Gameplayer Posted April 27, 2024 Posted April 27, 2024 View File DAR\OAR Gunslicer No More Gorilla Girl Magicians!!! LE/SE I am so fucking done with trying to find a magic animation replacer that fixes this fucking problem that has turned me off of playing a mage ever since 2011!! Time to make it stop TODAY! Contents, The file only contains modified folders and modified conditionals. You Require the following file to make use of this, Gunslicers "Sword and Destruction" animation files, https://www.patreon.com/posts/sword-and-75836766 OAR, https://www.nexusmods.com/skyrimspecialedition/mods/92109 also works with DAR if you prefer MOD DOES, TLDR version. Left Hand vanilla magic school and Right Hand One Handed Weapon PLUS Left Hand Vanilla Magic School and Right Hand Vanilla Magic School. NOTE ALSO, ISFEMALE of original mod still applies. Meaning all characters that your game identifies as female are effected. Changes to the _conditions.txt mean that the player will see Gunslicers Destruction and Sword animations the majority of the time a female caster is present. Detailed to the specifics what modification actually does, Makes use of Gunslicers Destruction Magic and Sword Animations a set of very sexy animations for swordspell characters. Expect hip swaying while moving. "Updated Note Take Notice" Does not handle weapons in Left Hand. Does not handle Staff combinations, probably could write a condition for them later. Does not handle Shield. it had not occurred to me that I would have to specifically ever address such thinking in the comments section because natively the vanilla game does not function really well with lefties. Too understand what my modifications to Gunslicers Destruction Sword Animation mod does lets stop and think about specifically what the original mod did. Left Hand Destruction Magic and Right Hand Sword animations. -Specifically LEFT HAND DESTRUCTION ONLY combined specifically RIGHT HAND SWORD ONLY. So under this specific circumstance and ONLY this specific combination does the player enjoy Gunslicer Destruction with Sword animations. Now let me explain what this modification does, Left Hand any Vanilla Magic School and Right Hand One-Handed Vanilla Weapon (plus I added a condition that might handle unknown 1 handed weapon in right hand). example 1 of original, you put a mace into your right hand instead of sword now you have vanilla animation. example 2 of original, you change to alteration magic from destruction in your LEFT Hand, now you have vanilla animation. example of what happens now, you change to mace in Right Hand, you continue using Gunslicer Destruction Sword magic animations. example of what happens now, you change LEFT hand Destruction to any other school of magic you keep using Gunslicer Destruction Sword Magic Animation. example of what happens now, you change Left Hand Destruction to any other magic school and Right Hand Sword to any other vanilla One Handed Weapon, you continue using Gunslicer Destruction Magic Animation. AND, My Mod also does, add condition for Left Hand any magic vanilla school and Right Hand any vanilla magic school. example of original Gunslicer mod, you equip a Left Hand any vanilla magic school and Right Hand any vanilla magic school, tada original mod does not cover such combination so you are now using vanilla animation files. Installation procedure, 1) Install Original Mod normally with mod manager 2) Install my modification directly over the original mod (preferably directly into the virtual folder containing the original mod) or you would place mine directly under it in Mod Organizers Left Hand window pane. 3) Find, Meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\800004 4) Original mods "animations" are located there, copy those animations being careful not to include a copy of _conditions.txt in your copy action. 5) Paste animations to 800005-800010 folders. 6) IF by accident you overwrote the _conditions.txt you have to start over. Very easy to install actually. For Staves install this mod, Smooth Staff Animations, https://www.nexusmods.com/skyrimspecialedition/mods/54883 For a lot of sexy idles use, https://www.nexusmods.com/skyrimspecialedition/mods/89069 Works on the following editions of Skyrim Legendary Edition Special Edition Afternoon Edition And all editions that have a functioning DAR or OAR mod available for them. Happy Magic Slinging everyone! Edited my sloppy explanation. Submitter Gameplayer Submitted 04/26/2024 Category Regular Mods Requires Regular Edition Compatible Yes 4
Gameplayer Posted April 27, 2024 Author Posted April 27, 2024 (edited) Original Sloppy seconds description of the file, Makes female magic users stop behaving like a horny gorilla suffering a serious need for a rutting.... Uh and makes them behave more like a sexy succubus..... At least it was something like that. In all seriousness though, It will completely change the directional movement behavior so that the infamous gorilla movement that has been described since 2011, that has plagued even most of the animation replacers since well over a DECADE....Ya that it stops that weird hunched over and elbows bent movement that has always been called "gorilla" movement. Unless of course you want to join a tribe and save the rainforest than you dont want to download these. Edited April 27, 2024 by Gameplayer
Gameplayer Posted April 28, 2024 Author Posted April 28, 2024 Gameplayer! Why did you not just include the animations in the first place! Answer, I was doing a late night modding bender, didnt even feel like asking for them. Then I did hours later ask, Gunslicer is not recieving messages. So there it is. But the good news is that its pretty easy to pack them up and install it. In fact about any properly vanilla named magic replacer can be used in its place, just as long as you have the vanilla names for magic animations. That would still allow you to have male only and female only magic animations. Preserve the Male Gorilla and have proper enchantress, choice is yours.
LenaLachrymosa Posted April 28, 2024 Posted April 28, 2024 But what problem did you have, because you wrote that you had a problem since 2011, but I don't know what it was. So what do I need to know, what do you mean and what does your solution solve?
ebbluminous Posted April 28, 2024 Posted April 28, 2024 2 minutes ago, LenaLachrymosa said: But what problem did you have, because you wrote that you had a problem since 2011, but I don't know what it was. So what do I need to know, what do you mean and what does your solution solve? Read Description, get answers: Description and Expectations, Stop all females from moving like Gorilla when they have a magic spell equipped.
Gameplayer Posted April 28, 2024 Author Posted April 28, 2024 5 hours ago, LenaLachrymosa said: But what problem did you have, because you wrote that you had a problem since 2011, but I don't know what it was. So what do I need to know, what do you mean and what does your solution solve? 5 hours ago, ebbluminous said: Read Description, get answers: Description and Expectations, Stop all females from moving like Gorilla when they have a magic spell equipped. I think I rewrote that description enough times that it should be pretty clear. So for those that dont know, Default magic caster movement, was dubbed "Gorilla Movement", because the casters looked like a hunch backed animal moving around while caster hands were out. That was as far back as 2011. If the animation replacer you are using does not cover all the combinations of possible equip load outs the player might use, than this can still show up. Because there are 6 schools of magic, several possible 1 handed items, staves, torches, and there are, Idle Animations, Walk Animations, Run Animations, and Sprint Animations. Plus there is animation blending. So actually correcting the issue well has plagued the modding scene for a long time. An then you can correct the issue but then you end up with an animation replacer that applies to both Male and Female. So that might look awkward. With this folder, conditions set, and a proper female animation set, you the end user can finally give the female a satisfying set of animations and then give male who now uses default animation folder structure its own animations. Effectively we have solved a lot of issues here and segregated male from female magic animation. An its simple as F since all you gotta do is drag an drop the animations you want into the folders. 1
dontlook2 Posted April 28, 2024 Posted April 28, 2024 dont understand how to use this. You want us to place these files into the correct folders but which files go into which folders? Why not just upload the meshes folder with all the files in the correct folders?
Gameplayer Posted April 28, 2024 Author Posted April 28, 2024 1 hour ago, dontlook2 said: dont understand how to use this. You want us to place these files into the correct folders but which files go into which folders? Why not just upload the meshes folder with all the files in the correct folders? I could not contact Gunslicer to get the permissions. Select all the animation files in his folder Copy Right click on the numbered folder Hit past Do that a total of 7 times because there are that many numbered folders in my structure.
dontlook2 Posted April 29, 2024 Posted April 29, 2024 4 hours ago, Gameplayer said: I could not contact Gunslicer to get the permissions. Select all the animation files in his folder Copy Right click on the numbered folder Hit past Do that a total of 7 times because there are that many numbered folders in my structure. Okay I see, you just paste the same animation files in each numbered folder. From the description I understood it as you only put some files in specific folders. Thank you for clearing that up.
cowksullboy Posted May 13, 2024 Posted May 13, 2024 On 4/28/2024 at 6:07 PM, Gameplayer said: I could not contact Gunslicer to get the permissions. Select all the animation files in his folder Copy Right click on the numbered folder Hit past Do that a total of 7 times because there are that many numbered folders in my structure. Did this as stated, and it doesn't seem to be working.
Saber2th Posted May 19, 2024 Posted May 19, 2024 I followed your instruction pasted all of Gunslicer's .hkx files into your 800004-800010 folders but I seem to be only getting the RH weapon + LH magic animations working. All the other RH magic or dual hand magic still doesn't seem to work.
Gameplayer Posted May 22, 2024 Author Posted May 22, 2024 (edited) On 5/18/2024 at 11:00 PM, Saber2th said: I followed your instruction pasted all of Gunslicer's .hkx files into your 800004-800010 folders but I seem to be only getting the RH weapon + LH magic animations working. All the other RH magic or dual hand magic still doesn't seem to work. What I have found and am correcting in my own Load Order is that the folders for the OAR are being overwritten. Example, Gunslicer Sword and Shield, has these folders DynamicAnimationReplacer\_CustomConditions\ 800000\ And 800001\ GunslicerSwordOnly, 799998\ 899999\ 800001\ 800002\ 800003\ I also have to cross check against the other DAR and OAR packages I may have installed, The point is that folder 800001 is overwriten. And it could also be the case in your installation easily when one has enough DAR\OAR animations packages, It is a main point made over on DAR and OAR main website pages to check the folder numbers against all installed animation packages that you may have and then change the numbers of those folders so that they do not overwrite each other. Edited May 22, 2024 by Gameplayer
Saber2th Posted May 23, 2024 Posted May 23, 2024 11 hours ago, Gameplayer said: This is all the DAR/OAR files I have installed and I've checked non of them have the same folder number to overwrite your mod.
Gameplayer Posted May 24, 2024 Author Posted May 24, 2024 (edited) On 5/18/2024 at 11:00 PM, Saber2th said: I followed your instruction pasted all of Gunslicer's .hkx files into your 800004-800010 folders but I seem to be only getting the RH weapon + LH magic animations working. All the other RH magic or dual hand magic still doesn't seem to work. I'm uploading the conditions text that allows left and right hand magic, also should do just fine with dual. But now I gotta check an see that I didnt use a different animation set for folder 800005. Might be a bit, I think I used walking animation, running animation over here for that folder....derp. https://www.patreon.com/posts/walking-and-se-46910274 I cant remember but I think what I did was paste the walking and running animations over the original destruction sword magic. Glad too know that you got the one handed plus all other magic in off hand working because well that was the first thing I was trying to address with this mod in my Load Order, was really surprised when I grabed an axe but had the default idle and movement. _conditions.txt Edited May 24, 2024 by Gameplayer 1
Saber2th Posted May 24, 2024 Posted May 24, 2024 12 hours ago, Gameplayer said: I'm uploading the conditions text that allows left and right hand magic, also should do just fine with dual. But now I gotta check an see that I didnt use a different animation set for folder 800005. Might be a bit, I think I used walking animation, running animation over here for that folder....derp. https://www.patreon.com/posts/walking-and-se-46910274 I cant remember but I think what I did was paste the walking and running animations over the original destruction sword magic. Glad too know that you got the one handed plus all other magic in off hand working because well that was the first thing I was trying to address with this mod in my Load Order, was really surprised when I grabed an axe but had the default idle and movement. _conditions.txt 1.44 kB · 1 download Sorry I'm not quite sure what you mean or what to do with this new condition.txt you posted. It seems like it's the same file that was already in your mod's 800005 folder.
Gameplayer Posted May 28, 2024 Author Posted May 28, 2024 (edited) On 5/24/2024 at 9:02 AM, Saber2th said: Sorry I'm not quite sure what you mean or what to do with this new condition.txt you posted. It seems like it's the same file that was already in your mod's 800005 folder. It should be. Alright so my next thought is that perhaps it would work better if you had the other animations on offer for free at Gunslicer's paetreon. These were the Destruction and Sword animations you needed here, https://www.patreon.com/posts/one-handed-75559809 -Be sure you downloaded the proper animation for Skyrim Special Edition and not Legendary. These are the One Handed Animations, yes I use these https://www.patreon.com/posts/one-handed-74623008 This is Destruction Magic for dual casting, https://www.patreon.com/posts/destruction-74472339 -I am actually not using these, just checked my LO. Sword and Shield Animations, https://www.patreon.com/posts/sword-and-shield-71869014 Alright so other than that, Im not sure why you dont have dual magic working. Left handed one hand weapons is not something I wrote into the conditions text. At minimum you should have right hand holding one handed weapon working with all the schools of magic. Folder 800005, has the conditions text that "should" have forced all possible spell in each hand to work. Edited May 28, 2024 by Gameplayer 1
random11 Posted June 2, 2024 Posted June 2, 2024 (edited) I have the same issue as Saber2th. Tried the Dual Casting from the Destruction mod you linked and my character started floating like a flame antaroch, which is very seductive... Please help! Was somewhat able to get Right hand sword and left hand magic to work by copy pasting around, but then it broke left hand sword and right hand magic. (I really have no idea what I am doing). https://www.patreon.com/posts/one-handed-75559809 https://www.patreon.com/posts/sword-and-75836766 Edited June 2, 2024 by random11
Gameplayer Posted June 2, 2024 Author Posted June 2, 2024 1 hour ago, random11 said: I have the same issue as Saber2th. Tried the Dual Casting from the Destruction mod you linked and my character started floating like a flame antaroch, which is very seductive... Please help! Was somewhat able to get Right hand sword and left hand magic to work by copy pasting around, but then it broke left hand sword and right hand magic. (I really have no idea what I am doing). https://www.patreon.com/posts/one-handed-75559809 https://www.patreon.com/posts/sword-and-75836766 I dont even and have not had Gunslicers Destruction Magic installed. Because it has floaty animations, My mod here is just changing the _conditions text, But since I had trouble creating a proper all in one text for all the different things, I simply just wrote the conditions as short an sweet as possible and made new folders to contain the animations and the conditions text. Now I am going to write about what each folders conditions does. 800004, this Folder MUST BE REPLACED, Originally it only controlled LEFT HAND DESTRUCTION SPELL and RIGHT HAND SWORD. Now it allows for LEFT hand any school of magic and sword. (so bear in mind I made several folders that would allow other weapon type.) 800005, This folder does not handle a weapon type, it tells the game to use the animations with any combination of vanilla spell school in either hand Folders 800006-800010, are all for the other vanilla one handed options IN RIGHT HAND ONLY. I have no idea what people were thinking that I said it would handle LEFT hand mellee weapon. NONE. Not even a clue. If I did well it slipped my mind cause I dont remember and no none of the conditions in these will handle someone that wants to play Left Handed mellee weapon, heck the game most likely never even considers that people would use left hand melee weapon. We dont have Right Handed shields in Skyrim. All you have to do is install his Sword and Destruction mod. Install mine over it. You will have to overwrite because his 800004 conditions text needs to be overwriten with mine. Then you will copy the animations from 800004 and copy too folders 800004-800010. HOW can it go wrong? You have some other animation mod installed for magic. OR You have a DAR or OAR mod that uses the animation path as follows, actors\character\animations\DynamicAnimationReplacer\_CustomConditions\800004 actors\character\animations\DynamicAnimationReplacer\_CustomConditions\800005 actors\character\animations\DynamicAnimationReplacer\_CustomConditions\800006 actors\character\animations\DynamicAnimationReplacer\_CustomConditions\800007 actors\character\animations\DynamicAnimationReplacer\_CustomConditions\800008 actors\character\animations\DynamicAnimationReplacer\_CustomConditions\800009 actors\character\animations\DynamicAnimationReplacer\_CustomConditions\800010 And further more I cannot know if you have a animation mod that has a One Handed Right, and Magic Left Hand mod that uses an earlier folder number! Example BECAUSE DAR and OAR both are designed to respect priority so that is handled by,, IF TWO OR MORE animations are in your LO that both want to do Left Hand Magic and Right Hand Weapon the lowest numbered folder wins. actors\character\animations\DynamicAnimationReplacer\_CustomConditions\700004 <-----WINNER WINNER CHICKEN DINNER actors\character\animations\DynamicAnimationReplacer\_CustomConditions\600004 <------Whoops you lost because this has a numbered folder closer to zero. It is also completely possible that another mod uses the exact same folder number and thus is overwriting your DAR OAR animations and conditions altogether. This has to all respect the method and function of DAR/OAR and everything listed in those mods details.
random11 Posted June 2, 2024 Posted June 2, 2024 (edited) Oh, okay. Anyways, either I was very tired because I cannot recreate the "Left Hand Weapon + Right Hand Magic" scenario, but I got it to work properly with Right Hand Weapon + Left Hand Magic. And well, I must've misunderstood the mod description, but it said " Fixes all directional movement with spell equipped, walking, running, sprinting. Works with 1 spell equipped Works with 2 spells equipped " so my expectation would mean that either 1 weapon and 1 magic on either hands work, and at least 2 spells equipped work. But that's not really the case then. It's just Right Hand Wep + Left hand Magic, which is a bit unfortunate. Will still use the mod though, so thanks for providing the conditionals Edited June 2, 2024 by random11
Gameplayer Posted June 2, 2024 Author Posted June 2, 2024 I have updated the Description of the Modification so as to avoid future questions about LEFT HAND WEAPON scenarios. I also added that mod does not handle staffs and shields. Original Mod by Gunslicer, ONLY LEFT HAND DESTRUCTION and ONLY RIGHT HAND SWORD. Modified by Gameplayer, Any Left hand vanilla magic school and any Right Hand One Handed Weapon. PLUS, Any Left hand vanilla magic school and any Right Hand Vanilla Magic School. I had thought that too be pretty substantial upgrade to how magic animations functioned for female characters. It never occurred to me that there was a demand for Left Handed Weapon users, mostly because when using hotkeys the game never assigns a Left Handed weapon without use of another mod, by default the game always puts a weapon into the Right hand when using hotkeys. As far as people that dont have magic schools working in both hands, Well its possible when you went into the original folders to get the animations that you also copied the _conditions.txt and pasted that _conditions.txt over all the new shiny _conditions.txt files. Which will mean that you now have only the original _conditions.txt for all the animation folders. The expectation of full range of working animations for left handed dominant players has made it very difficult to identify the issues that some players in comments were reporting. Again, never in my wildest expectations did it occur to me that people were thinking it allowed Left Handed weapon assignments. The native vanilla game does not function this way with hotkey assignments so to address that for Left Handed Dominant the player also has to use even more mods to address how hotkeys assign weapon equips, which I imagine possibly exists but not many of us would ever be aware of such a mod.
SkyAddiction Posted June 3, 2024 Posted June 3, 2024 Goddamn... I'd completely forgotten about this and why I'd given up on Skyrim magic in the first place. I might just have to dump my current game and start over with this. Really well done.
Gameplayer Posted June 3, 2024 Author Posted June 3, 2024 3 hours ago, SkyAddiction said: Goddamn... I'd completely forgotten about this and why I'd given up on Skyrim magic in the first place. I might just have to dump my current game and start over with this. Really well done. Haha, thanks and there are some really cool outfits for magic users out right now, Magecore for instance, https://www.nexusmods.com/skyrimspecialedition/mods/113540 and I did a Touched by Dibella body version of that over here, https://www.loverslab.com/files/file/32534-magecore-tbd-bodyslide/ 1
tobeto Posted June 16, 2024 Posted June 16, 2024 Hi, I followed your instruction (copied all the anim files except the condition files in 800004 in to 800005 - 800010) but only sword and magic works, not dual spell casting?
Araablast Posted August 2, 2024 Posted August 2, 2024 On 6/16/2024 at 12:04 PM, tobeto said: Hi, I followed your instruction (copied all the anim files except the condition files in 800004 in to 800005 - 800010) but only sword and magic works, not dual spell casting? i'm still having this issue as well and it's really confusing since the animations are previewable and the conditions are met but they arent playing.
ElectricLynx Posted September 3, 2024 Posted September 3, 2024 What a scholar and a saint. I was trying to figure out what the hell was going on with my animations, but this fixed it. Now I have to also fiddle with the Sword/Shield animation because that's not playing the GS one. Hm.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now