Jump to content

How can i convert a slider from a UUNP body to a CBBE body?


Recommended Posts

I made my own slider on the UUNP reference body of an armor, and I would like to have it on the CBBE version of the same armor;

but when I import the .tri file on the CBBE project my slider is super weird, it doesn't do the same things that it does in the UUNP project.

Are there some more steps to do?

Link to comment
  • 4 weeks later...

you need to conform it with activated slider and fix details. Simply copying wont work as it is bind to vertices of original mesh. Tri files can be copied only if meshes are identical in poly count. Or using a trick that can only advanced bs modder understand. There are many tricks in BS\OS to use sliders, just think and experiment. You can even create your own any tri files in it for any mesh for any purpose. (its super advanced lvl though.)

Edited by RomeoZero
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use