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Get tools:

  1. More Informative Console
  2. xEdit
  3. NifSkope
  4. Microsoft DDS utilities.

Gather information from the affected actor:

  1. Start the game.
  2. Find an affected character.
  3. Open the console.
  4. Click on that character.
  5. "inv"
  6. Note down all items in their invetory, their form ids and names. Especially those marked as worn.

Gather information about these worn items:

  1. Open xEdit.
  2. Go through each item.
  3. Locate the associated ARMA records. (Armature)
  4. Note down the models used. (MOD2 and/or MOD3)

Gather information about textures being used:

  1. Open NifSkope.
  2. Go through each mesh you found previously.
  3. Note down all textures in each BSTriShape node. (BSTriShape -> BSLightingShaderProperty -> BSShaderTextureSet)

Inspect textures:

  1. Convert each texture to something easier to use, such as PNG using the Microsoft DDS utilities.
  2. Open each texture and inspect it for black pixels where they shouldn't be.

 

You can reduce the amount of work here if you can make some assumptions like if the problem only appears when that specific armor is worn - then there's no point in inspecting their shoes for instance. You can also cut down on the amount of textures you need to inspect if you can identify which one of the listed textures is the diffuse texture, as this is quite unlikely to be a problem with one of the other ones (_msn, _sk, _s).

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