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Hand/Breast collision issue


Nikyenoh

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Ok I am going to make this as detailed as possible because I know how annoying it was putting this together from half answers

 

NOTE I USED CBBE AND MANGA BODY (if you use UNP or anything else I don't know if this will work, I assume you can not get the manga body and use an .xml provided by someone else but I'm not sure if it supports anything other than CBBE, I am sure CPL or Monsto can clarify this)

 

I ALSO DO NOT USE HAVOK OBJECT OR ALL IN ONE

 

1. Download and install CBBE

2. Download and install Manga body http://www.loverslab.com/topic/10270-conversions-for-manga-body/

3. Download and install a TBBP compatible skeleton ( I used XP32 )

4. Download and install a hdt extension package from here I use 10-24 stable ) (To install simply place the .dll file and .xml file into SKSE\plugins)

 

CONGRATS YOU'VE ACHIEVED BREAST JIGGLE!

Now for the collision

 

5. Download the hdt.xml zip file from monsto's post here http://www.loverslab.com/topic/25484-setup-breast-collision/

6. Now in this folder ^ grab the hdt.xml ( I don't care about male collision so I ignore the hdtm.xml )

7. Rename this hdt.xml to hdtPhysicsDefaultsBBP.xml and replace the existing file of the same name you have placed in SKSE\plugins

 

CONGRATS MOTHER FUCKER YOU'VE INSTALLED THE SHIT OUT OF COLLISION

Now to get it working on bodies or armours

 

8. You can follow this guide here (http://www.loverslab.com/topic/10270-conversions-for-manga-body/page-77?do=findComment&comment=566933) on this but it can be a bit confusing so I'll just put some handy dotpoints to help out, IGNORE STEPS 9-12 if following this guide as they have already been covered or are just wrong

 

-IF FOLLOWING THIS GUIDE I HAVE WRITTEN USE THE FUCKING PATH I HAVE LISTED BELOW OR I WILL SMACK YOU, ignore that female character assests and whole multiple .xml shit

- After creating the NiS Extra data thingo to get it positioned above the NiNode simply right click it and go to block and then move up

- The path you want to type is SKSE\plugins\hdtPhysicsDefualtsBBP.xml (trust me on this, it doesnt have to start from C: or even Data)

- You can do this on armours too but they must be TBBP enabled, theres a great selection here

 

MY GOD MOTHERFUCKERS YOU DID IT

But whats that? Glitching? Jittering? Clipping?

 

Glitching

- I can't help

Jittering

- I can't help

Clipping

- You can mess around with breast size and breast hitbox using the JFF tool, I am still not sure on how to do this so take everything I say with a grain of salt

- With the manga body the default XML seems to work ok with a body weight of 0.2

- I have recieved a smoother animation by experimenting with preventing collisions between the breasts and forearms, arms, head, neck and spine

- You can increase the size of the breast hkCapsule under radius, this helps if your hands are penetrating the breasts

- You can increase hand size radius

 

Feel free to ask questions and message me

 

Now I have a question

 

Can someone explain to me what the hell Pre-Breast is?

 

Isnt it wrong to call it hdtPhysicsDefaultsBBP? hdtPhysicsExtensionsDefaultBBP should be correct right?

 

Yeah you're right

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Ah... ok.  Thanks for clearing that up.  Guess I've got to use the all in one and not 12/29.

Ooooor, you could use blabba's edited 10/24, which has the collision enabled on it. Thing is you will have to setup your nifs for it to work. However, you won't get it on most armors, you'll have to manually edit the armors you use for it to work properly (not a huge problem anyway, unless you like jiggling iron armor). 

 

 

 

 been trying to get collision to work for a few days, and this link right here did it.

 

thanks!

 

 

Did blabba's edited 10/24 helped you? Maybe its the way for me to get it finally to work too but I cant find it :/

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Ah... ok.  Thanks for clearing that up.  Guess I've got to use the all in one and not 12/29.

Ooooor, you could use blabba's edited 10/24, which has the collision enabled on it. Thing is you will have to setup your nifs for it to work. However, you won't get it on most armors, you'll have to manually edit the armors you use for it to work properly (not a huge problem anyway, unless you like jiggling iron armor). 

 

 

 

 been trying to get collision to work for a few days, and this link right here did it.

 

thanks!

 

 

Did blabba's edited 10/24 helped you? Maybe its the way for me to get it finally to work too but I cant find it :/

 

 

The links not working? I jut tried it Download works fine o-o

 

I also instead of using Malehands as someone wrote in another topic i believe. I put the HDT havok path on female hands as well as the head. Then suddenly after placing a HDt havok path file in about 4 different places in my Styrim folder, HDT havok path appeared in NMM and collision worked. Now Im scared to delete any of them, having worked for days trying to figure this out xD

 

 

 

Got a question though, how do i edit it so there is no clipping? I read earlier you have to do something called JFF or open that up? What is everyone talking about, how do i get this and what values/where do i change?

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  • 1 year later...

Open the JFF program, click on the Breast tab, on the bottom you'll see another tab called "CapsuleShape" or something, click on it then raise the big slider a bit, it should be at 1,xxxx since it's the usual amount on every xml, if you've got boobies like those on the video, I'd advise something like 4 or 5. 

 

what version of jff are you using i dont have any tabs or sliders to adjust collision

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