Jump to content

F4BipedCAT (ZeX Skeleton Extended) [3ds Max]


Recommended Posts

F4BipedCAT (ZeX Skeleton Extended) [3ds Max]

View File

A set of rigs MaikCG (original) created, but with zex bones added...

*I used MaikCG's rig for my pose pack, except the extended sex poses. Should be fine with importing existing hkx with this rig.

A rig you can animate with:

- Penis and its testicle balls (supports AM + BT)
- Vagina (only supports FG)

- Tongue (supports anything)
- Anus (FG, AM, BT)
- Breasts (FG)

I made each rigs built for:
- FG
- CBBE (or universal, clothes)
- AM (1 and 2)
- BT3
(All of them are separate to prevent larger space per scene) - Strap-ons for FG and CBBE are imported from my fixed bones.

Requires:
- 3D max 2014 (let me know if u want it 2013 converted. I don't support 2015)
- niftools (3d max)
- havok content tools (i use 2014 anarchy pc)
*There's internet, search on Google...

Blender version (BRF) will be soon.

Before you download the txt an hko... You gotta put them in a folder anywhere...

 

When you open the HCT export, load the hko, update the skeleton txt path in the CREATE SKELETON tab. *Recommended is to save the hko after that.
Write to platform tab, you set a path where you want your poses/animations to export.

Credits: TBOS, Zaz (BT, FG, ZeX skeleton), Ulfberto (AM), Caliente (CBBE), MaikGC (Rigs).... These meshes are imported as references. Intended for making either poses or animations for your future mod pack.


 

Link to comment
13 hours ago, Vader666 said:

Having them as .fbx would be cool, so version of max wouldn't matter.


Ye... That still goes to blender. I imported the existing bones from fbx 3ds max.

It took time to parent the bones cause the bones are renamed with .001.
I imported some reference meshes (fusion girl, bodytalk, atomic muscle) ... and 'manipulated' to look like bones are aligned with another.

 

image.png.cebd600269d564e8f6b847245e204d9b.png

 

brf_nsfw_1.png.9573488fc3ccee06119df17a657f6a6c.png


Not done with genitals alignment. I want to make a controller helper for the penis so that the offset moves the penis length and the testicle balls at the same time.
wip.

Link to comment

I gonna stop. I spent much time trying to export these 2 from blender. Still misaligned.
Weird structures i know ill need sorts of corrections through scripts.

2 rigs, i mean. I tried parenting the zex bones into my rig from BRF nexus (It's export-able, but loading through fbximporter takes, UNLESS u tick SELECTED OBJECTS when exporting the armatures as FBX... Other rig comes from BraveBunny a year ago (Which is exported completely messed).

I let someone who can fix both in this case. I drop the fbx i exported from 3ds max... Import the fbx into blender, do whatever...

*These numbers: 1,2,3... first numbers contains shape keys (morphs), the last one with less space is like 90% shape keys removed from body + face except genital morphs (+removed what's extra: bodytalk, atomic muscle 2, twb).
Rig_Human (NSFW) - NEED FIXES.7zskeletonzex.fbx

Edited by EngineGaming
Link to comment
Just now, EngineGaming said:

I gonna stop. I spent much time trying to export these 2 from blender. Still misaligned.
Weird structures i know ill need sorts of corrections through scripts.

2 rigs, i mean. I tried parenting the zex bones into my rig from BRF nexus (It's export-able, but loading through fbximporter takes, UNLESS u tick SELECTED OBJECTS when exporting the armatures as FBX... Other rig comes from BraveBunny a year ago (Which is exported completely messed).

I let someone who can fix both in this case. I drop the fbx i exported from 3ds max... Import the fbx into blender, do whatever...

Rig_Human (NSFW) - NEED FIXES.7zskeletonzex.fbx

 

*ITS A BLENDER THAT I MEANT IT TO BE "updated" for Blender rig framework but it's messed up!

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use