Gabe-A Posted October 24, 2014 Share Posted October 24, 2014 My modded Skyrim started experiencing some very annoying bugs: Some enemies are completely invulnerable.  So far they have been Apprentice Firemage, Bandit and Bandit Outlaw. This has been "three-for-three" so far; basically for every three enemy camps I have traveled to, each one has had one invulnerable enemy.  The details: The enemies lose a sliver of health and then go god-mode. They can attack me and my follower, but I and my follower cannot hurt the enemy. We can't do anything to him/her. I then tried the console commands for the Actor Values and "kill", but the game told me it was "Missing Parameter Actor Value" and didn't do anything. KillAll works, but it also kills my horse. Disable/Enable works, but if I enable the enemy, they still keep being in god-mode. MarkForDelete froze the enemy in place and the enemy seemed to have been deleted (although I could still see them frozen but they couldn't do anything to me and I couldn't do anything to them. So I guess they were effectively deleted from the game).  Is there some fix or do I have to keep using "MarkForDelete"? What if one time it was a dragon priest for example? Could that happen? So far it has only been inconsequential NPCs and I really hope it stays that way. Link to comment
Content Consumer Posted October 24, 2014 Share Posted October 24, 2014 Something similar used to happen to me. I was using a mod that disabled kill moves, and whenever I would sneak-attack someone with a melee weapon, it would look like the attack worked, but the target would become invulnerable to all damage. The invulnerability lasted for maybe 30 seconds or so before the target reset... is your enemy's invulnerability permanent though? Does it seem to happen after a finishing move, or is it just completely random? Â markfordelete should set a flag on the NPC that stops it from rendering or running scripts. So the enemy will appear to freeze... you should even be able to walk right through them as if they weren't there... but you will still see them until your next cell load. Try exiting the cell and then re-entering, the body should be gone. Link to comment
Gabe-A Posted October 24, 2014 Author Share Posted October 24, 2014 Thank you for the response. It seems to be permanent, I haven't fought an invincible enemy for more than two minutes though. It seems to be random since finishing moves still work normally. Â I'll go and check up on the places I have been to so I can see if they were removed already. Link to comment
D_ManXX2 Posted October 24, 2014 Share Posted October 24, 2014 Sounds like a bug from OBIS combined with mods Asis. if your using Asis either only use Asis or obis not both at the same time. if you want to keep obis switch of any other mods that edits spawn and use the mcm menu from obis itself. Â You also may want to post your mods listed and load order. or else it will be more difficult to give you a direct cause. Link to comment
Gabe-A Posted October 24, 2014 Author Share Posted October 24, 2014 I don't have either of them. Unless Asis or OBIS are included in some other mod. Â Can I make a list of mods and load order text file in MO? It's a pain to start listing them one by one. Link to comment
Killing Joke Posted October 24, 2014 Share Posted October 24, 2014 In your MO folder you will find another one called profiles, go into the one you're using, the file plugins.txt is what you're looking for. Link to comment
Gabe-A Posted October 24, 2014 Author Share Posted October 24, 2014 Thank you! I thought the left window was the load order. Â Anyway here it is. Â Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espSchlongs of Skyrim - Core.esmSexLab.esmRaceCompatibility.esmPSUniversalBodyChanger.esmBrawl Bugs CE.espSexLabMatchMaker.espSexLabNudeCreatures.espSexLabDefeat.espSkyUI.espSchlongs of Skyrim.espSOS - VectorPlexus Muscular Addon.espHentaiCreatures.espSexLab Enchantress.espFNISspells.espWorking Dog.espSexLabNudeCreaturesDB.espSexLabNudeCreaturesDG.espSOS - Shop.espMoreNastyCritters.espCharacterMakingExtender.espEnhancedCharacterEdit.espUSKP Patcher for RaceCompatibility.espRaceMenu.espRaceMenuPlugin.espRaceCompatibilityUSKPOverride.espPSUFBC_SG_TexturePack.esp Link to comment
Guest Posted October 30, 2014 Share Posted October 30, 2014 I'm having the same problem, I don't know if it's useful to note but these are the only esps we have that overlap.  Brawl Bugs CE.espDawnguard.esmDragonborn.esmHearthFires.esmRaceCompatibility.esmRaceCompatibilityUSKPOverride.espSchlongs of Skyrim - Core.esmSchlongs of Skyrim.espSexLab.esmSexLabMatchMaker.espSkyrim.esmSkyUI.espSOS - VectorPlexus Muscular Addon.espUnofficial Dawnguard Patch.espUnofficial Dragonborn Patch.espUnofficial Hearthfire Patch.espUnofficial Skyrim Patch.espUpdate.esm I feel like I've actually encountered this bug before, but I have no memory of a solution. Link to comment
Content Consumer Posted October 30, 2014 Share Posted October 30, 2014 Thank you! I thought the left window was the load order.  Anyway here it is.  ...   I'm having the same problem, I don't know if it's useful to note but these are the only esps we have that overlap.  RaceCompatibility.esm RaceCompatibilityUSKPOverride.esp  I feel like I've actually encountered this bug before, but I have no memory of a solution.  Well, I can rule out a few things. update.esm is required to run the game, and that's vanilla, so it's not causing your problem. Neither is skyrim.esm. Same applies to Dawnguard, Dragonborn, and Hearthfire. The Unofficial Patches work for so many people (myself included) and we're not having this issue... so nope there either. Brawl Bugs CE shouldn't do anything like this... I highly doubt this is what's causing it. Pretty sure it's not SkyUI or Sexlab too, and Matchmaker shouldn't do anything like that. I've never used SOS so I can't say yes or no, but most people who do use it don't have this problem.  Now... I used to use racecompatibility, when working with custom races... but I don't see any in your load order(s). There are several mods I don't recognize though, so I can't say for sure if it's unnecessary... and I've never actually seen racecompatibilityuskpoverride.  So, just from my limited knowledge, I'm guessing that it's probably one of those two that's causing your problem. If you're not using custom races, I'm pretty sure you don't actually need either of them... try disabling them and see if that fixes it? Link to comment
Guest Posted October 30, 2014 Share Posted October 30, 2014 I may have fixed it for myself by getting rid of some companions.  I'm using better vampires and AFT, I had a bandit and a 'silver hand' that I had vamped and made companions of. I noticed when I was fighting an invincible bandit that my vamp-bandit companion was herself invulnerable.  I uninstalled AFT (using AFT's uninstall feature) and removed it from my load order. (the AFT uninstall process also fires all companions) After that I was able to murder my former companion (she was no longer invulnerable)  Obviously you don't have either of those mods installed though. Is it possible you have any companions that were once dynamically spawned random npcs? Link to comment
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