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Any ways to fix Script Lag without editing your Max Allocated Memory?


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I've been experiencing Script Lag as of late. Delayed reactions when pressing Hotkeys, Potions takes 1-4 Before kicking in. You know the basic Script Lag when you have 10 or more Mods that has Scripts to function. :blush:

 

In recent months / almost a year now or so... this old Skyrim.ini to fix Script Lag that i found is now obsolete and causes your Game and or your PC to behave weird in other words it's destroying it slowly...

 

Here's that Supposedly fix for Script Lag:

 

 

[Papyrus]
fUpdateBudgetMS=800
fExtraTaskletBudgetMS=800
fPostLoadUpdateTimeMS=2000
iMinMemoryPageSize=256
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=2457600 

 

 

 

I also dugged up RCRN's 5 tweaks you don't know and found out that you can put Values to your Allocated Memory Bytes according to your RAM which is kinda high if you got 16GB.

 

Is there Any other way around this problem WITHOUT editing my Allocated Memory Bytes in the Skyrim.ini? :(

 

EDIT: Forgot to post my Skyrim.ini and SkyrimPrefs :P :

Skyrim.ini:

 

 

[Display]
sD3DDevice="AMD Radeon HD 7700 Series"
bAllowScreenshot=1
fSunShadowUpdateTime=0
fSunUpdateThreshold=2.0
[Grass]
b30GrassVS=0
[Papyrus]
fUpdateBudgetMS=1.2
fExtraTaskletBudgetMS=1.2
fPostLoadUpdateTimeMS=500.0
iMinMemoryPageSize=128
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=76800
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
bEnableProfiling=0
 
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
[General]
sLanguage=ENGLISH
bAllowscreenshot=1
fFlickeringLightDistance=8192
 
[Combat]
f1PArrowTiltUpAngle=0.7
f3PArrowtiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PBoltTiltUpAngle=0.7
 
[Actor]
fVisibleNavmeshMoveDist=12288.0000
 

 

 

 

SkyrimPrefs.ini:

 

 

[Display]
iTexMipMapSkip=0
bFXAAEnabled=0
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
fSpecularLODStartFade=2000.0000
fLightLODStartFade=3500.0000
fTreesMidLODSwitchDist=5000.0000
iShadowMapResolution=2048
fShadowBiasScale=0.2500
iShadowMaskQuarter=4
iBlurDeferredShadowMask=3
fShadowDistance=4000.0000
iMaxDecalsPerFrame=100
iMaxSkinDecalsPerFrame=25
iAdapter=0
iSize W=1440
iSize H=900
iMultiSample=1
iMaxAnisotropy=16
iPresentInterval=1
bFull Screen=1
sD3DDevice="AMD Radeon HD 7700 Series"
fInteriorShadowDistance=3000.0000
bFloatPointRenderTarget=1
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fGamma=1.0000
iShadowFilter=3
bShadowsOnGrass=1
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fShadowLODStartFade=200.0000
iTexMipMapMinimum=0
bTransparencyMultisampling=0
iWaterMultiSamples=0
bDeferredShadows=1
iShadowMode=3
bTreesReceiveShadows=0
bDrawLandShadows=0
bDrawShadows=1
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
iScreenShotIndex=3478
bShadowMaskZPrepass=0
bMainZPrepass=0
fShadowBiasScale=0.1500
fInteriorShadowDistance=2500.0000
fShadowDistance=2500.0000
iBlurDeferredShadowMask=3
iShadowMaskQuarter=4
iShadowFilter=4
fShadowLODStartFade=500.0000
iShadowMode=4
bTreesReceiveShadows=1
bDrawLandShadows=1
bDrawShadows=1
bShadowMaskZPrepass=0
iShadowMapResolutionSecondary=2048
iShadowMapResolutionPrimary=2048
iShadowMapResolution=2048
[imagespace]
iRadialBlurLevel=2
bDoDepthOfField=1
[LOD]
fLODFadeOutMultActors=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultSkyCell=1.0000
[Grass]
fGrassStartFadeDistance=7000.0000
b30GrassVS=0
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=400.0000
[Decals]
bDecals=1
bSkinnedDecals=1
uMaxDecals=1000
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
bDecalsOnSkinnedGeometry=1
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[blurShaderHDR]
bDoHighDynamicRange=1
[blurShader]
bUseBlurShader=0
[Launcher]
bShowAllResolutions=1
uLastAspectRatio=4
bEnableFileSelection=1
[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
[MAIN]
fSkyCellRefFadeDistance=150000.0000
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
[interface]
fMouseCursorSpeed=1.0000
bDialogueSubtitles=1
bGeneralSubtitles=1
bShowCompass=1
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=5
[Controls]
bUseKinect=0
fMouseHeadingSensitivity=0.0125
fGamepadHeadingSensitivity=1.9000
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=0
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=60.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=0.6500
uID3=466532
fVal2=1.0000
uID2=554685
fVal1=1.0000
uID1=1007612
fVal0=1.0000
uID0=94881
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[General]
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=40
 

 

 

 

 

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Note : One of the Mods needs a specific ESP file but i didn't find it on both the Mods page of those Mod and in the RAR file.

 

Update : i played Skyrim with 2 saves files, one with the so called "Script Lag" affecting my Gameplay and one is Script Lag free for now...

 

-What i noticed is that the one with Script Lag experience 30-35 FPS outside during Heavy nights / Rain. I switch weapons using SkyUI's hotkey interface and noticed a 2-7 seconds of Delay with the Frame Stopping for a second and then returns to normal, as with the Script Lag neither my Followers have reactions when i cast Magelight to them which is Odd, Also when loading the Save with the Script Lag Skyrim takes 2-7 seconds to load the remaining things like SkyUI's Buff interface on the upper-left of the Screen (or where it will be on your case), SG Renewal and ECE Configurations takes 2-7 seconds too load together when loading my Save.

 

But when i'm inside a interior cell like inns' and houses with 50-60 FPS scripts runs fine i guess with only 1-2 seconds delay when i press the hotkeys on changing from Sword to Bow, Bow to sword switches immediately when pressed, Sword to Bow however takes 3-7 seconds.

 

-The other Save where there's no Script Lag happening yet, FPS outside of Whiterun kicks to stable 38-45, Switching weapons or interacting with Anyone i passed to kicks almost instantly, AI response is fine. Tested it on Silent Moon Hill Camp dungeon and i noticed a lag on one of the cells in there, Near the "Master chest" my FPS dropped from 50-60 to 35-48 and the Lag is noticeable with the Slow frame and when i switched Weapons it's more noticeable.

 

I fiddled with my AMD Catalyst, Enabling OPENGL and switching my Texture Filtering from Standard to High Quality and still no i guess visible changes in the gameplay with both saves.

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from my experience it is better to leave these out of your ini:

 

fUpdateBudgetMS=800
fExtraTaskletBudgetMS=800

 

And just set this back to 500

 

fPostLoadUpdateTimeMS=2000

 

Bethesda has warned that changing these from default value will get you adverse effects. That is probably what you are experiencing now.

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from my experience it is better to leave these out of your ini:

 

fUpdateBudgetMS=800

fExtraTaskletBudgetMS=800

 

And just set this back to 500

 

fPostLoadUpdateTimeMS=2000

 

Bethesda has warned that changing these from default value will get you adverse effects. That is probably what you are experiencing now.

Sorry bout' that, forgot to post my Ini settings :angel:

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Those values are pretty high man ...

fUpdateBudgetMS=800
fExtraTaskletBudgetMS=800

in particular, they basically allow MORE cpu time to be spent for every thing rendered, and while this might sound good it can actually clog up your framerate hard.

I'd suggest not changing these unless you really know what you are doing.

 

Here's my relevant .ini bit:

[Papyrus]
fUpdateBudgetMS=1.2
fExtraTaskletBudgetMS=1.2
iMinMemoryPageSize=128
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=76800
fPostLoadUpdateTimeMS=1000.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

Try rolling with this.

 

Other thing you can and should do is using either this or using skse 1.7 which got it implemented already. If you go for skse route, before editing any skse.ini values go to crowded/high demand area and run this. Check the log how high it goes, and increment accordingly. I will post lenghtier explanation if you need it.

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Those values are pretty high man ...

fUpdateBudgetMS=800
fExtraTaskletBudgetMS=800

in particular, they basically allow MORE cpu time to be spent for every thing rendered, and while this might sound good it can actually clog up your framerate hard.

I'd suggest not changing these unless you really know what you are doing.

 

Here's my relevant .ini bit:

[Papyrus]
fUpdateBudgetMS=1.2
fExtraTaskletBudgetMS=1.2
iMinMemoryPageSize=128
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=76800
fPostLoadUpdateTimeMS=1000.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

Try rolling with this.

 

Other thing you can and should do is using either this or using skse 1.7 which got it implemented already. If you go for skse route, before editing any skse.ini values go to crowded/high demand area and run this. Check the log how high it goes, and increment accordingly. I will post lenghtier explanation if you need it.

umm... my Defaul values for fUpdateBudgetMS is 1.2 not 800 as same for fExtraTaskletBudgetMS since it's the Default values of Skyrim when installed i guess... i'll try memory patch as soon as my Headache is gone too much codes lately :D

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Guest emilio
fUpdateBudgetMS=2.4
fExtraTaskletBudgetMS=2.4
fPostLoadUpdateTimeMS=2000 (what's used for the console version)
 
the same guide that pointed out those recommended papyrus settings earlier in the thread says that you can tweak these values if you're running a script heavy setup, but the best tweak of all is cutting down on your scripted mods.

also, running these tools on your save can help too

http://www.nexusmods.com/skyrim/mods/53045/?
http://www.nexusmods.com/skyrim/mods/52363/?
 
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Guest Spikes

You can try some stuff and see what happens:

 

Reset your ini to default.

 

"I also dugged up RCRN's 5 tweaks you don't know and found out that you can put Values to your Allocated Memory Bytes according to your RAM which is kinda high if you got 16GB."

It hasn't been proved they work. for all we know,it might have made your lag worse.

 

Download ewis ini from nexus and try them. If they make things worse(no way), reset to default. open them and read carefully the notes in the inis.

 

Install memory fix (Mandatory, no reason and no excuse not having it,it fixes what Bethesda should have since day 1)

 

Your save probably has many scripts running.Maybe you uninstalled something. Do you have 

 

[General]

ClearInvalidRegistrations=1    , in your SKSE ini?  If not,add it.
 
Imaginator,Dance of Death, SOS (in the old days,dunno now), are known to cause script problems->bloating saves. You might be okey,just letting you know.
 
If nothing works, and you start experience gradually more and more lag, as a last resort only, try a save script cleaner(but research first,most suck). If that dosn't work either, you might have to start a new game.
 
 
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What's your savegame size?

You shoud use SSME, or SKSE's 1.7 built-in memory patch. This will not help with your problem, but it's a "must have".

 

The only savegame cleaner able to help is probably Savegame script scalpel - Disassembler - Diagnostic Tool - Papyrus Data Transfer.

Always keep backups of your save and corresponding .skse co-save file before cleaning.

Yeah i just installed Both SSME and i had the Alpha build of SKSE since i re-installed Skyrim and done the Memory Patch but i never heard of Script cleaners :-/ hmmm... i dig very deep now and then, also my Save is 13MB which i guess quite Big in some cases, though i kept reserve saves when i hit the 10MB mark . I will try your Suggestions though.

Link to comment

 

You can try some stuff and see what happens:

 

Reset your ini to default.

 

"I also dugged up RCRN's 5 tweaks you don't know and found out that you can put Values to your Allocated Memory Bytes according to your RAM which is kinda high if you got 16GB."

It hasn't been proved they work. for all we know,it might have made your lag worse.

 

Download ewis ini from nexus and try them. If they make things worse(no way), reset to default. open them and read carefully the notes in the inis.

 

Install memory fix (Mandatory, no reason and no excuse not having it,it fixes what Bethesda should have since day 1)

 

Your save probably has many scripts running.Maybe you uninstalled something. Do you have 

 

[General]

ClearInvalidRegistrations=1    , in your SKSE ini?  If not,add it.
 
Imaginator,Dance of Death, SOS (in the old days,dunno now), are known to cause script problems->bloating saves. You might be okey,just letting you know.
 
If nothing works, and you start experience gradually more and more lag, as a last resort only, try a save script cleaner(but research first,most suck). If that dosn't work either, you might have to start a new game.

 

Yeah i've done having the Default ini settings before since i'm experiencing Performance issues with my Build though a guy here helpfully pointed out that's my GPU whose at fault not my CPU, RAM and Motherboard, but after tweaking and looking at RCRN,the Allocated Memory Bytes thing is not proven so i must not fondle with it, for the sake of my PC surviving  :D, also what's ewis?

 

Installe Memory Patch 3.0? Done that changes at my saves, hit hotkeys effects and visuals are delayed by a wee bit of 2-7 seconds, NPC responses, dialogs and AI behavior are delayed by that number of seconds.

 

[General]

ClearInvalidRegistrations=1

Have that, still no changes  :( but i will try your suggestions for last resorts.

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After all the methods that're suggested here i'm still having Script Lag so i guess the Last resort is to start a New game  :( though thanks to SSME, Mem Block Log and Skyrim Memory Patch, CTDs are no problem but Stuttering is still an Issue but i'll still try those Script cleaners

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I had pretty bad script lag and frostfall would stop working the INI tweaks actually fixed it but I am not so sure about the long term longevity of the save I have been getting CTD occasionally now when I usually wouldn't.

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I had pretty bad script lag and frostfall would stop working the INI tweaks actually fixed it but I am not so sure about the long term longevity of the save I have been getting CTD occasionally now when I usually wouldn't.

That's because of the Harmful tweaks you've done on your INI Settings, tweaking your AllocatedMemory/Any values that fiddles on how Skyrim handles the System of the game beyond what Bethesda put will cause instability later on this can be seen on other tweaks, the only thing you can tweak there are generally for Graphical enhancement/adjustment. I wished Bethesda fixed that problem months ago though :s

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