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Grey face bud revisit


Arcturus7777

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Ok, I have looked all over and found lots of stuff on this bug, but not exactly what I need, or a description that matches my problem.  So sorry if this is a duplicate thread.

 

I have UN7B body.  Apachi hair.  NPC body randomizer.  about 148 mods.

 

I have lots of custom followers, and all three DLC's

 

All of the custom NPC's added, and the housecarls look fine.  

 

But the vanilla npcs, like ysonda, and bandits ect, have grey face, or way different face color than the body.  This is for both males and females.  Not every one, but a lot of them.  

 

From what I understand this means the tint is wrong in the skyrim.esm, in the folder data/texture/actor/character/facegendata/facetint/

 

I have tried a couple fixes. HELP!

 

I did use CK to load skyrinesm, and selected all nord npc's and used control f4.  but CK locks up doing that.  I

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1) Control+F4 in CK works. But I always select just one NPC at a time, not all.

 

2) Once you have encountered NPC (seen it ingame) its over. Skyrim likes to store lots of stuff in your game save. It's possible you did the right thing, fix it, but your save is dirty, it still has "old" face.

 

 

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1) Control+F4 in CK works. But I always select just one NPC at a time, not all.

 

2) Once you have encountered NPC (seen it ingame) its over. Skyrim likes to store lots of stuff in your game save. It's possible you did the right thing, fix it, but your save is dirty, it still has "old" face.

 

 

So did you go thru all the npc's one at a time before starting a new game with the CK and control+f4?  I have been waiting to see a npc with a grey face and then fix it.  

 

I deleted skyrim.esm from the facetint folder and fixed 3 npcs. then loaded my game and saw them fixed.  I then played a bit and noticed later they were grey face again.  when i went to the facetint folder skyrim.esm was full of npcs again.not jsut the 3 I fixed.  In the Facetint folder you can delete the skyrim.esm and the game still plays, so I am guessing something is putting the data for the facetint in this folder as part of a save maybe, and overwriting the fix.  

 

I will test this on my current save game.

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It's likely you're using a mod that is either in the wrong place in your load order (regardless of what you're using to keep track of this), or which is simply incompatible with something else. Usual culprits are NPC-overhaul type mods. You can use TES5Edit to see which mods are in conflict. Here is a tutorial video:

 

https://www.youtube.com/watch?v=UOQO2S6HDBw

 

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Ok, I have used ck to to fix all the npc's, at least I tried as there is a bunch of non npc junk listed under actors, like voice. Change that to all the vanilla npc's. I made a list of all the npc's in whiterun and riverwood that were grey faced. They are now corrected.

I started the ck

I checked the box next to skyrim.esm by double clicking on it placing an X in the box.

I clicked ok, on the bottom right (I did not set the mod to active)

I said yes to all or ignore for all ck bs.

I then highlighted actors, which brought up all npcs and whatever other junk the vanilla game thinks is an actor.

I then highlighted a specific npc and pressed control + f4. Clicked yes in answer to the box brought up, and waited for ck to say done in a message box. I repeated this step for a lot of times sometimes selecting multiple npcs(maybeupto50).

I then copied the file I just updated to a safe location.

I loaded the game, and immediately saved a new save.

I ran around checking npcs they appear fixed. So far only the bard in dawn star was not fixed, and repeated attempts to fix the grey face have failed.

 

I am going to keep testing, and in a day or so I will start a new toon, as I am suddenly worried that a new toon start will erase all my changed.

 

 

I will look around with tesedit, but I am not sure how to find conflicts with it. Just clean duplicates

 

 

Let you know what happens in a few days.

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Did you merge any mods?

 

Most of my grey face NPCs came from merging mods improperly leaving out the facegen assets. I had to move Tes5edit into the skyrim directory and merging again fixed the problems.

Good to know, but I have not merged any mods. I do not know how to do it. It may give me a clue as to what mod is causing the problems. Nasty creatures for one is several animations from a lot of mods combined.

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Oh make sure you have the most recent version of apachi hair. I had a problem where the hair was missing and it caused the NPC to go gray faced.

also For vampires, the problem I was struggling with earlier I manged to find a mod that fixes the problem.
It is on the nexus
Dawnguard Vampires - No Dirt Tintmasks

http://www.nexusmods.com/skyrim/mods/36439/?

 

I think this should be included in the dawnguard unofficial patches.

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Hmm, I found some gray face Vanilla NPCs that I am not able to fix even with CK. The NPC 0002F9E2 for some reason has no face gen info to export.

 

Well this sucks.

Was it the bard in dawnstar that you could not fix, that was the only one I have seen so far.

 

 

No, it was just some vampires. I got that fixed already. As for the Bard I will see.

 

is it karita?

 

named NPCs should be an easy fix. Try MFG console. click on the bard. With the MFG console information it will tell you which mod made the last change to the actor. Open the mod that made the last change in CK and export face gen. It has to be the mod that made the last change.

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Hmm, I found some gray face Vanilla NPCs that I am not able to fix even with CK. The NPC 0002F9E2 for some reason has no face gen info to export.

 

Well this sucks.

Was it the bard in dawnstar that you could not fix, that was the only one I have seen so far.

No, it was just some vampires. I got that fixed already. As for the Bard I will see.

 

is it karita?

 

named NPCs should be an easy fix. Try MFG console. click on the bard. With the MFG console information it will tell you which mod made the last change to the actor. Open the mod that made the last change in CK and export face gen. It has to be the mod that made the last change.

Yes it was karita. I have mfg console installed, but do not know how to use it. Is it automatic in the console, I mean do I just bring up the console and it is there..?

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  • 6 months later...

The grey face bug appears when a mod changes an NPC's Facegen data, or, rather, you change anything about an NPC... Urshi's Hot Male Housecarls trouble shooing section explains it well.

 

 

Q: I am heaving a "gray head bug", what have I done wrong?
A: As it's been stated in the Compatibilities and Incompatibilities section: This mod will conflict with any other Housecarl mods. And by Housecarl mods, I mean any kind of plugin file that attempts to modify anything about the housecarls in question. This is because there is no such thing as a plugin file that changes an NPC just a little bit. If NPC is changed in any way - ALL the NPC's data is stored inside every NPC data record. So, a mod that just changes an NPC's voice will will also include all the other vanilla data about that NPC and thus potentially create the grey head bug (and other bugs) when used with my mod.
Remember:
- Changing your body replacer, skin or face texture will not cause the grey head bug, although it could be responsible for slight variations in skin tone and/or wrist, ankle and neck seams.
- You will get the grey head bug if there is a previously installed housecarl mod in your game and it comes after my mod in the load order. Make sure to uninstall any other housecarl mods completely, before installing my mod and keep my mod's file at the end of your load order.
- You will still get the grey head bug if there was a previously installed housecarl mod and you did not tell NMM to overwrite files when you were installing mod. Make sure to tell NMM to OVERWRITE the files.
- You most probably will have a grey head bug if you ever used SetNpcWeight console command on your housecarls NPCs in your game before. If you used SetNPCWeight on an NPC and then saved your game - you gave your NPC the grey head bug and it is now in your game save as a form of corruption. Because you savegame now contains FaceGenData of the NPC you used these commands on. This facegendata can and WILL override facegendata from mods.

Remember: NEVER use SetNpcWeight and SetSkale console commands on your NPCs. It conflicts with a mod's ability to control what NPC is supposed to look like.

So, if your game saves already contain characters that you had used the console command, SetNPCWeight or SetSkale on, you have most probably corrupted your game saves and the NPCs will have the gray head bug, neck gap bug, wrong stance and other bugs as a result. You might not see it at first, but when you install another beautification mod for this NPC it will all come out.
To clean your saves from this type of corruption please refer to the "How to fix Neck GAP" cleaning method described above.

 

 

How to fix Neck GAP for the Housecarls you've had modified before by another mod or by console commands:

1. Take everything of value from your housecarl's inventory, dismiss your Housecarl.
2. Save the game and quit.
3. Download Save game script cleaner
4. Open your save wehere your housecarl is NOT following you in that tool.
5. At the bottom on the right you will find a little window for RefIDs. You must enter RefID and BaseID of your housecarl there and click Delete and save.
6.Load your cleaned saved game, open the console and entered PRID [refID of your Housecarl] and hit enter. The RefID should now be displayed at the top of your console window.
7. When you got the RefID of your housecarl displayed in console type ENABLE and hit ENTER.
8. Done. Go search for your housecarl, the neck gap problem should be fixed now.

 

Hope that helps!

 

P.S. The Save game script cleaner is a revolutionary too that will help give your heavily modded games a longer life by earasing orphaned scripts from old mods that like to linger and cause you heart ache.

 

ALWAYS BACK UP YOUR FILES!! ^~^

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