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Animations and HDT Tails


PsychoMachina

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Deadzone45 is helping with creating HDT tails for the Elins.  The original tails had a slight swaying animation when standing still or crouching without using any idle animations.

 

So here's the question, is it feasible to add tail anims to an HDT tail so that they move when not using an idle animation?  If so, is it done the same way as when working with a non-HDT body or is the process handled differently?

 

TIA

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