soldier321 Posted October 5, 2014 Posted October 5, 2014 Maskars overhaul creatures doesn't work, Creature diversity monsters doesn't work. the XCV mod on this board monsters are too strong (might edit the stats for my tastes later), MMM creatures are also too strong. Any body know of any vanilla LL friendly monster mod that is compatible with LL?
SoundSpark Posted October 5, 2014 Posted October 5, 2014 Well you wont find any mods compatible with loverslab, seeing as loverslab is just a site name. I assume you meant lover with PK, which I have no idea what creature mods work with it because its been along time since I've played oblivion.
fejeena Posted October 5, 2014 Posted October 5, 2014 I don't use creatures overhauls, so don't know which works. But you can check the Folders, the creatures must be in the original Oblivion creatures Folders. The Lovers sex animations are in these Folders. A rabbit in a new rabbit Folder does not work, but if the rabbit is in the rat Folder it works. ( I have both in my game, Mod with new rabbit Folder and Mod that adds rabbits into the Rat Folder. ) I have Elephants, camels, crocodiles,... in new/own Folders, they don't work. Some creatures you can change, e.g. werewolves from Werewolf - Legends of the North are in a new werewolf Folder but they use the Xivilai Skeleton and Animation, so you can place the werewolf meshes in the Xivilai Folder and change the entries in the Werewolf - Legends esp and then the werewolves works fine with Lovers. ( and if you use the SkeletonxBitchWWWerewolf.nif the werewolves works with LoversBitch) And if you have a working Mod but the creatures are too strong you can change the values in the esp ( make them weaker )
gregathit Posted October 6, 2014 Posted October 6, 2014 The short answer is mods that add new creatures to the game, or use custom skeletons\meshes aren't compatible. Lovers creatures is based off of vanilla creatures. Other creature types simply aren't registered with the plugin and thus aren't used. Not to mention there are no animations for them either. Now if a plugin just modifies vanilla creatures then there is no reason it should not work.
WappyOne Posted October 6, 2014 Posted October 6, 2014 There is a MOO plugin late in the Lovers Creature 2.0 thread that allows MOO creatures copied from vanilla creatures to work. The next release of Lovers Creature will have better plugin support so it is easier to add-in new creature support.
soldier321 Posted October 12, 2014 Author Posted October 12, 2014 ^^ you sir. Are a gentleman and scholar.
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