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femalehead.nif loose file not loading


chajapa

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I am trying to understand why I can not get a femalehead.nif file to load from the vanilla character assets 

meshes\actors\character\character assets

 

It's been my understanding that the load order is something like this:

 

.bsa (a registered (official) bsa )

can be overridden by a loose file

would then be overridden by a custom bsa

 

In my case I'm working with the HDT extension. There was (is) no femalehead.nif in my vanilla character assets. It appears to be covered by the Skyrim - Meshes.bsa

 

I had THOUGHT that if I put a femalehead.nif into the vanilla character assets folder, that it would then load after that bsa.

This does not appear to be the case. 

Is there a setting in the .ini file somewhere that I have to add or change so that it will load a loose file after the bsa?

 

I'm not heavily modded and other than installing the SevenBase body, I don't believe I've got anything going on that changes the vanilla characters heads.

 

Thanks

 

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Use the normal Skyrim launcher and on the Data Files page make sure to check Load Loose Files.

 

I don't know why you'd need HDT physics for a face though... it seems pointless. It wouldn't affect hair.

 

Apparently the "Load Loose Files" option is gone as of a patch. But the game is now supposed to do this automatically. 

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First of all, confirm that your .xml is not being loaded. You can do this by looking into hdtPhysicsExtensions.log in your Data\SKSE\Plugins\ directory. If it loads, you'll see something like

 

[02/18/14 18:05:34]INFO: Physics system loaded : SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml

Ofcourse with your path and .xml name.

If you specified an incorrect .xml path or name, you'll se a warning about it missing.

If you see nothing like this, you're probably using a some kind of a custom race with a custom head located somewhere else.

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Tough to tell for sure if the loose file is loading. But yes, I'm using the lack of HDT collision as evidence that it is not loading. If I put the same edit for HDT into the femalefeet_0 and femalefeet_1 it works. 

 

My Lunari race character had a femalehead.nif in the Lunari directory. I edited that head file and collisions were then enabled. 

 

My vanilla character assets did NOT have a femalehead.nif in it. So I extracted the one from the Skyrim - Meshes.bsa and edited it for HDT collisions and put it into the vanilla character assets folder. No collisions. I edited the vanilla female feet_0 and _1 and then collisions were enabled. 

 

This is what leads me to believe that the femalehead.nif is not being loaded from the loose files.

 

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First of all, confirm that your .xml is not being loaded. You can do this by looking into hdtPhysicsExtensions.log in your Data\SKSE\Plugins\ directory. If it loads, you'll see something like

 

[02/18/14 18:05:34]INFO: Physics system loaded : SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml

Ofcourse with your path and .xml name.

If you specified an incorrect .xml path or name, you'll se a warning about it missing.

If you see nothing like this, you're probably using a some kind of a custom race with a custom head located somewhere else.

 

No errors in the log. No warnings about missing anything. This was another reason I started trying to figure out if the femalehead.nif was loading as a loose file. If it was loading, I should either see the message about Physics system loaded OR a message about a missing file or incorrect path or something. I've had none of those.

 

I may try putting an incorrect path in there on purpose just to try it :)

 

 

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