...0... Posted April 29, 2014 Posted April 29, 2014 Here some good explanation of all the AA options you have and what it do ingame.  http://www.overclock.net/t/1329979/anti-aliasing-the-basics  Hope this give you better understanding of what all different AA does in your game.
Guest carywinton Posted April 29, 2014 Posted April 29, 2014 This is some pretty good overall information on the various types of pre and post rendering of graphic edge detection and correction. Now if we can only get the crappy rendering engines to catch up. Nice work and a good find here, EvasiaDutch!
davidporter89 Posted April 29, 2014 Posted April 29, 2014 some good info, but i just forget that ALOT of people still haven't tried to learn about this or anisotropic filtering. maybe this post will spread some much needed knowledge. enjoyed the read and thanks for the post.
RitualClarity Posted April 30, 2014 Posted April 30, 2014 Nice. I will get back to reading forum post as soon as my brain cools down..
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