LordBBW Posted February 10, 2014 Share Posted February 10, 2014 Is there a texture that can still retain its high resolution whilst being stretched by large bodies or body parts? Bodies such as http://www.loverslab.com/topic/22531-new-bbw-body/ as an example. Link to comment
Guest Ragna_Rok Posted February 10, 2014 Share Posted February 10, 2014 i think youd have to scale the thing simply up manually... but the results... naaaah .. uhm .. ... well, you cant cover a water-melon in an orange-skin... you need a water-melon skin Link to comment
Guest kimbale Posted February 10, 2014 Share Posted February 10, 2014 The UV map could be edited for those giant boobs/bellies/butts, giving the stretched parts more room in the map, leading to more ... pixels per meshpart, dunno if there's a word for it. But that's not gonna help if the model uses some other bodies texture (like the body you linked). It would need it's own UV map and texture to look good. Link to comment
ralfetas Posted February 10, 2014 Share Posted February 10, 2014 You can paint a texture with a 3d paint program like zbrush, bodypaint or even photoshop that have acess to obj file, and make this parts the way you want adjusting the brush size, but for the best result you should make a new uv. Link to comment
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