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Can anything be done about the audio dropout?


Fredas

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Not sure but pretty confident that this happens for everyone.  When Sexlab begins an animation sequence, right after the character(s) undress, the audio ceases for about half a second before fading back in.  So the wind, water, whatever happens to be providing ambiance just shuts completely off for that brief moment.  I'd prefer not having this happen. ;p

 

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No. It's an issue with Skyrim itself.

 

Teleporting the player into position for an animation with SetPosition() or MoveTo() does this. The only alternative would be to use TranslateTo() instead, which is unreliable due to it being slower, unlike SetPostion/MoveTo, it's not instant. Previously when I changed SexLab to do that instead people complained in droves. Players with slow computers or great distances between the actors getting ready to animate either had their character floating off into the sky or the characters being too far apart because it couldn't glide them into place fast enough to animate.

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