment
MuteDay Posted September 29, 2015 Author Share Posted September 29, 2015 i have decided to release a preview of what i have so far  Sex_crusaders1.0-Preview.7z  FTYI if you use dark world please place This File into darkworld's events folder, it allows sexual cruaders to know that dark world is enabled Link to comment
MuteDay Posted September 29, 2015 Author Share Posted September 29, 2015 im fixing a few bugs that i found so ill update till then would recommend playing till update, bugs will break gameplay Link to comment
MuteDay Posted September 29, 2015 Author Share Posted September 29, 2015 here you go fixed those pesky bugs Sex_crusaders1.1-Preview.7z still requires you to add the file to Dark world if you use it Link to comment
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