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hdtSkyrimMemPatch, does it replace SKSE memory fix?


Bonnie Lass

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Posted

This is a common thing to put in skse.ini for added stability

 

[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
 
However HDT-SMP has its own memory patch that it seems to require so it doesn't crash. Question is, does it perform this same function?
Posted

They are indeed the same. You can use them both at the same time. At least I do Never really had the need to turn one off. Just make sure they don't have different setting or turn on off.

Posted

Are you sure about that? I'm quite sure hdtSkyrimMemPatch and SKSE/SSME do NOT do the same thing. Unless HDT added new features to hdtSkyrimMemPatch with HDT-SMP.

Posted

Are you sure about that? I'm quite sure hdtSkyrimMemPatch and SKSE/SSME do NOT do the same thing. Unless HDT added new features to hdtSkyrimMemPatch with HDT-SMP.

 

Here's the INI

 

[Exception]
AutoSaveGame = true
MiniDumpWithFullMemory = false
ReportToWindows = true
 
[Memory]
RecordFormHeapAllocateFailed = true
FormHeapAllocateFromLargerSpace = true
FixInfiniteLoad = true
ReplaceDefaultHavokHeap = true
 
[Optimize]
FasterLoading = true
 
 
So, lot of features, so I figured maybe the SSME memory fix might've been bundled in. Anyway, I'll just leave em both on for now.

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