ZepD Posted January 16, 2014 Posted January 16, 2014 Whenever I get into proximity of a light source, even small light fixtures they emit an exremely loud humming sound that physically hurts my ears, and it 1000x louder than anything else in the game. Anyone know what mod/setting causes this? Is there a way to just remove that sound all together?
Halstrom Posted January 16, 2014 Posted January 16, 2014 Usually it's the ballast in the fluro beginning to fail and you need an electrician to replace them... oh wait sorry you mean in the game
ChancellorKremlin Posted January 16, 2014 Posted January 16, 2014 Argh... I remember having this exact same issue a while ago, but I can't remember how I fixed it. I was something mod related, as I recall. Could you post a load order?
ZepD Posted January 16, 2014 Author Posted January 16, 2014 Argh... I remember having this exact same issue a while ago, but I can't remember how I fixed it. I was something mod related, as I recall. Could you post a load order? I've seem to have jerry riged the problem by swapping the the flouresent lighting .ogg files for the neon files in the main sound .bsa for FNV by adding them via Data/Sound/fx/emt/neonsign/... I suppose a blank sound file would work as well. here's my load order if you think you remember which mod it is Active Mod Files: 00 falloutnv.esm 01 DeadMoney.esm 02 HonestHearts.esm 03 OldWorldBlues.esm 04 LonesomeRoad.esm 05 GunRunnersArsenal.esm 06 ClassicPack.esm 07 MercenaryPack.esm 08 TribalPack.esm 09 CaravanPack.esm 0A New Vegas Redesigned II.esm 0B Interior Lighting Overhaul - Core.esm [Version 6.6] 0C Project Nevada - Core.esm 0D Project Nevada - Equipment.esm 0E Advanced Recon Tech.esm 0F Sexout.esm 10 SexoutCommonResources.esm 11 SexoutSlavery.esm 12 wsex.esm 13 ELECTRO-CITY - CompletedWorkorders.esm 14 ELECTRO-CITY - Highways and Byways.esm 15 RHKGilbertCompanion.esm 16 SexoutSharedResources.esm 17 SexoutPregnancyV3.esm 18 msexBase.esm 19 NevadaSkies.esm 1A Interior Lighting Overhaul - L38PS.esm [Version 6.6] 1B YUP - Base Game + All DLC.esm 1C FCOMaster.esm 1D Armor by Race w Undies.esp 1E SexoutSexAssault.esp 1F SexoutSex.esp 20 SexoutCharacterResize.esp 21 Project Nevada - Cyberware.esp 22 mojavereloaded1.esp 23 Project Nevada - Rebalance.esp 24 The Mod Configuration Menu.esp [Version 1.5] 25 populatedcasino.esp 26 wsexInnuendoNPCs.esp 27 Smalltalk.esp 28 Advanced Recon Gear.esp 29 Advanced Recon Tech.esp 2A Advanced Recon Gear-Locations Doc Mitchell.esp 2B 1nivVSLArmors.esp [Version 1.2] 2C Advanced Recon Gear - Project Nevada.esp ++ NVR- Recommended.esp ** New Vegas redesigned- Honest Hearts.esp 2D NVWillow.esp 2E EVE FNV - ALL DLC.esp 2F Interior Lighting Overhaul - Ultimate Edition.esp [Version 6.6] ** ILO - Old World Blues.esp [Version 1.2] 30 Bouncing Natural Breasts.esp 31 MojaveDelight.esp 32 SexoutAffairs.esp 33 Factions Reloaded Legion.esp ++ ArmorByRace+FNVR2.esp 34 AsharasHairConversionNV.esp 35 SexoutZAZ.esp 36 SexoutHowAbout.esp 37 SexoutYield.esp 38 Type3MClothing.esp 39 SexoutConsequences.esp ++ SexoutAffairsMojaveDelight.esp 3A SexoutRapeGame.esp 3B msexCourtesan.esp 3C msexFort.esp ++ KDC_Companions_Removable_Armors.esp ++ wsex.esp 3D Beards.esp 3E NCRTrooperOverhaul.esp 3F NevadaSkies - Ultimate DLC Edition.esp 40 SexoutResolutions.esp 41 FalloutMaleHair.esp 42 Men of the Wasteland.esp 43 CNR_Beta.esp 44 SexoutSoundFX.esp 45 Omegared99 - Enb Transparency Fix.esp 46 Bashed Patch, 0.esp 47 FCO.esp 48 Roberts_NewVegas.esp 49 Vurt's WFO.esp 4A SunnyCompanion.esp 4B SexoutSpunk.esp
ChancellorKremlin Posted January 16, 2014 Posted January 16, 2014 Yeah, I went over that post online when I was looking for a solution. At least you've fixed it
ZepD Posted January 18, 2014 Author Posted January 18, 2014 Played for a couple hours without problem so I guess its solved. All of the forum posts you find online are extremely vague on how exactly you do this so if anyone comes across the problem here is how I fixed it anyways. 1. Open the main Sounds.bsa in /data with software that handles bsa files 2. extract everything to a temp folder 3. find fx/emt/flourescent... 4. there should be some ogg files named ...1 ...2 ...3 ...4 ... rename 3 of them to the 3 files found in fx/emt/neonsign/ 5. create this directory in /data of your FNV directory (Sound/fx/emt/neonsign) 6. place the renamed flourescent ogg files into that directory, this will take prioity over the ones in the sounds.bsa (the ones causing the loud noise). essentially you swap out the neon light sounds for the flourescent.
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