OverseerPrimeXF Posted February 14, 2024 Posted February 14, 2024 (edited) Hello, sorry for question, me again. Have one problem here - in process of making custom follower after recruiting them interaction with this follower vanishes, follower recruited and if hold E even can give commands, but no interaction while in crosshair (you know how usually must be - talk/open/search - E) Can't talk to follower entirely Im using this guide [yt link to Joseph Russell] and scripts from it. And first follower was working greatly [additional info under spoiler] Spoiler although it was based on character from quest, which disables after it's completion. IF i make alias in follower quest static follower can ve interacted, but after dismiss cannot be hired (because scripts from guide clear alias, if remove this clear() method follower cannot be dismissed entirely and always have topic "part ways") So, whats might be wrong, where interaction goes? Edited February 15, 2024 by OverseerPrimeXF problem solved
traison Posted February 14, 2024 Posted February 14, 2024 (edited) My guess would be that the follower does not pass the conditions set for the dialogue topics. This one for instance is the one they use for "Follow me. I need your help.": [00] Skyrim.esm (7CAB85A9) \ Dialog Topic \ 000B0EE6 <DialogueFavorGenericFollowBranchTopic> \ 000B0EE9 Conditions: Subject must not be in faction: PotentialHireling Subject must not be in faction: CurrentFollowerFaction Subject has to be in faction: PotentialFollowerFaction Subject has to have a compatible voice type: VoicesFollowerNeutral PlayerFollowerCount GV has to be 0. GetRelationshipRank must be 1 or greater. Out of these, my bet is on the voice type. Edited February 14, 2024 by traison
OverseerPrimeXF Posted February 14, 2024 Author Posted February 14, 2024 (edited) Usually if conditions not passed npc still have option to interact, actor just will not say anything, in my case conditions allowing follower to speak, AND i kinda have forcegreet on first meet, and in the end of this forcegreet dialogue ends, follower becomes, well, follower and following you. if i interact with follower before this last sentence spoken/finished i can still get into conversation, but if i quit it no more interactions. thats ridiculous. follower can't forcegreet anymore either. but if i skip 'hiring' interaction and forcegreets are working as intended. I just lost any idea what can be the reason on that And - does method actor.setplayerteammate() makes actor follow player, in my case follower draws weapons, but not going anythere Edited February 14, 2024 by OverseerPrimeXF i can print keyboard veri well
OverseerPrimeXF Posted February 14, 2024 Author Posted February 14, 2024 (edited) made copy in follower and apparently this one works nice, maybe something in packages of follower? forcegreet packages or something, i only use packages in additional quests, placing them in quest aliases to speak with player on specific stages Removed all aliases with packages but no miracle, kinda strange, maybe first follower cursed? Edited February 14, 2024 by OverseerPrimeXF
OverseerPrimeXF Posted February 15, 2024 Author Posted February 15, 2024 hellooo, sorry for me again, i think it's because setdisplayname() method used on npc, if i rename it follower will be uniteractable after recruiting, and if i dont - everythink seems fine. Is setdisplayname() inappropriate way to temporally rename actors?
traison Posted February 15, 2024 Posted February 15, 2024 51 minutes ago, OverseerPrimeXF said: Is setdisplayname() inappropriate way to temporally rename actors? Not an expert on quests, but I would attempt to do this with a quest alias.
OverseerPrimeXF Posted February 15, 2024 Author Posted February 15, 2024 1 hour ago, traison said: Not an expert on quests, but I would attempt to do this with a quest alias. yes, serana renamed thougth alias, but at first try no success, i'll try to keep trying, but after this uninteractable follower case i feel i'm going insane with it already
OverseerPrimeXF Posted February 15, 2024 Author Posted February 15, 2024 (edited) And we have a winner here (but not for long i assume), still a butt tonn of work on it, but follower now have a 'cloaking' name at first meet one problem still present - somehow after reloading the save follower stops follow, but still can command by holding E? that problem for next time upd: looks like skyrim really don't like then npc's name changing - so recruit and dismiss your followers BEFORE name changing (even) throught alias, and never? throught setdisplayname() from skse, it will eliminate interaction with follower Edited February 16, 2024 by OverseerPrimeXF add info
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