Fienyx Posted June 12, 2015 Share Posted June 12, 2015 Ok, I use Alternative Beginnings and choose a start that uses player.setcrimegold, the only problem with that is if I have a bounty, I kind of want it to stick. Unfortunately, the way that command works, when you save and exit, the bounty is gone upon reload. Does anyone know how oblivion normally applies a bounty? I have tested by killing a non-hostile npc, and save, exit, reload, the bounty stays. Then I tested the same command in console and had the same results, it disappeared (which made me look in CSE at the script for the mod). I tried to find the script in the oblivion esm, but the "crimescript" only has 2 lines. Long PCBounty and Short PCEscaped. I couldn't find anything else. Link to comment
Gaebrial Posted June 12, 2015 Share Posted June 12, 2015 Have you tried using ModCrimeGold instead? Link to comment
Fienyx Posted June 12, 2015 Author Share Posted June 12, 2015 Awesome, yes, that worked. Link to comment
DogOnPorch Posted June 12, 2015 Share Posted June 12, 2015 Hmmmm....I'll have to try that with PSE when you get the vanishing 10,000 Septim fine. Link to comment
Fienyx Posted June 12, 2015 Author Share Posted June 12, 2015 Haven't gotten that yet, what quest gives that fine? Link to comment
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