Ubercharge Posted December 15, 2014 Posted December 15, 2014 I think defeat mod has really good mechanics I think that adding this would make it more interesting: After being knocked down, you will get tied (still with full gear except weapon), and then you have one lockpick to pick the lock and set yourself free or if you break lockpick bandits or whoever notices that and character will get raped I think it is quite simple request considering what has been already done. maybe next step would be adding some variance to lockpicking difficulty, for example master for bandit chief and novice for regular bandit. or option to autobalance lockpicking difficulty, for example if you succeeded too many times difficulty will get more difficult
badbat111 Posted December 15, 2014 Posted December 15, 2014 so something like once defeat kicks in your tied up like hogtied or some other pose and you have to use the lockpick to break free ?
nutluck Posted December 15, 2014 Posted December 15, 2014 Submit had something like that for awhile, but there was some issues with it.
Ubercharge Posted December 16, 2014 Author Posted December 16, 2014 badbat: yes Nutlick: submit had getting tied mechanism, but nothing with lockpicking as I know
nutluck Posted December 17, 2014 Posted December 17, 2014 badbat: yes Nutlick: submit had getting tied mechanism, but nothing with lockpicking as I know Submit had it very early on but it got dropped. The reason being is balance. If you made it challenging for a character with low or no lock picking then anyone with lock picking it was a joke to get out of it, if you made it hard for someone with high lock picking it was impossible for someone with low skill. So in the end it got switched to the new system it uses now.
badbat111 Posted December 17, 2014 Posted December 17, 2014 badbat: yes Nutlick: submit had getting tied mechanism, but nothing with lockpicking as I know Submit had it very early on but it got dropped. The reason being is balance. If you made it challenging for a character with low or no lock picking then anyone with lock picking it was a joke to get out of it, if you made it hard for someone with high lock picking it was impossible for someone with low skill. So in the end it got switched to the new system it uses now. so why not read it but have a mcm menu option like devious chests the freeme option for those who accidently set it to high and cant escape ? if sumbit had that in and the bound pose maybe animated struggling it would be good
cryo Posted December 19, 2014 Posted December 19, 2014 About the issue with too easy/too hard locks: I'm not sure but probably you can check lockpicking skill and adjust lock difficulty dynamically
WaxenFigure Posted December 19, 2014 Posted December 19, 2014 About the issue with too easy/too hard locks: I'm not sure but probably you can check lockpicking skill and adjust lock difficulty dynamically No you can't but you can make it "look" like you did. Just clone the lock for each level of difficulty desired (set a different level of difficulty on each cloned lock) and then disable all of them except the one that fits the desired difficulty at the point it is needed.
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