wattbatt Posted October 10, 2023 Share Posted October 10, 2023 I made my own slider on the UUNP reference body of an armor, and I would like to have it on the CBBE version of the same armor; but when I import the .tri file on the CBBE project my slider is super weird, it doesn't do the same things that it does in the UUNP project. Are there some more steps to do? Link to comment
RomeoZero Posted November 7, 2023 Share Posted November 7, 2023 (edited) you need to conform it with activated slider and fix details. Simply copying wont work as it is bind to vertices of original mesh. Tri files can be copied only if meshes are identical in poly count. Or using a trick that can only advanced bs modder understand. There are many tricks in BS\OS to use sliders, just think and experiment. You can even create your own any tri files in it for any mesh for any purpose. (its super advanced lvl though.) Edited November 7, 2023 by RomeoZero Link to comment
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