blackandwhite14593 Posted April 25, 2015 Posted April 25, 2015 Hi everyone! I have been trying to add tbbp to some outfits through bodyslide following the tutorials, but when i then take on the created outfit in game, my body gets missplaced from my head and hands. My body with the new outfit becomes thus few centimeters away from my head and arms. Â Don't know what to do. Please help
myuhinny Posted April 25, 2015 Posted April 25, 2015 Would be better if you posted screenshots so people know what the problem looks like. I know UNP has flaws in the body. I convert UNP armors and if I want to run those armors through mesh rigger to add TBBP I have to first throw away the UNP body that is in the converted piece and replace it with a copy of my players body or I have transfer the outfit/armor pieces from the converted piece to a copy of my players body. UNP bodies will shift in different directions inside the nif newer UNP bodies don't have this flaw like 7BASE.
Mud Posted April 25, 2015 Posted April 25, 2015 You may need to open up the outfit's AA entry in its ESP and reassign its model. Some of my outfits have had an issue where generating new meshes to replace the old ones led to the game only using the max weight mesh until I did that.
blackandwhite14593 Posted April 28, 2015 Author Posted April 28, 2015 Guys, I finally figured it out, I needed to move my outfits with 0, -2.54431, 3.2879 two times so that they are behind the baseshape. I know it's ridiculous but that what helped me.
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