Bonnie Lass Posted April 4, 2015 Posted April 4, 2015 This is a common thing to put in skse.ini for added stability [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 However HDT-SMP has its own memory patch that it seems to require so it doesn't crash. Question is, does it perform this same function?
cornbreadtm Posted April 4, 2015 Posted April 4, 2015 They are indeed the same. You can use them both at the same time. At least I do Never really had the need to turn one off. Just make sure they don't have different setting or turn on off.
ousnius Posted April 4, 2015 Posted April 4, 2015 Are you sure about that? I'm quite sure hdtSkyrimMemPatch and SKSE/SSME do NOT do the same thing. Unless HDT added new features to hdtSkyrimMemPatch with HDT-SMP.
Slammer64 Posted April 4, 2015 Posted April 4, 2015 The hdtSkyrimMemPatch only affects the hdtPhysicsExtension.dll and not SSME which has it's own separate dll.
Bonnie Lass Posted April 6, 2015 Author Posted April 6, 2015 Are you sure about that? I'm quite sure hdtSkyrimMemPatch and SKSE/SSME do NOT do the same thing. Unless HDT added new features to hdtSkyrimMemPatch with HDT-SMP. Here's the INI [Exception] AutoSaveGame = true MiniDumpWithFullMemory = false ReportToWindows = true [Memory] RecordFormHeapAllocateFailed = true FormHeapAllocateFromLargerSpace = true FixInfiniteLoad = true ReplaceDefaultHavokHeap = true [Optimize] FasterLoading = true So, lot of features, so I figured maybe the SSME memory fix might've been bundled in. Anyway, I'll just leave em both on for now.
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