Guest marieruth Posted March 14, 2015 Posted March 14, 2015 I tried rotating a sword mesh due to alignment problems in the GECK for a sword I converted and I tried scalling another mesh to be bigger since I couldn't click on it in the render view, and the collision mesh didn't alter itself in either situation. I'm not a seasoned Nifskope user, but do you have to recreate a new collision whenever you transform a mesh in whichever way in Nifskope?
myuhinny Posted March 14, 2015 Posted March 14, 2015 Not sure but I do know that if you change the position of something in a mesh in nifskope if it has been rigged you have to re rig it because it messes up the rigging and it will either not show up in the correct spots or it will not show up at all.
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