Jump to content

Fixing .nif's in Nifskope


Recommended Posts

I'm kinda new to using nifskope, and I'm figuring things out on my own as I go (since not a lot of guides are available)

One of the things I'm seeing is that when I open the eyes, I look and see "right eye" even when I'm opening a left eye mesh. Is that normal? If not, how do I change it?

Link to comment

NiMaterialProperty is what says Right Eye. It even does on yours. It just kinda confused me a bit.

Anyways, I ended up getting rid of Beautiful People. I'm never going to use any of the races it adds. I just don't like them, after looking at racial traits in CS. So, I'm now using OCO and CWSOO. Which, btw, I love the combination :3

Link to comment

The NiMaterialProperty name  is  unimportant. I have other nifs with Name left eye. But I think it must "left eye" or "right eye" so that the nif ues the eye textures ( like NiMaterialProperty Name "Skin" in Body Nifs) but not sure.

Link to comment

Idk. I got everything sorted out as far as my play through goes. Maybe one of these days when I've had a few hits (hehe) I'll get into making a patch that works for all 3 of these mods together (OCO/BP/ColourWheel's Sexy Oblivion Overhaul) and post it here and on the Nexus. They all have some nice features, that if a patch was made to get them working together, could be pretty neat :3

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use