Antonio121989 Posted January 4, 2015 Posted January 4, 2015 I downloaded the deadra Sutra (http://www.loverslab.com/topic/8232-the-daedra-sutra-lovers-with-pk-animation-collection/) and I am having troble with creature animation, I tryed to add one of the spider deadra for exemple using a number that don't exist in the ini folder (like 2361) even if the game recognizes its existance (I saw it traying to load in the console), when I ask to change the animation (pressing Z) the two models just stay there doing nothing. I tryed even change the number and let the original in the new number and the other in the original, and the other worked well, but the original not. What I did wrong?
fejeena Posted January 4, 2015 Posted January 4, 2015 2361 ? it is no Spider daedra number ! Spieder deadra has only 2 numbers. If you want more you must change the LoversIdleAnimsPriority.esp and add more. You can use number 236 and 4001 ( or add in the esp 4002 and up to 4100. 4101 is Spriggan ) The xLoversCreature.ini must look like this (xLoversCreature.ini in data\ini Folder) ;===Spider Daedra====================================================set xLoversCreatureQuest.CreatureSpiderDaedraposes to sv_Construct "236=100,4001=100" The deadra Sutra animations: must be renamed to 4001 You must have 4 Off and 4 Def kf files and the ini in data\meshes\creatures\SpiderDaedra\IdleAnims\ani2 you must have the Off kf files. Names 4001_OffMotionx0.kf 4001_OffMotionx1.kf 4001_OffMotionx2.kf 4001_OffMotionx3.kf In data\meshes\characters\_male\idleanims\ani2 you must have the Def kf files. Names 4001_DefMotionx0.kf 4001_DefMotionx1.kf 4001_DefMotionx2.kf 4001_DefMotionx3.kf in data\ini you must have 4001_Motion.ini
Antonio121989 Posted January 4, 2015 Author Posted January 4, 2015 It worked, but how do I know what is the second number for each creature, is it said in an ini file? And how do I add a 4002 (for example) to the esp file? Do I need a program to open the esp? Or I can just add in the ini as I did for 4001? I am asking it, because the Deadra Sutra includes many animation for the same number and don't give a clue of how install them. And looking in the Creatures.ini that you said, I see many creatures only have one animation, and some have a somenumber=0 in the file, so this animation don't play, right? Thanks for the help.
fejeena Posted January 4, 2015 Posted January 4, 2015 No only add 4002 in the ini does not work, because the 4002 is not in the esp ( some creatures have more free/unused numbers but the Spider Daedra have only 236 and 4001 You need the Constuction Set started with OBSE (best CS extender) see my yellow Link below. But how to add a new Animation...do not know how I can explain this if you never used the Constuction Set? CS, click Gameplay, click Idle Animations... But then it gets complicated But in "Idle Animations..." you can check if the numbers are in the esp. Expand the tree, expand the creature name tree and "subfolders" and you can see the numbers. in the xLoversCreature.ini you can see (guess) the numbers All numbers in the LoversIdleAnimsPriority.esp All numbers in the LoversIdleAnimsPriority.esp 201-Baliwog 501,502; free 503202-Bear 601; free 602203-Boar 701; free 702204-Clannfear free 801205-Daedroth free 901206-Deer free 1001207-Dog1101 to 1111; free 1112 and 1113208-Elytra free1201209-Atronach Flame free 1301210-Atronach Flesh free 1401211-Atronach Frost free 1501212-Gate Keeper free 1601213-Gost free1701214-Gnarl Dementia free 1801215-Gnarl free 1901216-Goblin 2001 to 2004; free 2005 and 2006217-Grummit free2101218-Horse 2201,2202; free 2203219-Hunger free 2301220-Imp 2401 free 2402221-Jyggylad free 2501222-Landdreugh,2601, 2602; free 2603223-Lich 2701 to 2704; free 2705224-Mehrunes Dagon free 2801225-Minotaur 2901: free 2902 to 2905226-Mountain Lion 3001 free; 3002 to 3007227-Mud Crap free 3101228-Murk Dweller( Scalon) free 3201229-Ogre 3301; free 3302230-Rat 3401; free 3402231-Scamp 3501,3502; free 3503232-Skambles free 3601233-Sheep free 3701234-Skeleton 3801,3802; free 3803235-Slaughterfish free 3901236-SpiederDaedra free 4001237-Spriggan free 4101238-StormAtronach free 4201239-Troll free 4301240-Will to the Wisp free 4401241-Wraith free 4501242-Xivilai 4601 to 4611; free 4612 and 4613243-Zombie 4701 to 4706; free 4707 and 4708301-Hitode no free number ( if you add a new number in the esp the next number should be 4801)302-Mushroom 302ext1 but no ini ! so you can use/overwrite it ( yes funny number. kf file names 302_1_Off... and 302_1_Def... ) ( if you add a new number in the esp the next number should be 4901)303-Tentacle no free number ( if you add a new number in the esp the next number should be 5001) ! the human-human ani numbers 1 to 50 are in the esp, so you can create copies of the human-human Off kf files and put them in the meshe\creatures\zzzLoversTentacle\IdleAnims\ani2 Folder. Have not tried it, don't know if it works ! The INI ;===Baliwog==========================================================set xLoversCreatureQuest.CreatureBaliWogposes to sv_Construct "201=100,501=100,502=100" ;===Bear=============================================================set xLoversCreatureQuest.CreatureBearposes to sv_Construct "202=100,601=0" ;===Boar=============================================================set xLoversCreatureQuest.CreatureBoarposes to sv_Construct "203=100,701=0" ;===Clannfear======================================================== set xLoversCreatureQuest.CreatureClannFearposes to sv_Construct "204=100". . . . If you want a new bear Animation you can use/try 602 ( and hope the number is already in the esp . Not use, my esp is not original I added new bear numbers) The clannfear have only 204 and 801 in the esp Edit: Here is the guide for adding animations to the LoversIdleAnimsPriority.esp http://www.loverslab.com/topic/41513-how-can-i-add-more-animations-for-creatures-they-dont-play-in-game/?do=findComment&comment=1040699 (post 7) Thanks gregathit and WappyOne
gregathit Posted January 4, 2015 Posted January 4, 2015 Look at the creatures overhaul thread as I list somewhere in there what animations numbers are presently included for each creature. Adding new animation numbers, well that is very tedious and very advanced.
ljacquard Posted January 5, 2015 Posted January 5, 2015 I hope that Antonio121989 won't mind me hijacking his thread, but I have a similar question : I'd like to deactivate animation support for a creature in LAPF + creatures. How can I do that ? Let's say I want to remove rats, but keep everything else as is. Would it be enough to remove the line for rats from the xLoversCreature.ini file, or would I have to additionally meddle with the LoversIdleAnimsPriority.esp ? What exactly needs to be done ? Any insight would be very helpful to me, and appreciated.
gregathit Posted January 5, 2015 Posted January 5, 2015 Change the rat animations to =0 in the xloverscreature.ini file and move their ini files out of oblivion\data\ini file. No more rat fucking......
ljacquard Posted January 5, 2015 Posted January 5, 2015 Thank you very much, Gregahit. Wishing you, and the whole crew on LL, the best for the coming year.
Antonio121989 Posted January 7, 2015 Author Posted January 7, 2015 Just one last question, do LAPF already recognizes all the first 200, the human animation? There is some numbers missing, if I put one animation there would it be recognized?
fejeena Posted January 7, 2015 Posted January 7, 2015 Yes the human human ani numbers are all in the esp. And I have listed all creatures numbers that are in the esp ( used and free numbers) see post 4 Spoiler.
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