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The Klub 17 V11 plus update


_K17_

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Intro
 

As the original creators of The Klub 17, Team K17 has consistently worked hard to provide
the best gaming experience possible. Despite facing significant challenges in the past,
we have never lost sight of our goal of creating the best mod possible.

 

Some background
 

I made and released the first mega mod for the first engine of SV back in 2007.
In 2008, I joined a group of coders and we named ourselves Team K17.
After a few years of this, using the next generation of the engine, and name changes of the game,
we settled on the name "The Klub 17" for the game (TK17). The name uses the first letter of Team K17.
Around 2010, we joined a site called ModsGarden. This lasted for about 10 years, until the site was lost.
For a couple of years, we worked on the next version (V11), while giving support for VX.
In 2023, we started our own site, called Phoenix Garden, in honor of ModsGarden.

 

The Klub 17 V11
 

Now, Team K17 is proud to release The Klub 17 V11! Several years in the making,
this represents the accumulation of everything we worked for since 2007.
In V11, you can expect to see all the features that existed in VX, and more.
The engine is 64 bits, meaning that it will run faster on today's OS (64bits),
since it's not limited by the 4 Megs from the old 32 bits engine.

Keep in mind that this is still in Beta(4), and there are still some minor bugs to iron out.
More importantly, this replaces VX, not Hook5, since the latter is 32bits,
and therefore not compatible with V11 64bits.
That said, V11 is the stepping stone, as we're planning on releasing Hook64 (code name) as a second phase.
This new graphical boost will be as good or better then Hook5, will run faster being 64bits,
and we will work hard to make it compatible with the existing H5 library. In short, the best of both worlds.

So we recommend that you keep your VX installation around while installing V11.
Then, gradually transfer your assets from VX to V11. Please report any bugs from V11 itself,
or caused by a specific addon. That way, you won't miss out on anything.

In conclusion, the release of V11 marks a significant milestone in that journey,
and we are honored to share it with the gaming community.
We hope you'll enjoy our latest creation and look forward to your feedback.

 

Team K17

 

https://mega.nz/file/AehiCLja#_VcgKkKSE8oXQF1TYch6NI5BVdJ8MHLzPsyjiYyGbh0

 

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Edited by _K17_
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Hello everybody!
 
At this moment I feel honored to finally pass on to all of you the results of our efforts to improve this beloved game, the best sex simulator on the internet
 
Here in this important post, I will tell you all the changes in the game, part by part of the new features/corrections/improvements over VX:
 
(I would like to mention also that this is a technical explanation, and the link for the game can be found in the previous post)
 
1) 64bit core means you can now access ALL of your memory (beyond 4GB). No more "Out of Memory" crashes.
  Access to all of your RAM allows for more elaborate Sequences, room chaining and sound effects.
 
2) It is now easier than ever to add custom sound effects & music to your sequences! Simply place your .ogg audio files in the "Sounds01" folder and they'll be available to your sequence. NO MORE SILENT MOVIES!
 
eSU6xPJW_t.png
 
3) Clicking the slider track on scrolling dialogs now behaves like most desktop GUIs, moving the slider a page at a time for faster scrolling.
 
4) V11 Poses are (mostly) backwards compatible with VX.
 
5) Poses now support TWO toys per model.
 
xQDyTDCW_t.png
 
6) No more Customizer icon confusion (ie: stock outfits no longer occasionally display the wrong icon.)
 
7) Returning to the Customizer after exiting to the Main Menu and Cloning a new model now works (previously, button was ignored.)
 
? You can now Search for the pose you wish to replace/overwrite!
 
WHf7KKKO_t.png
 
9) Swapping Actors 1-3 with actor 4 AFTER exiting the Customizer no longer results in 4SomeMate not swapping/changing (Yes, you could actually load two instances of the same model at the same time in VX... until you restarted the program.)
 
10) Toy no longer disappears when changing locations in the PE (Pose Edit Mode) and now follows model within a Room.
 
11) V11 is LESS forgiving of improper ".txf" files (which define texture transparency.) While this is a good thing, some old VX textures may display "incorrectly" (eg: transparent areas may create "ghost" edges or hide underlying textures if they are not corrected.
 
12) You can finally use 4 person poses in the Sequencer w/o triggering random spontaneous talking.
 
13) Built-in "DX9+Shaders" mode reads "Hook5 pass files" to add texture layers, gloss & shine to some textures.
 
kAjnBEne_t.png
 
14) V11 Shaders can be disabled from within H5 "pass" files by adding "disable = 1" to the top of the "[pass]" section (Some surfaces look better with Shaders disabled.)
 
15) You can now copy/paste eyebrow position from one side of the face to the other and the position will be mirrored, not duplicated.
 
16) A few select stock outfits not available in the VX Sequencer have been restored.
 
17) After saving a setting via the Customizer-Popup window while in the PoseEditor, toys no longer disappear.
 
18) Save 399 outfits per gender and 998 settings per category in the Customizer (Male & Female outfits no longer share the same slots.)
 
19) 8x body & texture mod support.
 
20) (Still being tested) a new "Dynamic/Static hybrid ID system for Addons. Old 7.5 used static ID's with all Addons that required developers to reserve IDs in advance. VX added "Dynamic" IDs, but poses & sequences using them could not be shared. V11 uses a new
    "hybrid" system that automatically tracks new Addons so they share the same ID on all systems so shared Poses & Sequences using them still work.
 
21) MORE FASTER LOADING TIME: NOW THE GAME LOADS 7X FASTER THAN VX version, No matter how many addon you have!
 
22)  NEW SCRIPGTING CODE SYSTEM BSB V.2.50, now coding, and new add-ons creation will be a lot more easier.
 
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23)  SLIDER LIMITER INCREASE INSIDE PE (PODE EDIT MODE), now you can increase slider beyond it’s limits.
 
zWOU2UVy_t.png qwlIOMHI_t.png
 
24)  VAGINA GAP!! DO you remember when your model doesn't show her pussy between her groins, that was very ANNOYING BUG!!!! yeah i can say... WE FIXED THAT!!!! WITH NEW SLIDER CALLED VAGINA GAP:
 
OBS: Vagina Gap slider Works WITH Custom Body mods, only if them have the same amount of Verts than the default female body
 
BEFORE
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AFTER
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25)  NEW LIGHT & EFFECTS SYSTEM: wich you have total control over the lights and effects in the game, such as Shadows, sun etc!
 
8x7iGdDX_t.png
 
26)  If you open options manager, you will See the LOGO of our game, wich is THE KLUB 17 V11 64Bit not 3D SEXVILLA 2 – EVERLUST ANYMORE like it was before in VX Version
 
How it was in VX Version
jlsuo1XV_t.png

How is it now
ExIHyW37_t.png
------
27) The game is on BETA stage!! That said, THE GAME IS NOT YET COMPLETE!!!! there is a lot more to come, and with it we will also implement a new graphic hook similar that we already knew, it will one simillar to WILD LIFE GAME by Adeptus Steve. With this that annoying hook5 installation like other versions, will be no longer needed, just click in DIRECTX9 and the game will run in THE NEW GRAPHIC AUTOMATICALLY
cMHrNYYj_t.png
 
Notes/Limitations:
1) ".dds" images are a "Hook" feature, so they are automatically converted to ".png" format. If your mod already
  contains png's by the same name, there will be a conflict and the Mod may not work/look-right.
2) Only "compressed" .jp2 files are supported. "Uncompressed" .jp2 textures are incompatible with V11's new rendering engine
 
 
Also we`ve made 03 Addons for a even Better Experience in V11 - Check them bellow:
 
Addon #1: V11.PersonalityFreedom>>> This a new feature for personality tab, with more options to edit (Goes into addons folder)
 
Addon #2: V11.GUI_EB>>> This the launcher GUI specially made by Avarteas himself (Goes into Addons folder)
 
Addon #3: V11.BodySize8x >>> This addon make the models body size 8X more bigger, it`s the GIANT ADULT mod ^^
(Goes into addons folder)
K6IvA4Ap_t.jpg
 
Download the ADDON here: on MEGA
Edited by Richter Belmont
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