Jump to content

Recommended Posts

Hi there,

 

I'm on SE (not AE).

 

Sometimes I have a crash with this particular NPC, the Bandit Blueskull Tribesman. This is added by OBIS (Organized Bandits in Skyrim). None of the other, numerous bandit variants from OBIS caused a crash before.

 

Today I had a serious case, because I could not load my 140+ hours save and neither any of the earlier ones.

 

I got this:

 

Spoiler

Unhandled native exception occurred at 0x7FFA0BADF1F9 (SchlongsOfSkyrim.dll+F1F9) on thread 11692!

FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 02 Apr 2024 11:04:53.568

Possible relevant objects (2)
{
  [ 163]    TESNPC(Name: `Bandit Blueskull Tribesman`, FormId: FF0024D3)
  [ 163]    Character(FormId: FF0020D9, BaseForm: TESNPC(Name: `Bandit Blueskull Tribesman`, FormId: FF0024D3))
}

Probable callstack
{
  [0]   0x7FFA0BADF1F9     (SchlongsOfSkyrim.dll+F1F9)    
  [1]   0xC                                               
  [2]   0x2                                               
  [3]   0x1DFAF855DF8                                     
  [4]   0xE9                                              
  [5]   0x7FF6E2EC7E80     (SkyrimSE.exe+2F27E80)         
  [6]   0x542B2FEFF0                                      
  [7]   0x10D9401                                         
  [8]   0xD5B87                                           
  [9]   0x6666666666666667                                
  [10]  0x7FFA53A868BB     (skse64_1_5_97.dll+868BB)      
  [11]  0xD5B7B                                           
  [12]  0x1DFAF855DC8                                     
  [13]  0x542B2FF180                                      
  [14]  0xD5865                                           
  [15]  0xD5B87                                           
  [16]  0x145534B53                                       
  [17]  0x105061002000140                                 
  [18]  0x540000000A                                      
  [19]  0x1915C71721AE                                    
  [20]  0x542B2FF180                                      
  [21]  0x542B2FF3C0                                      
  [22]  0x7FFA53A0F734     (skse64_1_5_97.dll+F734)       
  [23]  0x1                                               
  [24]  0x5                                               
  [25]  0x542B2FF3C0                                      
  [26]  0x9                                               
  [27]  0x5B                                              
  [28]  0x7FF6E08CF21B     (SkyrimSE.exe+92F21B)          SkyrimVM::unk_92F030+1EB
  [29]  0x7FF6E08CB822     (SkyrimSE.exe+92B822)          SkyrimVM::unk_92B800+22
  [30]  0x7FF6E0520FCE     (SkyrimSE.exe+580FCE)          anonymous_namespace::Win32FileType::unk_580EE0+EE
  [31]  0x7FF6E051DADE     (SkyrimSE.exe+57DADE)          unk_57D1A0+93E
  [32]  0x7FFA53A1051B     (skse64_1_5_97.dll+1051B)      
  [33]  0x1E0FF00259E                                     
  [34]  0x1E0EFBA1E00                                     
  [35]  0x1E0C15A2B30                                     
  [36]  0x1E0C15A2080                                     
  [37]  0x542B2FF960                                      
}

 

 

Is this some problem between SOS and OBIS? How can I check it?

 

I also have this crash randomly while walking around. I think sometimes works though, I think I killed some of these guys, so it is not like going into the same cell and crash.

 

I could load my game by moving OBIS related mods lower in the LO (OBIS Loot and compatibility patches), so it works now, but I'd like to fix this issue for good. Any suggestions?

 

Link to comment

In the future, consider using a more competent crash logger.

 

The crash occured in SchlongsOfSkyrim.dll. The callstack is corrupted after entry #0. Stack was omitted.

 

Luckily none of the issues here matter, as most likely your problem is the age-old "bug" in SOS where it doesn't like the load order changing. Simply:

  1. Disable the dll (not the mod)
  2. Load the game.
  3. Save the game.
  4. Put the dll back.
Link to comment

Thank you for your answer again.

 

18 hours ago, traison said:

Disable the dll (not the mod)

 

How do I do this? I have found the .dll in MO2, but I did not see any option to disable it. All I can think of at the moment is to temporarily move the dll somewhere else.

Link to comment
8 hours ago, monsta88 said:

temporarily move the dll somewhere else

 

That, or rename its extension to anything but "dll". I usually just move the files onto my desktop temporarily.

Link to comment
35 minutes ago, traison said:

usually just move the files

There is somewhere burried here a fixed dll for SE.

I use it now for a while without any issues.

 

Found it, select the version SE  from the dll's  attached 

 

 

 

Edited by Tlam99
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use