sirdanas Posted October 23, 2013 Posted October 23, 2013 Ok, now i've this problem: i've edited various meshes with 3ds Max, combined them as i like, then exported the new armor, but, when i've put it in game, this look strange, like the normal maps don't work... All look flat, as you guys can see on the following image. I think that i've make some mistake in the nif configuration, but i don't know which. I hope someone can help me...
azmodan22 Posted October 23, 2013 Posted October 23, 2013 In the nifstip data node there is a seting that say "BS Num Normal" (or something like that) and its set to 1. have you changed that to 4097?
sirdanas Posted October 23, 2013 Author Posted October 23, 2013 Are you talking about the BS num UV sets on the NiTriShapeData block?
sirdanas Posted October 23, 2013 Author Posted October 23, 2013 Good question, i don't know, i've downloaded it from sourceforge, version is 3.4, if i don't remember bad. The plug in manager doesn't show any infos...
sirdanas Posted October 23, 2013 Author Posted October 23, 2013 Problem solved, after the change of the BS num UV sets on the NiTriShapeData block to 4097 i have to do Spells=>Batch=>Update...
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