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SetCrimeGold


Fienyx

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Ok, I use Alternative Beginnings and choose a start that uses player.setcrimegold, the only problem with that is if I have a bounty, I kind of want it to stick. Unfortunately, the way that command works, when you save and exit, the bounty is gone upon reload. Does anyone know how oblivion normally applies a bounty? I have tested by killing a non-hostile npc, and save, exit, reload, the bounty stays. Then I tested the same command in console and had the same results, it disappeared (which made me look in CSE at the script for the mod). I tried to find the script in the oblivion esm, but the "crimescript" only has 2 lines. Long PCBounty and Short PCEscaped. I couldn't find anything else. 

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