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hdtSkyrimMemPatch, does it replace SKSE memory fix?


Bonnie Lass

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This is a common thing to put in skse.ini for added stability

 

[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
 
However HDT-SMP has its own memory patch that it seems to require so it doesn't crash. Question is, does it perform this same function?
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Are you sure about that? I'm quite sure hdtSkyrimMemPatch and SKSE/SSME do NOT do the same thing. Unless HDT added new features to hdtSkyrimMemPatch with HDT-SMP.

 

Here's the INI

 

[Exception]
AutoSaveGame = true
MiniDumpWithFullMemory = false
ReportToWindows = true
 
[Memory]
RecordFormHeapAllocateFailed = true
FormHeapAllocateFromLargerSpace = true
FixInfiniteLoad = true
ReplaceDefaultHavokHeap = true
 
[Optimize]
FasterLoading = true
 
 
So, lot of features, so I figured maybe the SSME memory fix might've been bundled in. Anyway, I'll just leave em both on for now.
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