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Commonwealth Slavers Whore House Exterior


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Posted

Commonwealth Slavers Whore House Exterior

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Important notice!!! For personal reasons, I am leaving LL, probably for good. I will be deleting my LL account soon. Please back up, and feel free to re-share, on your accounts, any and all of my mods. All rights are granted, no credit required. These have been some great times here, and a great community, but it's time for me to move on. I wish you all the best of luck and happiness!

A very light mod, just enlarging the whore house from Commonwealth Slavers on the outside, to roughly correspond to its size on the inside. While it is a fun joke, with that tiny house, it was just too immersion-breaking for me.
Just added two static houses and edited the navmesh to correspond to the new shape.
Since I had to revert to the beginning of the mod, for unrelated reasons, I couldn't test yet, whether I haven't broken anything, but I don't see a reason for any issues. In any case, if you encounter any, please let me know.

Known Issue:
The bloodleaf collection animation does not start. This (allegedly) only happens if the collection quest has already started. You can either load a game before it started, or disable the mod for the duration of the quest. I couldn't test this because I made mod just as this quest was started, and the previous savegames were too old, so I never tested this, but JB tells me it should be working. I'll appreciate any feedback or confirmation on this.


  • Submitter
  • Submitted
    04/16/2024
  • Category
  • Requirements
    Commonwealth Slavers and all its requirements

 

Posted (edited)

In my defense, the W. House was quite small in version 1 but then yeah, I had to make it bigger. 😀

 

Edit: I put a link to this mod in my optionals folder. Although right now MEGA is down for me.

Edited by JB.
Posted
1 hour ago, JB. said:

In my defense, the W. House was quite small in version 1 but then yeah, I had to make it bigger. 😀

 

Edit: I put a link to this mod in my optionals folder. Although right now MEGA is down for me.

Cool, thanks, I'm honored. Feel free to incorporate. Your mod is pretty much the best piece of work I have seen in this genre. Very impressive.

Posted

ok took it for a test drive and have to report a definite issue

 

quest - The Hookup

issue = unable to collect bloodleaf

 

the bloodleaf you collect are behind the Whore House and with this outside expansion you cannot get to the plant

without using TCL console command. in the pic in spoiler you can see the Whore House main door on the right side and the quest marker 

for the bloodleaf plant is inside the new part of the building.

Spoiler

image.jpeg.371a9f71bd666ba4d2b56696956421fe.jpeg

 

i did walk all the way around (and on top) and there is no way to the plant.

 

Posted
28 minutes ago, valcon767 said:

ok took it for a test drive and have to report a definite issue

 

quest - The Hookup

issue = unable to collect bloodleaf

 

the bloodleaf you collect are behind the Whore House and with this outside expansion you cannot get to the plant

without using TCL console command. in the pic in spoiler you can see the Whore House main door on the right side and the quest marker 

for the bloodleaf plant is inside the new part of the building.

  Reveal hidden contents

image.jpeg.371a9f71bd666ba4d2b56696956421fe.jpeg

 

i did walk all the way around (and on top) and there is no way to the plant.

 

Thank you for reporting this. I did not get that far in the quest yet. Luckily, the bloodleaf bush is still there, I didn't delete it, just covered it with the houses, so this should be an easy fix. I'll upload it in a minute.

Posted

Sorry for the offtopic, but I can't help but say hello to the author of the Gargamel song mod.

 

Greetings from Bulgaria.

Spoiler

 

 

Posted
22 minutes ago, vranina said:

Sorry for the offtopic, but I can't help but say hello to the author of the Gargamel song mod.

 

Greetings from Bulgaria.

  Hide contents

 

 

Thank you, appreciated :)

  • 4 weeks later...
Posted
On 4/16/2024 at 10:29 PM, JB. said:

In my defense, the W. House was quite small in version 1 but then yeah, I had to make it bigger. 😀

 

Edit: I put a link to this mod in my optionals folder. Although right now MEGA is down for me.

I wonder what the reason is the trigger volume doesn't trigger the picking up of bloodleaves. Moved both the plants and the volume, but the animation never starts. Any ideas?

Posted (edited)
14 hours ago, gargamel9 said:

I wonder what the reason is the trigger volume doesn't trigger the picking up of bloodleaves. Moved both the plants and the volume, but the animation never starts. Any ideas?

It is a bit tricky. The best thing to do is to load a save before starting "The Hook-Up". There you will see your change reflected. The moment "The Hook-Up" starts, the quest grabs the volume and leaves it permanently fixed in its (old) position, no matter how much you move it in the CK. 

 

 

 

Basically, it is a problem that is solved either by loading a save before starting "The Hook Up". Or a new game. 

Edited by JB.
Posted
6 hours ago, JB. said:

It is a bit tricky. The best thing to do is to load a save before starting "The Hook-Up". There you will see your change reflected. The moment "The Hook-Up" starts, the quest grabs the volume and leaves it permanently fixed in its (old) position, no matter how much you move it in the CK. 

 

 

 

Basically, it is a problem that is solved either by loading a save before starting "The Hook Up". Or a new game. 

I see, so my mod actually does work. In that case... Thank you for responding!

  • 1 year later...
Posted (edited)

Farewell, friend. You did my playthrough of Commonwealth slavers a little bit better and immersive. Personally I tried several times to quit playing +18 FO4 with loverslab mod loadout, but I just couldn't and returned every time after few months😅

Edited by Waity6taity
Posted

Thank you, friend!
I know what you mean. Once you get a taste of these mods, Fallout (and Skyrim), just aren't as fun without them, anymore.

Cheers!

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