Keyboard Warrior Posted November 27, 2014 Posted November 27, 2014 So I'm trying to take this mesh https://www.dropbox.com/s/q1a84y3vef4fr21/Ghillie.rar?dl=0and make it so it's a full ghillie; meaning grass coverage on the frontal area. Can anyone provide a detailed explanation of how to "Flip" the "Grass" on the back, and make it move with the body? I've never done anything like this and I'm very prone to breaking the damn thing if I try to mess with it. any help? Ghillie.rar
Keyboard Warrior Posted November 27, 2014 Author Posted November 27, 2014 Managed to get it ingame and all. Chest is fine, but legs and arms are wonky. The arms are the worst; kinda looks like I have big-ass grassy horns in muh head. Legs are clearly just animating the same as my back legs, assuming I need to re-assign the bones... how would I go about doing that?
myuhinny Posted November 27, 2014 Posted November 27, 2014 Not sure but I tried to download it to see but dropbox wants a person to make a account to download. You could just use the uploader here on LL and upload it that way.
Keyboard Warrior Posted November 27, 2014 Author Posted November 27, 2014 Not sure but I tried to download it to see but dropbox wants a person to make a account to download. You could just use the uploader here on LL and upload it that way. Done! Should work now.
myuhinny Posted November 28, 2014 Posted November 28, 2014 I got it into game and it didn't look like it had anything wrong to me. First make a back up of the nif just in case something gets messed up. To get the grass on the front as well you would just have to load the nif up into nifskope and right click the grass and go to block - copy branch then in the left list go to the word scene root and right click it and go to block - paste branch. Now comes the trial and error tricky part. Right click the grass which will highlight one of them and go to transform - edit this will bring up a screen with translation X Y Z and rotation Y P and R. Mess with the numbers to get the layer to move forward and rotate it to match as good as you can to the front. Y for translation moves it forward and backwards and z moves it up and down. Typing in 5.0000 for y translation will move it forward typing in -5.0000 moves it the other way so to move something the opposite way just use the negative to do that. Once you have it placed where you want it at and saved you will have to redo the mesh rigging for the piece on the front as you moved it the mesh rigging used for the back will not work now as the piece has been moved. If you tried to use the armor with the mesh rigging left as is the piece on the front will either be in the incorrect area or it will not show up at all in game. Not sure on how to redo the texture mesh rigging part.
Keyboard Warrior Posted November 28, 2014 Author Posted November 28, 2014 I got it into game and it didn't look like it had anything wrong to me. 2014-11-27_00001.jpg2014-11-27_00002.jpg2014-11-27_00003.jpg2014-11-27_00004.jpg First make a back up of the nif just in case something gets messed up. To get the grass on the front as well you would just have to load the nif up into nifskope and right click the grass and go to block - copy branch then in the left list go to the word scene root and right click it and go to block - paste branch. Now comes the trial and error tricky part. Right click the grass which will highlight one of them and go to transform - edit this will bring up a screen with translation X Y Z and rotation Y P and R. Mess with the numbers to get the layer to move forward and rotate it to match as good as you can to the front. Y for translation moves it forward and backwards and z moves it up and down. Typing in 5.0000 for y translation will move it forward typing in -5.0000 moves it the other way so to move something the opposite way just use the negative to do that. Once you have it placed where you want it at and saved you will have to redo the mesh rigging for the piece on the front as you moved it the mesh rigging used for the back will not work now as the piece has been moved. If you tried to use the armor with the mesh rigging left as is the piece on the front will either be in the incorrect area or it will not show up at all in game. Not sure on how to redo the texture mesh rigging part. I already knew how to remove it and all that, I needed to know how to do the rigging part. The arms and legs are wonky, but the chest works fine.
GreatKazooMan Posted November 28, 2014 Posted November 28, 2014 If your limbs are folded in many directions, it will be the weight paint messing with the mesh. I've had it happen too many times to not know what its like with respect to this. It'd be good to see screens of it so I can tell if it is this problem. If so, then you can either copy a working weight paint from another armour or paint it yourself to fix the issues. If not, you may have the wrong skeleton. If you can provide screenshots, it'd be easier.
Keyboard Warrior Posted December 1, 2014 Author Posted December 1, 2014 If your limbs are folded in many directions, it will be the weight paint messing with the mesh. I've had it happen too many times to not know what its like with respect to this. It'd be good to see screens of it so I can tell if it is this problem. If so, then you can either copy a working weight paint from another armour or paint it yourself to fix the issues. If not, you may have the wrong skeleton. If you can provide screenshots, it'd be easier. Aaah... it's alright. I gave up on it in the end, but thank you for helping me out. I do seriously appreciate it! ^^
Imperfection Posted December 1, 2014 Posted December 1, 2014 Downloaded mesh from OP and it works fine no arms and legs bending odd, this means you have wrong skeleton installed. Install this one from Nexus - Compatability Skeleton - BnB BodyExtender FAFF NVG by Astymma : http://www.nexusmods.com/newvegas/mods/45229/?
Keyboard Warrior Posted December 3, 2014 Author Posted December 3, 2014 Downloaded mesh from OP and it works fine no arms and legs bending odd, this means you have wrong skeleton installed. Install this one from Nexus - Compatability Skeleton - BnB BodyExtender FAFF NVG by Astymma : http://www.nexusmods.com/newvegas/mods/45229/? It was doing it after I edited it. Works fine even w/ the default skeleton.
Imperfection Posted December 3, 2014 Posted December 3, 2014 Oh sorry misunderstood I thought you said you gave up so I assumed it was not fixed
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